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  • Hello all! I'm at E3 as part of their Star Player program. Should anyone have any questions for Ashraf, Jean or anyone else I might run into, ask them here and I'll try to get them answered.

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    • I'm not super optimistic that this'll get answered, but will there be any reference to Amunet?

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    • Why was there no CG trailer?

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    • Also: Will Origins have a piece of Eden in it? and does it have a good/playable Modern Day

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    • Hello Master Sima Yi,

      My question is probably more for Aymar than Ashraf, but I've always been more interested by the story than the gameplay of the AC franchise, so here it is...

      The game is presented as the origin story of the Brotherhood, but the existing lore tell us that there were Assassins before and during Cleopatra's reign (Darius, Iltani, Wei Yu, Brutus...). Is this a retcon, with those characters no longer canon, or does the game will adress this at some point ?

      Additional question: What about the giant snake shown in the trailer ? Is the franchise becoming less "realistic" and more mythological, or is there a plausible AC explanation that will be unveiled in the game (illusion, piece of Eden effect, frozen experiment of the Isu...) ?

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    • I got a few questions :3


      1. How does Origins take into consideration the previously established lore (Darius, Iltani, Amunet)?

      2. What made them do away with the parkour down mechanic?

      3. How is the relation between Bayek and Senu (the Eagle Vision) explained lore-wise? Can they tell us anything about the giant snake? :>

      4.Who are the writers on Origins?

      5. Who is the composer?

      6. How is the comics arc going to work out in relation to the upcoming games? Would it be necessary to have read them beforehand to be able to fully understand the modern day?

      7. How is the modern day in Origins related to the ones in the previous entries? Would it be necessary to have played the previous games in order to understand the modern day?

      8. How does the map in Origins scale with respect to the maps in previous entries in the series?


      I guess, this is it for now. Thanks! ;3

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    • Is Alexandria a fully-realized city? Is it at least as big as Constantinople in Revelations? 

      Was there anything the team found that indicated gladatorial combat ever existed in Ptolemaic Egypt? Or is this where we just suspend our disbelief?

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    • Rifts??

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    • Will there be Roman troops and any interaction with Romans in the game?

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    • Will the Assassin's Creed film and Callum Lynch be mentioned in Assassin's Creed: Origins? I know that there are fans, including myself, of the film and I would like to see it mentioned in upcoming franchise media.

      Thank you.

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    • Nanomat wrote:
      Will there be Roman troops and any interaction with Romans in the game?

      In fact if you look at the map that is shown in the demo. In the upper left is the section "roman wall"

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    • Be careful you guys aren't asking questions whose answers are essentially spoilers. :P Some of these things will be learned from playing game itself, I'm sure. That being said, I would like to hear some reassurance that previous lore about Assassins that predate Bayek won't be contradicted.

      Crookandcharlatan wrote: I'm not super optimistic that this'll get answered, but will there be any reference to Amunet?

      In the Gameinformer magazine, Ubisoft said they won't retcon that Amunet assassinated Cleopatra and would respect her lore. So, I have faith that she will be referenced in the game since Cleopatra would be a major character given that she is a Templar and the reigning monarch in the setting.

      I personally hope we would get to play as Amunet, perhaps during her assassination, especially since they said there's another playable character.

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    • Maxattac wrote: Additional question: What about the giant snake shown in the trailer ? Is the franchise becoming less "realistic" and more mythological, or is there a plausible AC explanation that will be unveiled in the game (illusion, piece of Eden effect, frozen experiment of the Isu...) ?

      The giant snake might be Apep, the demonic snake in the underworld who assailed Ra and his entourage every night when the sun (Ra) moves "beneath the Earth". Every night, he is defeated by Ra and Set, the God of Chaos (who in this myth suggests he later redeemed himself of his crimes against Osiris). Perhaps the giant snake is meant to serve as some realistic explanation of how the myth came to be, just like the Isu explain the myths of the gods. I don't think it's out-of-place for Assassin's Creed at all. It's just a giant snake. Maybe it is a remnant of Isu genetic engineering experiments; entirely plausible.

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    • And another one: Does the game span over one year (49 BCE) like in Syndicate (1868) or does it span over several years like in previous installments ?

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    • Japeth555 wrote: Is Alexandria a fully-realized city? Is it at least as big as Constantinople in Revelations? 

      Was there anything the team found that indicated gladatorial combat ever existed in Ptolemaic Egypt? Or is this where we just suspend our disbelief?

      The game is set during the rise of the Roman Empire with the Roman civil wars that ended the Republic. The trailers seem to show that Roman influence is intruding on Egypt, but it's not impossible that perhaps the scene with gladiatorial combat is set in Rome itself during a mission I think, just like how previous games had select missions set outside the main area. Why am I answering these with my speculative thoughts? xD

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    • Will there be naval missions or naval combat? My younger brother has been asking because he hates having naval gameplay in Assassin's Creed. He literally had to force himself through Black Flag's campaign then never looked back lol.

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    • Will we get to visit Thebes, Karnak, and the Valley of Kings? Promotional material seems to say only Memphis, Alexandria, and thus Lower Egypt.

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    • Sol Pacificus wrote: Will there be naval missions or naval combat? My younger brother has been asking because he hates having naval gameplay in Assassin's Creed. He literally had to force himself through Black Flag's campaign then never looked back lol.

      Ambush at Sea DLC is described as a naval mission...

      "An exclusive mission Ambush at Sea: Take command in the fight for naval supremacy on the rough seas of the Mediterranean."

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    • Maxattac wrote: Ambush at Sea DLC is described as a naval mission...

      "An exclusive mission Ambush at Sea: Take command in the fight for naval supremacy on the rough seas of the Mediterranean."

      Oh *facepalm*. xD Thanks for the answer though.

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    • question how long will we have to pre order the deluxe edition. p.s would the assasins HQ be in a underground hidden tomb or something that you can upgrade or keep armour etc. in

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    • Is the weapons and outfit equipping like the earlier games where you can only do it at specific places or the later games where you strip down in the middle of the street? (I prefer the former btw)

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    • I've got a question.... How does Eagle Vision differ this time around, and how is it that Senu can directly relate statistical information back to Bayek? How does that connection even work? 

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    • Lacrossedeamon wrote:
      Is the weapons and outfit equipping like the earlier games where you can only do it at specific places or the later games where you strip down in the middle of the street? (I prefer the former btw)


      Considering the RPG system that they've implemented for the game, I am guessing it is going to be the latter. Though I don't know if there will be outfits, I am wondering about hidden locations. 

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    • In the Gameinformer magazine, it mentions that we would have an option to switch to a more familiar "legacy" control settings. Can we get more information on what this is, that is, what specific familiar controls would be available through this feature. Would we have the former high-profile system, and which combat system from previous games would be given?

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    • Will there be one-time visits to other places cities (e.g. Rome in AC2, Okracoke in AC4, etc.)?

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    • So I chatted with Jean and Ashraf for a while today and both me and Turul9 asked a bunch of questions from you and the Reddit guys, but they're gonna have to go through PR first just so we don't get sued for anything.

      Just know that some things can't be answered yet, like anything relating to modern day, or anything else that hasn't been talked about at all yet.

      And Maxattac, Aymar isn't at E3 so I can't speak to him face to face, but I asked Jean your question (even though I already clarified it on another thread).

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    • Master Sima Yi wrote: And Maxattac, Aymar isn't at E3 so I can't speak to him face to face, but I asked Jean your question (even though I already clarified it on another thread).

      Thanks Sima, to be honest I wasn't expecting any answer other than "Yes", "No" or "I can't comment on that yet..."

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    • Xangr8 wrote:

      4.Who are the writers on Origins?

      Apparently the lead writer is a guy named Alain Mercieca. He doesn't appear to have written for video games before, which is a tad worrying (don't pull a Unity on us, please).

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    • Not impressed by the writing of the demo, I suspect it will be more like the Ezio trilogy than the American/Kenway Saga. And that makes me less hyped already.

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    • Q : Will there be a modern day story linked with origins like the previous AC's ?

      Q : Is there any relation of ACO to previous AC's

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    • Ryzedx wrote:
      Q : Will there be a modern day story linked with origins like the previous AC's ?

      Q : Is there any relation of ACO to previous AC's


      Q1: Yes, there'll be one.

      Q1: Yes, there'll be some: Amunet, Isu paganism, etc, etc, etc.

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    • I've read this questions and... some of you are asking questions that involve story and possible spoilers. They are not gonna say anything about that.

      I recommend you ask "gameplay" questions... like:

      Q: The enemy is going to be able to hurt Senu? If so, she's going to be unable for some seconds?

      or...

      Q: The enemy will be able to throw incendiary arrows at us?

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    • Following are the questions:

      1-Will Origins have Brotherhood Development and expanding order mission.

      2-Will Origins haev trilogy like Ezio's Trilogy.

      3-How many historical characters will be taking place in Origins

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    • Will origins bring back the outfits like altair,or ezio outfits?

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    • Nictunes wrote: Will origins bring back the outfits like altair,or ezio outfits?

      To add to that, I would like to see outfits from the film added to the game, if they aren't there already.

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    • Crookandcharlatan
      Crookandcharlatan removed this reply because:
      spam
      10:32, June 16, 2017
      This reply has been removed
    • It is not possible as the story is so prior that even Assassins creed 1 events were very distant to take place it possible to be released in Editions or DLCs

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    • Ahsankenway1 wrote:
      It is not possible as the story is so prior that even Assassins creed 1 events were very distant to take place it possible to be released in Editions or DLCs

      If you're talking about the outfits, I doubt that will affect whether or not they're available as legacy outfits. It's not like Arno actually ran around in Ezio's robes. They're just there for fanservice.

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    • Same as in ACII or broterhood that Desmond's custom is selected.

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    • Xangr8 wrote:

      5. Who is the composer?

      Ashraf has confirmed in an interview with Loomer that Sarah Schachner (previously worked on Black Flag and Unity's soundtracks) is the Lead composer for Origins.

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    • He is right

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    • Cristophorus35 wrote: I've read this questions and... some of you are asking questions that involve story and possible spoilers. They are not gonna say anything about that.

      I recommend you ask "gameplay" questions... like:

      Q: The enemy is going to be able to hurt Senu? If so, she's going to be unable for some seconds?

      or...

      Q: The enemy will be able to throw incendiary arrows at us?

      Your thinking of the drone from watch_dogs 2 aren't you?
      
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    • Sol Pacificus wrote:

      Maxattac wrote: Additional question: What about the giant snake shown in the trailer ? Is the franchise becoming less "realistic" and more mythological, or is there a plausible AC explanation that will be unveiled in the game (illusion, piece of Eden effect, frozen experiment of the Isu...) ?

      The giant snake might be Apep, the demonic snake in the underworld who assailed Ra and his entourage every night when the sun (Ra) moves "beneath the Earth". Every night, he is defeated by Ra and Set, the God of Chaos (who in this myth suggests he later redeemed himself of his crimes against Osiris). Perhaps the giant snake is meant to serve as some realistic explanation of how the myth came to be, just like the Isu explain the myths of the gods. I don't think it's out-of-place for Assassin's Creed at all. It's just a giant snake. Maybe it is a remnant of Isu genetic engineering experiments; entirely plausible.

      That sir is a snake on steroids

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    • Crookandcharlatan wrote:
      Xangr8 wrote:
      5. Who is the composer?
      Ashraf has confirmed in an interview with Loomer that Sarah Schachner (previously worked on Black Flag and Unity's soundtracks) is the Lead composer for Origins.

      That's good to know. LOVED her work on Unity. Can't wait to get my hands on the complete OST

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    • GAMINGMASTER210 wrote:
      Your thinking of the drone from watch_dogs 2 aren't you?

      Actually no, but now that I think about it... good reference.

      I just gave examples of what kind of questions you should do instead of "will be a modern day story?" or "who is the modern day protagonist?" knowing that ubi won't say a thing about it. I don't want to be rude but those questions are a waste of time.

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    • Xangr8 wrote:

      Crookandcharlatan wrote:
      Xangr8 wrote:
      5. Who is the composer?
      Ashraf has confirmed in an interview with Loomer that Sarah Schachner (previously worked on Black Flag and Unity's soundtracks) is the Lead composer for Origins.

      That's good to know. LOVED her work on Unity. Can't wait to get my hands on the complete OST

      Aww wanted the on who made ezio's family

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    • GAMINGMASTER210 wrote:

      Xangr8 wrote:

      Crookandcharlatan wrote:
      Xangr8 wrote:
      5. Who is the composer?
      Ashraf has confirmed in an interview with Loomer that Sarah Schachner (previously worked on Black Flag and Unity's soundtracks) is the Lead composer for Origins.
      That's good to know. LOVED her work on Unity. Can't wait to get my hands on the complete OST

      Aww wanted the on who made ezio's family

      I feel like the AC community should accept at this point that they're not going to bring Jesper Kyd back. Also, Ezio's Family overuse in recent year has really worn out the track's appeal for me, personally.

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    • Crookandcharlatan wrote:
      Ezio's Family overuse in recent year has really worn out the track's appeal for me, personally.

      I'd say Ezio's Family is overrated, because it's considered to be better or more important than it really is. There were many other themes that deserved more attention: "Access the Animus", "Revelations Main Theme", etc.; but no.

      That's what happens when fans give to much credit to one simple song above the others; and Ubi, who read the forums and feedback, give them what they want misusing it.

      It was okay for Ezio's saga: Earth/Heart and Venice Rooftops. But now hear it in Origins, personally, it's just a pain in the butt and ears.

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    • Cristophorus35 wrote:

      Crookandcharlatan wrote:
      Ezio's Family overuse in recent year has really worn out the track's appeal for me, personally.

      I'd say Ezio's Family is overrated, because it's considered to be better or more important than it really is. There were many other themes that deserved more attention: "Access the Animus", "Revelations Main Theme", etc.; but no.

      That's what happens when fans give to much credit to one simple song above the others; and Ubi, who read the forums and feedback, give them what they want misusing it.

      It was okay for Ezio's saga: Earth/Heart and Venice Rooftops. But now hear it in Origins, personally, it's just a pain in the butt and ears.

      The whole series is based on that track.

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    • I don't really think "Ezio's Family" was overused. Classical Star Wars songs are repeated across every game with variations after all. However, it did feel out of place in its remix in Rogue, and moreover, I think the greater issue is whether it matches the setting. I think the track for each game should match the setting, and "Ezio's Family" would feel out of place for Egypt. It'd be wonderful for Ubisoft to compose original songs based on the musical culture of the setting they're dealing with, which I'm not sure if they already do or don't since so far they've mostly stuck around European settings. The shanties are actually kind of related to this even if they weren't original.

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    • GAMINGMASTER210 wrote:
      The whole series is based on that track.

      I wouldn't say that at all, because the song was made for Ezio and his familiy. (Hehe, of course it was)

      But if you say so, please, explain to me how AC:Rogue and AC:Unity (titles that has nothing to do with Italy, Ezio or the "lovely" concept of family) are based on Ezio's Family?

      Respectfully, I'll tell you: They aren't. It's pure fanservice.

      Sol Pacificus wrote:
      Classical Star Wars songs are repeated across every game with variations after all. However, it did feel out of place in its remix in Rogue, and moreover, I think the greater issue is whether it matches the setting.

      There's a difference friend: The overused of the Starwars songs are acceptable because most of them aren't focus in a specific character, but in certain scenes and battle concepts. Of course there's some exceptions: "The Imperial March" (Darth Vader's theme), but this song is used only when Vader makes an appearance or when Sith soldiers are destroying his enemy and winning, if I'm not mistaken. That's okay, there're concepts that have in common.

      Ezio's Family was created as a "casual song". Jesper only made it as a reference of the renaissance and keep it in his files just in case. When Ubi confirmed the character of Ezio to him, he used it. (This info can be confirmed in the "Assassins Den" podcast). And if I'm not wrong, Ezio's Family is only heard four times in the whole series: Intro of AC2, intro of ACBr, credits of AC2 and credits of ACBr. (Variations like Venice Rooftops or Earth/Heart [the original one] don't count) And that's all. Concept of Family (father, mother, siblings): Check, Ezio: Check. That's why the use of it is so wrong in other titles. What does it have to do with Egypt? Or with a Syndicate of Crime? Or with the French Revolution? Or with the purge of the colonial assassins?

      Personally, I say it's overrated.

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    • I actually don't remember ever hearing Ezio's Family outside of Ezio's Trilogy aside from Rogue's main theme.

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    • Sol Pacificus wrote: I actually don't remember ever hearing Ezio's Family outside of Ezio's Trilogy aside from Rogue's main theme.

      It's part of a bunch of the main themes of the games.
      Family - Syndicate
      Main Theme - Unity
      Main Theme - Chronicles: China
      Main Theme - Chronicles: India
      Main Theme - Chronicles: Russia
      Main Theme - Identity

      It's basically become the main recurring theme of the series.

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    • Zero-ELEC wrote:

      Sol Pacificus wrote: I actually don't remember ever hearing Ezio's Family outside of Ezio's Trilogy aside from Rogue's main theme.

      It's part of a bunch of the main themes of the games.
      Family - Syndicate
      Main Theme - Unity
      Main Theme - Chronicles: China
      Main Theme - Chronicles: India
      Main Theme - Chronicles: Russia
      Main Theme - Identity

      It's basically become the main recurring theme of the series.

      You forgot to include origins

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    • GAMINGMASTER210 wrote:

      Zero-ELEC wrote:

      Sol Pacificus wrote: I actually don't remember ever hearing Ezio's Family outside of Ezio's Trilogy aside from Rogue's main theme.

      It's part of a bunch of the main themes of the games.

      Family - Syndicate
      Main Theme - Unity
      Main Theme - Chronicles: China
      Main Theme - Chronicles: India
      Main Theme - Chronicles: Russia
      Main Theme - Identity

      It's basically become the main recurring theme of the series.

      You forgot to include origins

      We haven't heard Origins' main theme yet, so can't say anything for certain.

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    • Xangr8 wrote:
      GAMINGMASTER210 wrote:

      Zero-ELEC wrote:


      Sol Pacificus wrote: I actually don't remember ever hearing Ezio's Family outside of Ezio's Trilogy aside from Rogue's main theme.

      It's part of a bunch of the main themes of the games.
      Family - Syndicate

      Main Theme - Unity
      Main Theme - Chronicles: China
      Main Theme - Chronicles: India
      Main Theme - Chronicles: Russia
      Main Theme - Identity

      It's basically become the main recurring theme of the series.

      You forgot to include origins
      We haven't heard Origins' main theme yet, so can't say anything for certain.


      the teaser duh

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    • GAMINGMASTER210 wrote:
      Xangr8 wrote:
      GAMINGMASTER210 wrote:

      Zero-ELEC wrote:


      Sol Pacificus wrote: I actually don't remember ever hearing Ezio's Family outside of Ezio's Trilogy aside from Rogue's main theme.

      It's part of a bunch of the main themes of the games.
      Family - Syndicate
      Main Theme - Unity

      Main Theme - Chronicles: China
      Main Theme - Chronicles: India
      Main Theme - Chronicles: Russia
      Main Theme - Identity

      It's basically become the main recurring theme of the series.

      You forgot to include origins
      We haven't heard Origins' main theme yet, so can't say anything for certain.

      the teaser duh

      The lead composer confirmed we haven't actually heard Origins' main theme yet. The track everyone's assuming to be the main theme does have Ezio's family in it though >.>

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    • GAMINGMASTER210 wrote:
      Xangr8 wrote:
      GAMINGMASTER210 wrote:

      Zero-ELEC wrote:


      Sol Pacificus wrote: I actually don't remember ever hearing Ezio's Family outside of Ezio's Trilogy aside from Rogue's main theme.

      It's part of a bunch of the main themes of the games.
      Family - Syndicate
      Main Theme - Unity

      Main Theme - Chronicles: China
      Main Theme - Chronicles: India
      Main Theme - Chronicles: Russia
      Main Theme - Identity

      It's basically become the main recurring theme of the series.

      You forgot to include origins
      We haven't heard Origins' main theme yet, so can't say anything for certain.

      the teaser duh

      The lead composer's tweet duh

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    • Crookandcharlatan wrote:
      The track everyone's assuming to be the main theme does have Ezio's family in it though >.>

      GOD DAMN IT! T.T

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    • Q. Does Origins mark the end of social stealth for AC or will it be returning in future games?  

      Q. Will there be a Brotherhood mechanic like in AC:B, AC:R, and AC3? 

      Q. Are there any other features that have yet to be revealed for Origins or have we seen most of them? 

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    • Robdavies1789 wrote:
      Q. Does Origins mark the end of social stealth for AC or will it be returning in future games?  

      Q. Will there be a Brotherhood mechanic like in AC:B, AC:R, and AC3? 

      Q. Are there any other features that have yet to be revealed for Origins or have we seen most of them? 

      Q1: I wager that it will return in future games, but I wouldn't say that the social stealth mechanic has been completely washed away in Origins. Only time will tell really. 

      Q2: I doubt it, this game is basically to the Assassin's Creed series, what Skyward Sword was to The Legend of Zelda series, it's chronologically first in the timeline. This means that we will see the foundation of the Assassin Brotherhood/Order. So in answer to your question, I do not think we will see such a mechanic return when Origins takes place so early in the timeline. The only thing for certain is that Bayek is the first to call himself an Assassin. 

      Q3: No, I am sure there are more features left to be discovered about Origins. 

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    • SupremeAssassin wrote:
      Q1: I wager that it will return in future games, but I wouldn't say that the social stealth mechanic has been completely washed away in Origins. Only time will tell really.

      SixKeys over at Ubisoft Forums spoke with Ashraf about social stealth and it seems that they've had to do away with it since it wasn't working well with the already established mechanics in the game.

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    • Xangr8 wrote: SixKeys over at Ubisoft Forums spoke with Ashraf about social stealth and it seems that they've had to do away with it since it wasn't working well with the already established mechanics in the game.

      ...Wait, you mean no more blending? That's a pretty core aspect of Assassin's Creed, even if I like them making radical changes, that's not a mechanic I would like to see utterly removed. I'm fine if it's modified such that, say, you can't blend with weapons equipped, but not entirely done away with.

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    • Sol Pacificus wrote:

      Xangr8 wrote: SixKeys over at Ubisoft Forums spoke with Ashraf about social stealth and it seems that they've had to do away with it since it wasn't working well with the already established mechanics in the game.

      ...Wait, you mean no more blending? That's a pretty core aspect of Assassin's Creed, even if I like them making radical changes, that's not a mechanic I would like to see utterly removed. I'm fine if it's modified such that, say, you can't blend with weapons equipped, but not entirely done away with.

      We have no idea when social stealth was integrated into the Assassin Brotherhood, for all we know, that would have been implemented later on. You can still hide, but I think they took away that aspect from a gameplay point of view, it doesn't seem like there will be crowds as in previous titles, so blending would be very difficult. Populations were spread out in Ancient Egypt, and likewise, other countries at the time. This sense of crowds didn't happen until the Renaissance, at least, when people became wealthier and could thus travel more often. 

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    • SupremeAssassin wrote: We have no idea when social stealth was integrated into the Assassin Brotherhood, for all we know, that would have been implemented later on. You can still hide, but I think they took away that aspect from a gameplay point of view, it doesn't seem like there will be crowds as in previous titles, so blending would be very difficult. Populations were spread out in Ancient Egypt, and likewise, other countries at the time. This sense of crowds didn't happen until the Renaissance, at least, when people became wealthier and could thus travel more often. 

      I think it can be explained that Bayek, as a founder of the Brotherhood, might not have had training in social stealth especially since it probably wouldn't have been part of the regimen for Medjay who were warriors not assassins.

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    • Will an actual Isu deity be the main antagonist....in ancient egypt in his physical form?

      Perhaps Set with the Scythe of Eden. 

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    • There should also be an brothehood in which sending Assassins to contracts and an Assassin Council just like in Unity

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    • Ahsankenway1 wrote: There should also be an brothehood in which sending Assassins to contracts and an Assassin Council just like in Unity

      That would make no sense plotwise as Bayek is just now creating the idea of the Brotherhood organizationally.

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    • I say we neeed a new Piece of Eden, like the Ankh to make an apearance. 

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    • Callum Konstantin wrote: I say we neeed a new Piece of Eden, like the Ankh to make an apearance. 

      I was pretty disappointed that the Ankh seemed to be just a holographic recording device. -_-

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    • How about a Scythe of Set, which enhances ones muscle and bone strength, increases combat perfomance and can project fiery energy....now this would be legendary. 

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    • Callum Konstantin wrote: How about a Scythe of Set, which enhances ones muscle and bone strength, increases combat perfomance and can project fiery energy....now this would be legendary. 

      Is Set ever associated with a scythe? The only diety I know is Chronos/Saturn/Father Time. The Grim Reaper as well I guess.

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    • Lacrossedeamon wrote:

      Callum Konstantin wrote: How about a Scythe of Set, which enhances ones muscle and bone strength, increases combat perfomance and can project fiery energy....now this would be legendary. 

      Is Set ever associated with a scythe? The only diety I know is Chronos/Saturn/Father Time. The Grim Reaper as well I guess.

      Just being creative... plus he is also a God of Violence, who don't you describe a Piece of Eden you would want to see.  

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    • Guys, tomorrow I'll be in Festigame (a Chilean version of E3) and José Araiza (producer of ACO) is going to do a conference about the game.

      What kind of question (please, not related to the lore for God's sake) do you want me to ask?

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    • Cristophorus35 wrote: Guys, tomorrow I'll be in Festigame (a Chilean version of E3) and José Araiza (producer of ACO) is going to do a conference about the game.

      What kind of question (please, not related to the lore for God's sake) do you want me to ask?

      Nothing aside from lore. :P

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    • Sol Pacificus wrote:

      Nothing aside from lore. :P

      Patience is the companion of Wisdom. So, you wait! >:c Haha.

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    • Cristophorus35 wrote:

      Sol Pacificus wrote:

      Nothing aside from lore. :P

      Patience is the companion of Wisdom. So, you wait! >:c Haha.

      Fineee can they describe combat in more detail? They talk about it like it's so innovative, but it seems to be just evasion and hack-and-slash, and hella fans aside from just me are apprehensive of it being exactly just that.

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    • As far as I know, you can only evade three times in a row. Is that enough for you, your majesty? :p Haha.

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    • Cristophorus35 wrote: As far as I know, you can only evade three times in a row. Is that enough for you, your majesty? :p Haha.

      No. >:( Because it still sounds like you only have three options: attack, dodge, block. Now I know one can argue that's all combat is, but I mean I liked the original system of a special emphasis on counter-attacks the most. It was distinct from other similar combat systems like the one in the Batman games because counter-attacking struck back instantly rather than simply setting up for more hack-and-slashing. The system in Brotherhood and Revelations in particular led to a sense of cinematic fluidity in combat. I really want Assassin's Creed to have a unique combat system that preserves its iconic element of counter-attacks, evokes a sense of epic fluidity between chains of parries and strikes, and is not reduced to hack-and-slashing. Brotherhood and Revelations came the closest, then it unraveled in the American trilogy where they sought to simplify it, ironically making it both easier and clunkier.

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    • I can give you a hug if you want. Hehehe. JK.

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    • Forgot to leave a reply on this since it had to go through PR and considering none of the answers were really conclusive aside from 'wait and see', I didn't see much point to it. The question with the one concrete reply has already since gone public, that Alexandria is about 1.5 times the size of Havana. Regarding the rest, wait and see, and they haven't forgotten any of the past lore.

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    • One thing I can't understand there appear to be some more topless like I mean't to say that in Ancient era womens appear to be topless.

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    • Ahsankenway1 wrote: One thing I can't understand there appear to be some more topless like I mean't to say that in Ancient era womens appear to be topless.

      I didn't quite understand that, but I know I've brought this up before that in my research, in ancient Egypt, women were free to be topless without it being considered immodest or necessarily sexually provocative, and it was even common for them to be dressed as such. I'm not sure if this was still true by the time of Greek rule, but if it were true, I'd actually be disappointed in Ubisoft for not staying true to it because we should be considerate and honest about differences in cultural attitudes and not censor truths based on our own arbitrary ideas about modesty and sexuality though I understand it might be controversial.

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    • Sol Pacificus wrote:

      I didn't quite understand that, but I know I've brought this up before that in my research, in ancient Egypt, women were free to be topless without it being considered immodest or necessarily sexually provocative, and it was even common for them to be dressed as such. I'm not sure if this was still true by the time of Greek rule, but if it were true, I'd actually be disappointed in Ubisoft for not staying true to it because we should be considerate and honest about differences in cultural attitudes and not censor truths based on our own arbitrary ideas about modesty and sexuality though I understand it might be controversial.

      Hashtag "FreetheAncientNipple" You didn't add that. Hehe.

      But you know Ubi and its policy. Also, there's the ESRB and the problems with gore and violence. The game itself has some violent animations and death scenes and I don't know why the F  they'd censor them in the cutscenes. (The Boss Arena death scene in Origins for example) They show quickly how Bayek impales the Boss' face with one of the trap's spikes... but Bayek's body covers all the action! Man, I don't know if Disney is behind this censorship.

      That's because children also play AC, so the same goes for the women nipples.

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    • Cristophorus35 wrote:
      Sol Pacificus wrote:

      I didn't quite understand that, but I know I've brought this up before that in my research, in ancient Egypt, women were free to be topless without it being considered immodest or necessarily sexually provocative, and it was even common for them to be dressed as such. I'm not sure if this was still true by the time of Greek rule, but if it were true, I'd actually be disappointed in Ubisoft for not staying true to it because we should be considerate and honest about differences in cultural attitudes and not censor truths based on our own arbitrary ideas about modesty and sexuality though I understand it might be controversial.

      1. FreetheAncientNipple You didn't add that. Hehe.

      But you know Ubi and its policy. Also, there's the ESRB and the problems with gore and violence. The game itself has some violent animations and death scenes and I don't know why the F  they'd censor them in the cutscenes. (The Boss Arena death scene in Origins for example) They show quickly how Bayek impales the Boss' face with one of the trap's spikes... but Bayek's body covers all the action! Man, I don't know if Disney is behind this censorship.

      That's because children also play AC, so the same goes for the women nipples.

      Watch Dogs 2 had topless women NPC pedestrians so it shouldn't be much of an issue for Assassin's Creed

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    • Not sure if this is the best place to ask but, how do we know that Bayek is married in Origins? We didn't get an indication that he was married. Apparently he's married to Aya, but I am sceptical of this, do we have any sources?

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    • SupremeAssassin wrote:
      Not sure if this is the best place to ask but, how do we know that Bayek is married in Origins? We didn't get an indication that he was married. Apparently he's married to Aya, but I am sceptical of this, do we have any sources?

      The IGN article was the first to mention this, IIRC. Considering how IGN has been doing the AC Origins coverage over the past month, it's safe to assume that that info is legit. Though, I think I might've heard Ashraf as well confirming this in one of the interviews.

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    • Xangr8 wrote:
      Watch Dogs 2 had topless women NPC pedestrians so it shouldn't be much of an issue for Assassin's Creed

      According to Ubisoft, there were just two npc models (one male and one female) that were fully naked and some npc female models were not wearing panties. The team behind WT2's development did a patch to censor the genitalia of those characters because first parties (Sony... SONY) were banning players just for sharing images of them using the system's capture function.

      So, if the terms of conducts says that you may not share female nipples, then the game must adapt to it and cover the female body. Not for children's sake, but for the first parties' policy. (I don't know why, but with South Park's The Stick of Truth sex scene that didn't happened) :/

      If Origins features nudity, then Ubi knows what they're doing and I'm sure they are not going to stumble upon the same stone.

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    • Maybe they shall make nudity somehow possible like making wearing those clothes which makes women's nipple visible

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    • You know what else I am wondering? Will Thebes be an accessible big city in Origins? Will it just be Memphis and Alexandria as the biggest cities? Thebes was also quite prominent during Cleopatra's time. 

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    • SupremeAssassin wrote:
      You know what else I am wondering? Will Thebes be an accessible big city in Origins? Will it just be Memphis and Alexandria as the biggest cities? Thebes was also quite prominent during Cleopatra's time. 

      I don't think so :(. I don't think it will be even featured in Origins because, based on the accesible region of the game, the map ends in the southern part (close to Desheret Desert) which is a little far from Thebes, the Valley of the Kings, Luxor and the Karnak temple :(

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    • Cristophorus35 wrote:

      SupremeAssassin wrote:
      You know what else I am wondering? Will Thebes be an accessible big city in Origins? Will it just be Memphis and Alexandria as the biggest cities? Thebes was also quite prominent during Cleopatra's time. 

      I don't think so :(. I don't think it will be even featured in Origins because, based on the accesible region of the game, the map ends in the southern part (close to Desheret Desert) which is a little far from Thebes, the Valley of the Kings, Luxor and the Karnak temple :(

      I know and it makes no sense because Thebes is one of the most significant ancient Egyptian cities if not the most significant. :( I find it unbelievable we won't actually be visiting the Karnak Temple or the Valley of the Kings.

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    • I'm pretty sure the Valley of Kings will be DLC, and Thebes also. Though Ashaf said that the whole of Egypt was accessible... maybe the map is just part of the demo, and they haven't released the full thing yet, to avoid spoilers. We haven't seen gameplay footage in Alexandria after all. 

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    • SupremeAssassin wrote: I'm pretty sure the Valley of Kings will be DLC, and Thebes also. Though Ashaf said that the whole of Egypt was accessible... maybe the map is just part of the demo, and they haven't released the full thing yet, to avoid spoilers. We haven't seen gameplay footage in Alexandria after all. 

      You're right. A the very least, with Thebes and the Valley of Kings as significant as they are, it's hard to imagine they won't be part of DLC.

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    • I have a question: Why is Kyrene in the wrong place? I realize the map is condensed in size for gameplay and data storage purposes, but assuming the city in the Kyenaika region on the north-west edge of the map is Kyrene (which it is possible it could not be), it's waaaay too far east. IRL, Kyrene is near the modern village of Shahhat, almost 500 miles west of Alexandria.

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    • A FANDOM user
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