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The Tournament was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description[]

Arno and a team of Assassins participated in a military tournament to kill General Marcourt and his Templar conspirators.

Dialogue[]

A General fought a man in a military tournament at Les Invalides.

  • Marcourt: Is that a sword you're holding, boy, or a spade?

The General held his sword to the man's chest.

  • Marcourt: Perhaps farming would be a wiser vocation.

The General knocked the man down.

  • Bishop: General Marcourt. Butchered people all over France in the name of liberty. Templars love this guy.

Marcourt and his Templar conspirators were shown making plans.

The Tournament (Unity) 2

Marcourt and his conspirators

  • Bishop: The revolution wasn't moving quickly enough for Marcourt and his Templar conspirators.

The conspirators toasted to their success, while one of them walked away.

  • Conspirators: For de Molay.
  • Bishop: So, they planned a military coup. What Marcourt didn't know, was that one of his Templar conspirators wasn't a Templar at all. Alexandre Dumas. Military hero of the new Republic. Friend of the Brotherhood.

Dumas was shown fending off Austrian troops at a bridge over the Eisack river.

  • Bishop: Dumas was hardcore. A war hero that stood alone against entire battalions. Napoleon compared him to a Roman hero.

Dumas was shown next to the conspirators at the tournament.

  • Bishop: The tournament is Marcourt's play to recruit the best and brightest for his coup. Dumas' counter is to invite the Assassins to compete. The winners of the tournament get to meet Marcourt in person. Win the tournament and kill the Templar conspirators.
  • Town crier: Think you have what it takes, citizens? Step up and test your mettle!
  • Bishop: You're not getting into that tournament without letters of permission. You can find some nearby, but they won't be easy to get.

If Arno killed any of the soldiers, Bishop would warn the initiate.

  • Bishop: They're expecting you to be a French soldier, so not killing other French soldiers will help you blend in.

Arno stole the required letters of permission.

  • Bishop: That's the last letter. Head over to the first event.

Arno reached the starting area.

  • Announcer 1: The Paris guard, here to compete! Do our city proud, citizens!
  • Bishop: Time for a little parkour demonstration. I want to see how far you can push it.

Arno retrieved 34 flags on an obstacle course before the allotted time ran out.

  • Announcer 1: The team from Paris has passed the obstacle course! Time for the duel!
  • Bishop: No surprise you smoked the competition in a climbing contest, but Marcourt's looking for fighters. Let's give him what he wants.

Arno reached the fighting grounds at Les Invalides.

  • Announcer 2: Combatants! We are ready to begin. While we are testing your skill at combat, try not to kill each other. Save your blades and bullets for the enemy!
  • Bishop: Ok. Looks like you need to raise your team's flag while the other team try to stop you. Good luck!
  • Announcer 2: Everybody ready? (On your guard!)

Arno raised the Paris flags.

  • Announcer 2: One flag has been taken down!
    Another flag is down!
    One more flag is down!
    All of the flags are down! Paris wins the duel!
  • Bishop: Nice! Time to get to Marcourt. Talk to Dumas over there, and he'll take you past the guards.

Arno went over to Dumas, and followed him to the Invalides chapel.

  • Dumas: Congratulations, citizens, you have fought bravely! Follow me, warriors, and you will receive your honors. Seeing you fight reminds me of my days in the Free Legion.

If Arno had killed no one, Marcourt and the conspirators would not be suspicious.

  • Dumas: Good, the guards can't hear us now. It seems you were the right choice for our little plot. Marcourt is in there with some of his associates, and he doesn't suspect anything. This traitor needs to be removed, for the safety of the revolution.

If Arno had caused some fatalities, Marcourt and the conspirators would summon their bodyguards.

  • Dumas: I was hoping you'd be a little more discreet. The fatalities you've caused have raised suspicion. Marcourt has summoned his bodyguards. It won't be easy to get close to him. You're in for a fight, but you must do what you can to make sure Marcourt and his allies don't succeed. Good luck.

If Arno had caused many fatalities, Marcourt and the conspirators would be on high alert.

  • Dumas: I made a mistake trusting you. I can't believe you have called so much attention to yourselves. The number of guards you've killed has scared Marcourt. He is in there waiting for you, you're walking into a trap. There's no turning back now. Maybe you can salvage this plan and kill him anyways. Good luck.

Arno infiltrated the Invalides chapel. If Marcourt and the conspirators were not suspicious, he would be welcomed by the General.

  • Marcourt: So these are the Parisians we've been hearing so much about. Come forward, citizens, I'd like to shake your hand. We need men like you, citizens, in the French Army. The revolution is in danger, but not from its foreign enemies. The politicians of France have put our government on the wrong course. Strong men, like us, must correct that course.
    Don't be shy, citizen! We have much to discuss.

If Marcourt and the conspirators were expecting an attack, the former would confront Arno about his actions.

  • Marcourt: Ah! The Assassins are here. You're all great warriors. It's a shame we couldn't have been on the same side...
    Men! Put this scum in the ground!

If Arno poisoned the men inside the chapel with berserk blades, Marcourt would mistake them for traitors.

  • Marcourt: What? Traitors!

Arno assassinated Marcourt and the conspirators.

  • Bishop: That's a wrap. Probably time to get outta there.

Arno escaped Les Invalides.

  • Bishop: The revolution is safer with Marcourt gone. Nice work.

Outcome[]

The Assassins killed Marcourt and his Templar conspirators, ending their plans to overthrow the Republic.

References[]

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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