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This article is about the Aveline mission. You may be looking for the memory of a similar name.

The Fort was a virtual representation of one of Aveline de Grandpré's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description[]

After witnessing Patience Gibbs being captured by Edmund Judge, Aveline infiltrated Fort Washington to rescue her.

Dialogue[]

As Aveline approached the fort, she overheard several guards conversing.

  • Guard 1: We due to see more supplies soon?
  • Guard 2: Hope so. They took half our stock to that slave girl's camp!
  • Guard 1: Decided to move in, did they?
  • Guard 2: Least until they find that artifact.
  • Guard 3: Any news from the men who went after her?
  • Guard 4: Well they brought her back. But some of them are still looking for the artifact, I think.
  • Guard 3: It's taking them long enough.
  • Guard 4: I'll say.

Aveline entered the tunnels underneath the fort.

  • Guard 1: These shadows! I'm seeing things.
  • Guard 2: So you're seeing things. Who cares? Pull yourself together.
  • Guard 1: It's like a shadow theatre in here. I hate the theatre.

After disposing of the guards in the tunnels, Aveline made her way topside and freed Patience from her jail cell.

The Fort 2

Aveline freeing Patience

  • Patience: Who are you?
  • Aveline: Let's get you out of here. Follow me.
  • Patience: Like hell I will! I do not trust what I cannot see.

Patience escaped, leaving Aveline to deal with incoming guards.

  • Aveline: (Shit.)

After defeating the guards, Aveline chased after Patience. Due to Patience's escape, the guards nearby raised an alarm.

  • Guards: To the prison!
    Help! Help!
    Prisoner on the loose!
    Stop her!
    Catch her!

Aveline caught up to Patience at the fort gates, captured again by Edmund Judge and his guards.

  • Judge: Hold her there. There's only one place left it could be. I'll get it out of her. Will you hand over the charm, sweet thing, or is it a physical exam you crave? I assure you, I've brought all of my instruments.
  • Patience: Fine!

Patience revealed the hidden charm and handed it to Judge.

The Fort 5

Patience giving up her charm

  • Judge: Thank you. Do as you will with her. I'm sure you've had quite enough.

Aveline defended Patience, who fled as soon as the fight was over.

  • Aveline: I can't protect you if you keep running!
  • Patience: I will protect myself.
  • Aveline: Patience!
  • Patience: No! Leave me alone!

Aveline caught up with Patience again, resolving to pull a gun on her to keep her stationary.

  • Aveline: Don't you dare run from me again.
  • Patience: Tell me your name.
  • Aveline: Aveline de Grandpré.
  • Patience: From New Orleans? So you are real after all. What is it that you want if it is not my charm?
  • Aveline: Only you. Charmless.
  • Patience: Is it a game of flats you fancy then?
  • Aveline: A friend sent me-- Connor. He will offer you safety and training.
  • Patience: (Miss), get my charm back, and you can take me as your game pullet.
  • Aveline: Then let's go.

Outcome[]

In order to coerce Patience back to Connor's homestead, Aveline agreed to help her retrieve the stolen charm.

Gallery[]

References[]

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
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