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Just a simple question I thought about after trying AC3's multiplayer. Basically, what if the assassination contracts in singleplayer worked in a similar fashion as the contracts you get in multiplayer? You are assigned a target and you must take them out in the most discrete way possible. The amount of money you would recieve from these contracts would be determined by the quality of the kills and how "low profile" the whole ordeal was.
On a related note, what if the main story assassinations used this system instead of optional objectives and, instead of money being the reward, you would get "synchronization points" based on how discrete you were?
The reason I brought this up is because the devs always talk about making the enemies stronge…Read more >
Good day, Assassins and Templars and....others... This is my first blog, so I thought I'd share a little story and a few jokes regarding the Kenway family.
Ok, so it all started one Saturday afternoon with my cousin and I playing Assassin's Creed 3 at his house. He had just gotten the game about a few days before and was somewhere around the middle of the main story. On that specific day, we spent most of our time abusing the combat system on any and every guard we could find. Also on that day, the game randomly decided it wanted to mess with us and glitch out whenever possible. It especially glitched out during combat sequences. Everything happened. Connor doing super jumps, teleporting around the battle, you name it, it happened (this was …Read more >