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Side memories and events

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Side memories were events in the Assassin's Creed series, but could not be exactly determined in the timeline as a historical event. As a result, side memories were optional missions that could be attempted or completed at any time in-game.

Contents

Assassin's CreedEdit

In the original Assassin's Creed, side memories were not as in-depth as most other games. They could be very generic at times, and were done for achievements and in-Animus advantages.[1] Side memories in Assassin's Creed included:

Assassin's Creed IIEdit

In Assassin's Creed II, side memories were expanded heavily, being more in-depth and even tied in with the story at times. Completing them would help increase Desmond's synchronization with Ezio Auditore in the Animus, and the completion of all the side memories was vital for 100% synchronization with Ezio.[2] These memories included:

Assassin's Creed: BrotherhoodEdit

In Assassin's Creed: Brotherhood, side memories continued in the same vein as those from previous games in the series.[3] These side memories were as follows:

Assassin apprenticesEdit

The Assassin apprentices in Assassin's Creed: Brotherhood were capable of performing many automated side contracts in and outside of Rome, in order to gain experience and further better themselves into stronger Assassins.

Assassin's Creed: RevelationsEdit

Assassin's Creed: Revelations cut down on the number of side missions, but continued to expand on existing concepts.

Mediterranean DefenseEdit

Much like the side contracts in Assassin's Creed: Brotherhood, Revelations also allowed Assassin apprentices to embark on side contracts in various cities along the Mediterranean region, though another element was added in the form of liberating them from Templar control, with rewards ranging from bomb ingredients, currency, and additional experience for Assassins through capturing them.

Assassin's Creed IIIEdit

Following on from previous games in the franchise, Assassin's Creed III contained side activities that related to its relevant time period.

  • Collecting Benjamin Franklin's almanac pages
  • Feather collecting
  • Locating Captain Kidd's treasure
  • Privateer contracts
  • Expanding the Homestead
  • Mapping underground tunnel networks
  • Liberate Districts (Boston, New York)
  • Hunting (Hunting cabins)
  • Uncovering myths (Frontiersman)
  • Beat up champions (Boston Brawlers)

The Tyranny of King WashingtonEdit

Assassin's Creed III's story-based DLC packs contained side activities relevant to its altered timeline.

  • The Infamy
    • Liberate convoys
    • Find lucid memories
    • Feed starving civilians
    • Save citizens from wolves
  • The Betrayal
    • Liberate convoys
    • Find lucid memories
    • Feed starving civilians
    • Save citizens from wolves
    • Save citizens from bluecoats

ReferencesEdit

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