Assassin's Creed Wiki
Register
Advertisement
Assassin's Creed Wiki

Trail of Truth was a virtual representation of one of Aveline de Grandpré's genetic memories.

Description[]

Aveline questioned the runaway slave she had rescued and gained more information about her mother, who had been stationed at the camp.

Dialogue[]

Aveline spoke with the slave.

  • Slave: Thank you! Where on earth did you come from?
  • Aveline: More importantly, where will you go? To New Orleans? I can arrange for employment--
  • Slave: Ha! For what? My people are the Fon. I will go back to Africa. Your locket... It's very unusual. I've seen one before... I assumed it was one of a kind.
  • Aveline: It is one of a kind. My mother made it with her own hands. You must be mistaken.
  • Slave: No... The woman who wore the locket was named Jeanne. She was one of the first workers to come here. I remember her fondly.
  • Aveline: That was my mother's name! Where is this woman! I must see her.
  • Slave: I don't know. She lived in a private house at the south edge of the camp.
  • Aveline: You should go. De Ferrer will be looking for you. Will you be alright on your own?
  • Slave: Yes. I will hide until the changing of the guard at sundown, and then make my escape again. This time, they won't catch me.
  • Aveline: Good luck.

Aveline then searched the camp for clues that could guide her to Jeanne's hut, eventually finding her mother's hat.

  • Aveline: This was my mother's. I'd know it anywhere.

Led to a house, Aveline discovered Jeanne's bag.

  • Aveline: This could be hers.

At the back of the house, Aveline found one of Jeanne's diary pages, as well as a map.

Outcome[]

Having discovered Jeanne had been present at the camp, Aveline followed the map she found in the hope that it would lead to her mother.

Gallery[]

References[]

Assassin's Creed III: Liberation memories
Main memories
Sequence 1
Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business -
Father's Troubles - The Key to the Problem - The Colony's Good - The Escape
Sequence 2
The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp -
Eve of Saint John - The Whole Truth
Sequence 3
At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas -
Getting Ulloa's Attention - A Governor No More
Sequence 4
Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote
Sequence 5
Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods
Sequence 6
Return to Mexico
Sequence 7
An Urgent Favor - Supplying the Revolution - The Last Dance
Sequence 8
A Fool's Errand - Connor's Way
Sequence 9
Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito
Citizen E
Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5)
Business rival
M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons
Ship crew
Mistress and Commander - The Cannon - Before the Mast
Free slaves
A Family Divided - Earthly Belongings - A New Recruit
Detective
Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit
Contracts
Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt
The Plot
Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend
Citizen missions
Bayou Fever - Mapping the Bayou - Secret Stash
Advertisement