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The Commander's Ruse was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description[]

Edward met with Antó again, and together they prepared to assassinate Kenneth Abraham.

Dialogue[]

  • Antó: I have a plan but it won't be easy. Abraham is well connected and his pockets are deep. But we have located a man in his inner circle. We will tail him until he reveals our target.
  • Edward: Let me bring him to his end.
  • Antó: Here he comes now.

Edward and Antó tailed the guard.

  • Soldier 1: Evening.
  • Soldier 2: Sir.
  • Soldier 1: Pleasant night for a ball.
  • Soldier 2: Pleasant night to celebrate impending victory.
  • Soldier 1: Our numbers are many. They will not stand a chance.
  • Soldier 2: Pity they will not be invited, to see us celebrate before our victory.
  • Soldier 1: Quite.
  • Soldier 3: Officers, may I join you?
  • Soldier 1: Evening.
  • Soldier 2: The more the merrier.
  • Soldier 3: I've just come from the barracks. I'm quite certain the new weapons shipments will end our Maroon problem once and for all.
  • Soldier 1: That is the plan! That is the plan.
  • Soldier 2: Do you think they'll be expecting it?
  • Soldier 1: Most likely. They always do somehow. But this time it won't matter. Now, if you'll excuse me. I have a private matter to attend before I make my entrance.
  • Soldier 2: As do I.
  • Soldier 3: We will see you there.

Edward followed the two men.

The Commander's Ruse 2

Edward tailing the officer

  • Soldier 2: Good evening. Will the Commander be in attendance tonight?
  • Soldier 3: Yes, I was just speaking with him. He is here somewhere.
  • Edward: The prat was right under our noses the whole time!
  • Antó: I've never met a soldier as cunning as a Maroon. It's no mistake he's been harder to defeat than the weak who came before him.
    He's a slippery one. He won't behave like an ordinary soldier.
  • Soldier 4: Cockpits, you say?
  • Soldier 5: The highlands, furrowed through.
  • Soldier 4: Furrowed, now?
  • Soldier 5: Earthquakes, man. They attack from ravines and gaps and caves and fissures made by earthquakes.
  • Soldier 4: "Cockpits."
  • Soldier 5: Laugh all you want. It's your funeral. I've heard the stories. I'm not getting caught.
  • Soldier 6: My father fought the Coromantees. One of the few to live to tell the tale.
  • Soldier 7: That Cudjoe, is he all the warrior they make him out to be?
  • Soldier 6: I spit at his name. And his brothers, too. But our war will be different. In our time, we'll take this land.
  • Soldier 8: How can we lose? They're fighting with scavenged shot and living on plantains. It'll be over in an afternoon.
  • Soldier 9: Cheers, mate! That's the spirit!
  • Soldier 10: It's the lookout men you really have to look out for.
  • Soldier 11: Is that supposed to be funny?
  • Soldier 10: No man. You hear the Abeng Horn, you don't laugh, you run. See you coming from miles away, they catch you where you least expect it.
  • Soldier 11: Surely our superior weapons give us the upper hand.
  • Soldier 10: Maybe. Still, I say, you hear that horn, you're in trouble.
    Could we not simply starve them out?
  • Soldier 11: How? The land is full of boar and fruit, and we need the rivers as much as they do.
  • Soldier 10: Could we not take the land then?
  • Soldier 11: Not according to treaty.
  • Soldier 10: Treaty? That's rich.

Edward located his target and assassinated him.

  • Kenneth: Antó. How many years have we fought? Your men, in the mountains, with no weapons to speak of. And my army, resplendent. And yet you live, and I die...
  • Antó: You lacked the conviction to win.

Outcome[]

Edward assassinated Kenneth Abraham, and acquired the third Templar key.

Gallery[]

References[]

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
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