Assassin's Creed Wiki


aka Phoenix

2,908 Edits since joining this wiki
April 8, 2012
  • I live in My HQ, The City between the seven mountains
  • I was born on December 11
  • My occupation is Classified, Top Secret, Secret, Confidential, and Restricted
  • ACsenior

    AC News: 2014.

    January 23, 2014 by ACsenior

    Here it is, Assassins!

    First some info on how I'm going to do it. I'm not gonna update the blog itself and change the title (tried and wasn't accepted before). I'm not gonna post about news that somebody has already done before me, like Assassin News (Sima), other users or anons. I'm going to update through comments as usual (reason: first line). I'm going to make a new blog each year and each blog will only have news from that year. Now for the good stuff :)

    Daniel Espinosa eyed to direct AC movie.

    AC3 dev explains alleged development troubles.

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  • ACsenior

    Assassin’s Creed Duel concept work appears online Concept work for something called Assassin’s Creed Duel has been listed as part of a portfolio belonging to former artist and UI designer for Ubisoft.

    Dug up by NeoGAF, according to a portfolio belonging to Benoit Perreault, who now works for Eidos.

    The working title was listed for PSN and XBLA, and while the images hold the disclaimer that the images posted are “not a game”, the shots are located in a “Projects” section in his industry portfolio. He worked at Ubisoft for seven years.

    The game appears to have been a 2.5D fighter, based on the images, and at present we’re assuming the game was in concept form only and either axed or put on hold.

    The Pictures can be found here.

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  • ACsenior

    In order to bring a new Assassin's Creed game to market every year, Ubisoft has employed an incredibly elaborate co-development strategy that has a number of teams working on a single game. For example, although Ubisoft Montreal spearheaded development of Assassin's Creed 3, five other teams worked on different parts of the game. Ubisoft Kiev, Romania, Annecy, Singapore, and Quebec all contributed to AC3 in order to ship the incredibly ambitious game just one year after Revelations.

    Marc-Alexis Cote is game director at Ubisoft Quebec, the team responsible for the Homestead of AC3, and the "Tyranny of King Washington" DLC expansion. At GDC, Cote talked up how the annualized Assassin's Creed franchise has helped the studio--but also warns tha…

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  • ACsenior

    From the article:

    Côté believes more such periods should be explored in future "Assassin's Creed" game.  

    - Will you have time to move the action from the past, and do something crazy if you look in a few years that the series needs more insane?

    - There are plenty of possibilities, but I do not think we're going to create a "Asssassins Creed" set in the future, for example. We have a contract with our fans. They expect to get some history on the purchase.  

    - So there is no reason to hope for a "Massassin's Effect"?

    - He-he, no.

    Excludes not an "Assassin's Creed" set in the future It was juggled a bit of table setting, and in came Corey May. He is primarily responsible for the stories that are woven into this series. May confirms that they have …

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  • ACsenior

    Hei Assassins.

    Ubisoft Montreal CEO Yannis Mallat has informed that he believes there's no fear of the Assassin's Creed franchise becoming stale anytime soon.

    "No, the players will tell us," Mallat said. "Right now there are more and more coming into the franchise so I don't see that happening.

    "It's our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. The gamers are happy and it's our job to make them happy," Mallat added.

    "When we say we're annualising the franchise, we don't say the teams only have one year to work on a project. Assassin's Creed is mature enough in terms of reaching the critical mass of players of play…

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