Reportedly found uninhabited by pirates in the early 17th century, Saba Island's stone city served as a hub and hideout for all manner of castaways. Built into the cavern's walls, the housing, consisting of stone ruins, was well-protected from Saba's frequent rainstorms, and strong enough to survive its rare hurricanes.
In 2013, Saba Island was used as a simulated location created by Abstergo Industries' entertainment branch, in order to influence the general public through the console stage of their Animus technology.
The simulation depicted a secret pirate lair dug into the cavern walls, with the upper levels of the stone city primarily used for storing supplies and stolen treasure. Dominating the area was the chief's house, a roughly-constructed tower-like residence of several storeys that proudly displayed the infamous black flag. An overgrowth of vegetation nearby, with serene waterfalls and pockets of sunlight, provided a nice contrast with the rough pirate community.
With the implementation of new technology, simulated locations in the console stage were upgraded to have multiple aesthetic variations, as well as dynamic weather. Because of this, Saba Island could be utilized during the day and evening, during which a rainstorm could occur.
- Saba Island's general outlook was inspired by the Mesa Verde National Park in Colorado.
- The developers initially came up with the concept of Saba Island during research for Assassin's Creed III's downloadable content maps, but the idea was shelved due to being too disconnected from the context of the American Revolution.