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  • Hello everybody, I'm back with a long standing but fairly traditional idea that's been repeated over the years about where fans want the Assassin's Creed series to hopefully visit some day. I've seen videos on YouTube discussing about the possibility of Assassin's Creed using the Feudal Japan as a time period for the sequal to AC Origins, and I thought I may as well do some light research to see what the internet rumour poll had to say about this. I found an article that was written quite sincerely in its attempt to shine light on what a, and here I quote directly the article's title, "What A Japanense Assassin's Creed Could Look Like"

    I'll of course let the article do most of the talking for me, but to summarize, a full game set in 19th century Japan, so definitely not Feudal Japan. 

    Anyway, here is the article .

    To conclude, this article is from Kotaku, and Kotaku has been successful in the past where rumour had become fact. It was right about Black Flag, Unity, Origins, et al. The article includes some concept art which I think look very promising. So, I hope this topic can generate some discussion and get some ideas across on if this article could be onto something. 

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    • I would personally love an Assassin's Creed game set in Japan. Sure, ninjas/samurai have a big presence already in games, but that doesn't mean that Ubisoft can't take the concept and make it into something original. I get why Ubi think it would be boring, but to be honest it's not like they haven't used well known eras in the past (eg American Revolution, French Revolution, Russian Revolution, Ancient Egypt etc) so from my perspective the whole 'boring' and 'over-used' argument is rather flawed, and it appears to be the only argument against a Japanese installment that I've can find.

      To be honest, the amount of detail and exploration that Ubisoft add into the games, I don't think there are many titles that would compare to a Japanese Asssasin's Creed. Whilst Assassin in general may well be comparable to ninjas, I'm sure there's a fair amount of differences between the two in order to keep the main character new and fresh, such as new weapons (caltrops, kusari, sai, kunai, shuriken, kakute, claws etc). Perhaps a male ninja who can disguise and fight like a samurai, or a female ninja who can disguise as a geisha, or we could have an official templar turned assassin in the form of a samurai turned ninja. Not to mention, the supernatural speculation of ninjas could be tied in a piece of eden.

      The way I see it,  when Ubisoft say that they don't want a Japense installment in the franchise they're basically saying that they don't want to make a Ninja vs Samurai game because there's lots out there already. Then why not focus on a different aspect of Japense history? The hunt/persecution of Christians, the rise/fall of ninja, Japan during recent conflicts perhaps? Ninjas/Samurai don't have to be the main focus of the game (however my personal request is that they have some significant involvement in the game).

      The pictures from that article look great, I can definitely picture a Japanese assassin now. Seeing as Ubi released an Egyptian installment after saying that they weren't going to, they don't really have any reason not to visit Japan in my opinion.

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    • I think what Ubisoft means about not doing a Feudal Japan setting, is that Feudal Japan is used a lot in video games... Ninja Gaidan for instance, or Sly Cooper: Thieves in Time, it's not only a popular time period but is also used extensively in video games. Whereas Ancient Egypt is not something that has been done before in a video game franchise. 

      They will have to explore Ninjas and Samuaris though, perhaps with the Templar turned Assassin, they could introduce the concept of ronin, a samurai without a master. 

      Apparently, Ubisoft also released a survey asking gamers which time period they will like to see next, which means they've already began brainstorming the next game in the franchise. Among the listed time periods was a Japanese setting, so this means they have put that time period into consideration. 

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    • While I think a Japanese game would be cool, and I'd definitely be fine with it as it is a fresh change of pace from the typical settings just like Egypt was, I personally hope the next game is Medieval England or France, maybe a Vikings game. Though as OP said, there is a survey which states Medieval, Vikings and Japan, so they are all possible settings in theory.

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    • I think that The two world wars would be an interesting location say in Berlin, but true to their roots it is going to be difficult to stay true to the parkour/stealth scenario. Also medieval Assassins creed would also be interesting.

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    • https://vinhillart.wordpress.com/projects/assassins-creed-v-rising-sun/

      It's not official Ubisoft work, unfortunately...

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    • No one gave a damn when I posted this here. Find Juhani Jokkeni; their jobs are all at the request of ubisoft ... But they are only ... Ideas. Take a look; has a photo that resembles Layla Hassan leading some assassins.

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    • I don’t really get the whole hullaballoo over an AC in Feudal Japan. Considering the talks about ninjas and Samurai, the Sengoku Jidai is the only era that would make sense to cover, however, I still don’t really see the appeal of such a setting, historically that is an interesting period but how would it work in the AC lore of Assassins VS Templars when the whole war was no more than a power grab attempt by various clans all of whom with an interest in becoming Shogun. The ideas of the Ninja that we have are to the best of my knowledge, flawed and are generally based off cultural/theatrical depictions made after the Sengoku era.

      Now perhaps I’m mistaken and there is a good solid lore surrounding that period, I don’t know all the details of the lore that other people have. Another thing is, aren’t Ubisoft planning on making sequels to Origins as in like a trilogy of sorts? If so then they won’t be covering anything of that sort any time soon.

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    • Imperator Scottorum wrote: I don’t really get the whole hullaballoo over an AC in Feudal Japan. Considering the talks about ninjas and Samurai, the Sengoku Jidai is the only era that would make sense to cover, however, I still don’t really see the appeal of such a setting, historically that is an interesting period but how would it work in the AC lore of Assassins VS Templars when the whole war was no more than a power grab attempt by various clans all of whom with an interest in becoming Shogun. The ideas of the Ninja that we have are to the best of my knowledge, flawed and are generally based off cultural/theatrical depictions made after the Sengoku era.

      Finalninjadog already addressed that last point, namely that Assassin's Creed has a history of being able to creatively move away from pop culture stereotypes and turn these figures into something both faithful to history and extraordinarily original at the same time. Take, for instance, its portrayal of pirates in the Golden Age of Piracy which indeed, I myself had similar reservations about at the time. Blackbeard is often depicted in media as the archetypal savage pirate from where our main impression of the classical pirate stems from. He was feared as a terrifying, demon and a bloodthirsty terrorist, but in reality, he had a record for mercy and inspiring fear to mitigate conflict was his modus operandi. Black Flag did not simply parrot stereotypes of pirates mindlessly, but framed these historical characters true to who they were as far as thorough research can say on the matter, brought them to life, and made them a rich part of a nuanced story. If anything pirates are just as if not more-so stereotyped than ninjas are (assuming that's what you're referring to by "flawed") because even a series like Naruto can take basic ideas about the ninja and create something entirely original from it.

      So I think it is quite presumptuous and irrational to believe that flawed ideas of the ninja in popular culture could be a barrier to incorporating them into Assassin's Creed lore in a way that is both faithful to history and original.

      As for your other point that the Warring States period was no more than a power grab by various clans, was that not the same with the era Origins is set in? The Ptolemaic dynasty was a failed state at this point having experienced a century or more of coups, civil wars, and assassinations by siblings, parents, and children among the ruling family. There was no "good" side to this conflict. Even the assassination of Gaius Julius Caesar by the senators is controversial in that while they believed they were defending the republic against a dictator, Julius Caesar—not that I support him—was the populist leader favored by the common people who saw the senators as elitist oligarchs. Who says that there needs to be clear factions aligned with the Assassins and Templars for the setting to be incorporated into Assassin's Creed lore? If anything, it'd be an opportunity to weave a narrative with some complex layer of shifting allegiances. We already see this with Assassin's Creed: Memories's writing of this period.

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    • I think getting an opportunity to explore every major culture in human civilization is a must for this franchise. No matter how often the setting has been done, it will still be a new and unique story in Assassin's Creed. To be honest, Ubisoft's criticism of feudal Japan as overused is little more than a stale excuse to me which was entirely discredited by the fact that they chose the American Revolution for Assassin's Creed III. The late 18th century period with Napoleonic era aesthetics is one of the most widely portrayed in games set in history. From even just the board game Stratego, to Age of Empires III, Total War, to all the countless films set in the American Revolution, to the fact every American sitcom seems to have a mandatory episode themed around the American Revolution, there is nothing unique or exotic about that setting; it is downright the most mainstream historical setting in Western fiction, yet they actually did it.

      Finalninjadog already expressed some of my key arguments except I don't think Ubisoft's aversion to it stems from apprehension of making a ninja vs. samurai game—they have entire creative discretion over that anyways nor is the history of that era one of ninja vs. samurai—but because of Eurocentrism. I also think they may want to save the most demanded setting for last as some saving throw for the franchise if needed somehow.

      Anyways, I would love a game set in feudal Japan, but I sometimes do think that within Japanese history, the Warring States era is in itself overused or too mainstream. I am thrilled that Ghost of Tsushima is set earlier in the 13th century and dealing with the Mongol invasion instead for example. I almost would want setting to be the Heian period instead, but then that is before the rise of both the samurai and the ninja... The fact that I do think ninja and Assassin's Creed's interpretation of them should be an element in an installment set in Japan might make another Sengoku setting mandatory.

      If they set it during the Meiji Restoration or the Boshin War, I'm going to cry... I don't agree with some players who say that their choice of the time period of Origins stemmed from a subconscious inclination to still Westernize an exotic setting, but if they choose the 19th century for Japan over any other earlier period, then I take it back. While the end of the shogunate might make for a compelling story as well, thematically it would be too similar to the end of Pharaohic Egypt.

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    • The story set in motion with Origins is the beginning of the Creed. Any follow-up continuing that story should stay in the same general time period and geographical area. Jumping ahead centuries to when the Creed and the Brotherhood are in full swing as part of an origin story makes no sense, like telling the story of the automobile and jumping from Henry Ford and the Model T to the '68 Mustang.

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    • Ghost Leader wrote:
      The story set in motion with Origins is the beginning of the Creed. Any follow-up continuing that story should stay in the same general time period and geographical area. Jumping ahead centuries to when the Creed and the Brotherhood are in full swing as part of an origin story makes no sense, like telling the story of the automobile and jumping from Henry Ford and the Model T to the '68 Mustang.

      Yeah, that would make more sense plus I thought I heard something akin to them wanting to do a trilogy set in antiquity thus if they would so Feudal Japan it would not be done anytime soon.

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    • Imperator Scottorum wrote:

      Ghost Leader wrote:
      The story set in motion with Origins is the beginning of the Creed. Any follow-up continuing that story should stay in the same general time period and geographical area. Jumping ahead centuries to when the Creed and the Brotherhood are in full swing as part of an origin story makes no sense, like telling the story of the automobile and jumping from Henry Ford and the Model T to the '68 Mustang.

      Yeah, that would make more sense plus I thought I heard something akin to them wanting to do a trilogy set in antiquity thus if they would so Feudal Japan it would not be done anytime soon.

      That actually does not make much sense, as the next installment does not necessarily have to deal with the origin story of the Assassins at all. The origin story isn't the overarching story of Origins, but the story of the regression segments of the game.

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    • Sol Pacificus wrote:

      Imperator Scottorum wrote: I don’t really get the whole hullaballoo over an AC in Feudal Japan. Considering the talks about ninjas and Samurai, the Sengoku Jidai is the only era that would make sense to cover, however, I still don’t really see the appeal of such a setting, historically that is an interesting period but how would it work in the AC lore of Assassins VS Templars when the whole war was no more than a power grab attempt by various clans all of whom with an interest in becoming Shogun. The ideas of the Ninja that we have are to the best of my knowledge, flawed and are generally based off cultural/theatrical depictions made after the Sengoku era.

      Finalninjadog already addressed that last point, namely that Assassin's Creed has a history of being able to creatively move away from pop culture stereotypes and turn these figures into something both faithful to history and extraordinarily original at the same time. Take, for instance, its portrayal of pirates in the Golden Age of Piracy which indeed, I myself had similar reservations about at the time. Blackbeard is often depicted in media as the archetypal savage pirate from where our main impression of the classical pirate stems from. He was feared as a terrifying, demon and a bloodthirsty terrorist, but in reality, he had a record for mercy and inspiring fear to mitigate conflict was his modus operandi. Black Flag did not simply parrot stereotypes of pirates mindlessly, but framed these historical characters true to who they were as far as thorough research can say on the matter, brought them to life, and made them a rich part of a nuanced story. If anything pirates are just as if not more-so stereotyped than ninjas are (assuming that's what you're referring to by "flawed") because even a series like Naruto can take basic ideas about the ninja and create something entirely original from it....

      I see your argument and you could say it has somewhat softened my stance on the matter.

      I'm not necessarily opposed to a Feudal Japan setting (it could be interesting and if Ubisoft ever decided to do one I'd be intrigued). I suppose my main "issue" really if anything is more to do with the hype and fuss that people were throwing over it. I simply don't really understand why it's such a popular topic of exploration for the AC franchise, sure it'd be interesting but from what I had gathered it looked to me as if a major component to people's interest in that era was due to the idea of Ninjas and Assassins which as stated before by me is not a very solid thing historically which for me would be cause for some concern you could say.

      Let's just say that I don't oppose it (although you could say that earlier then there was some sense in opposition on my part when I made the comment but that you could say has been softened) I just don't fully get the hype and why people are seemingly clammering for it (at least in my own perceptions), I acknowledge it's an intersting setting and time period (especially Sengoku which imo if Ubisoft would do Japan it'd have to be that) and I like what I've learned about it I just never really got why people have seemingly been so eager to have a game be set there you could say. 

      I acknowledge this is probably repetitive but that's the best I can say and reply regarding this matter.

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    • Imperator Scottorum wrote: I see your argument and you could say it has somewhat softened my stance on the matter.

      I'm not necessarily opposed to a Feudal Japan setting (it could be interesting and if Ubisoft ever decided to do one I'd be intrigued). I suppose my main "issue" really if anything is more to do with the hype and fuss that people were throwing over it. I simply don't really understand why it's such a popular topic of exploration for the AC franchise, sure it'd be interesting but from what I had gathered it looked to me as if a major component to people's interest in that era was due to the idea of Ninjas and Assassins which as stated before by me is not a very solid thing historically which for me would be cause for some concern you could say.

      Let's just say that I don't oppose it (although you could say that earlier then there was some sense in opposition on my part when I made the comment but that you could say has been softened) I just don't fully get the hype and why people are seemingly clammering for it (at least in my own perceptions), I acknowledge it's an intersting setting and time period (especially Sengoku which imo if Ubisoft would do Japan it'd have to be that) and I like what I've learned about it I just never really got why people have seemingly been so eager to have a game be set there you could say. 

      I acknowledge this is probably repetitive but that's the best I can say and reply regarding this matter.

      Well, why do people get hyped over settings like the Wild West, the Russian Revolution, the American Civil War, or World War II? Why did people get hyped over Victorian London? Everyone has their particular tastes and preferences for settings they would like to explore, and sometimes it's not so easy to say why one is more interested in one setting more than another. Perhaps it is part of that individual's own cultural history. Perhaps on the other hand, that individual finds it to be an especially exotic world they want to experience as alive as Origins. I think it is presumptuous to whittle down any interest in a feudal Japan setting to just ninja. Feudal Japan was culturally rich, just as imperial China and classical India were culturally rich, and these are all settings that don't get as much media attention as the American Revolution or the Golden Age of Piracy outside of strategy games. It would also represent a decisive departure from the previously Eurocentric inclination of Assassin's Creed games, which was my prior impression. Even Origins feels like a stepping stone for that departure.

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    • Sol Pacificus wrote:

      Imperator Scottorum wrote:

      Ghost Leader wrote:
      The story set in motion with Origins is the beginning of the Creed. Any follow-up continuing that story should stay in the same general time period and geographical area. Jumping ahead centuries to when the Creed and the Brotherhood are in full swing as part of an origin story makes no sense, like telling the story of the automobile and jumping from Henry Ford and the Model T to the '68 Mustang.

      Yeah, that would make more sense plus I thought I heard something akin to them wanting to do a trilogy set in antiquity thus if they would so Feudal Japan it would not be done anytime soon.

      That actually does not make much sense, as the next installment does not necessarily have to deal with the origin story of the Assassins at all. The origin story isn't the overarching story of Origins, but the story of the regression segments of the game.

      There's still more story to be told there, though. When did the Hidden Ones and the Order become the Assassins and the Templars, how did both spread across the globe, etc.. Leaving off without telling the whole story here would be really unfortunate.

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    • Ghost Leader wrote:

      Sol Pacificus wrote:

      Imperator Scottorum wrote:

      Ghost Leader wrote:
      The story set in motion with Origins is the beginning of the Creed. Any follow-up continuing that story should stay in the same general time period and geographical area. Jumping ahead centuries to when the Creed and the Brotherhood are in full swing as part of an origin story makes no sense, like telling the story of the automobile and jumping from Henry Ford and the Model T to the '68 Mustang.
      Yeah, that would make more sense plus I thought I heard something akin to them wanting to do a trilogy set in antiquity thus if they would so Feudal Japan it would not be done anytime soon.
      That actually does not make much sense, as the next installment does not necessarily have to deal with the origin story of the Assassins at all. The origin story isn't the overarching story of Origins, but the story of the regression segments of the game.
      There's still more story to be told there, though. When did the Hidden Ones and the Order become the Assassins and the Templars, how did both spread across the globe, etc.. Leaving off without telling the whole story here would be really unfortunate.

      From reading the Wiki, it seems to say that the Hidden Ones became the Assassins around the time of the Crusades (which'd also be the time period when the Order became the Templars. That's what I recall reading anyways

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