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Overrun and Outnumbered was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description[]

Upon confirming the re-appearance of a Sage, Edward and James Kidd exited the Mayan ruin to discover both the Assassins and the Jackdaw's crew held hostage.

Dialogue[]

  • Edward: What the hell did I just see back there? Jim!
  • Kidd: Quiet!
  • Ah Tabai: The statue in the temple. Was that the man you saw in Havana?
  • Edward: Spitting likeness, aye.
  • Ah Tabai: It seems another Sage has been found, the race for the Observatory begins anew.
  • Edward: Is that why we're whispering?
  • Ah Tabai: This is your doing, Captain Kenway. The maps you sold to the Templars have led them straight to us. And now the agents of two empires know exactly where we operate.
  • Kidd: Leave this to me, Mentor.
  • Ah Tabai: They have taken Edward's crew as well. I wonder what their lives are worth to him?
  • Kidd: Take this. You'll attract no attention, and take fewer lives.

Edward received a blowpipe.

Overrun and Outnumbered 4

Edward freeing the Assassins

  • Kidd: Use them darts on this one coming now. Quick! Quiet and effective, see?

Edward made his way through the camp, using darts to save the Assassins and his crew members. 

  • Soldier 1: You seen this temple here? It's massive.
  • Soldier 2: Aye. I'm wondering if it's full of gold and jade and the like.
  • Assassin 1: (I pity you men. You have crossed the wrong people here.)
  • Soldier 1: Has to be, don't it? Where else would the Dagos get it?
  • Soldier 2: They're pulling it out of the ground, aren't they?
  • Crew members: Ease off, mate. You ain't got nothing on us.
    I was a navy man once, but I found a better life sailing under a black flag. And you could too, mate.
  • Soldier 3: Looks to me like a crew of pirates here.
  • Soldier 4: Aye. Mixing with these heathens. Makes me bloody sick.
  • Assassin 2: (The hunter and his Assassins will soon come for you.)
  • Soldier 3: God's truth, I can't fathom why.
  • Soldier 4: Can't handle living among men, can they? Can't handle the Christian life. So they come here.
  • Soldier 5: Who's this Dutch fella we brought here? What a sourpuss he is.
  • Soldier 6: A slaver named Prins. I'm told he has a letter of marque from Governor Hamilton. And that we're to afford him every courtesy.
  • Soldier 5: That's a queer combination.
  • Assassin 3: (You walk the dark road to Xibalba, soldier. May you turn back before your life is corrupted.)
  • Soldier 6: All I know is that he's looking for someone and we're to help him find it.
  • Adéwalé: If only you lads knew what was coming to you, I think you'd pack your kits and run.
  • Assassin 4: (Leave while you can, English man. Death is certain, otherwise).
  • Soldier 7: Gah! Carting old misers around ain't what I signed up for.
  • Soldier 8: You were pressed into service, you nob!

Edward freed the Assassins and his crew members.

  • Assassins: Many thanks, but no forgiveness.
    It was a slaver who brought these soldiers. Laurens Prins himself.
    I may thank you later, if you manage to live through this.
    Is it out of kindness you do this, or guilt?
  • Crew members: Plague and perish if this ever happens again.
    Death and disease to these slavers.
    Christ. What a mess, eh?
    Cheers, captain.
  • Adéwalé: Many thanks, breddah.

After saving enough people, Edward met up with Kidd and Ah Tabai again.

  • Edward: Who's out there?
  • Kidd: See that mangy old codger? He's a Dutch slaver called Laurens Prins. Living now like a king in Jamaica. Bastard's been a target for years. Bloody hell, we nearly had him!
  • Edward: By God, you bravos are a cheery bunch eh. All frowns and furrowed brows.
  • Ah Tabai: Captain Kenway. You have remarkable skills.
  • Edward: Ah, thanks, mate. It comes natural.
  • Ah Tabai: But you are churlish and arrogant, prancing around in a uniform that you have not earned.
  • Edward: Everything is permitted. Isn't that your motto?
  • Ah Tabai: I absolve you of your errors in Havana and elsewhere, but you are not welcome here.
  • Kidd: Sorry, mate. Wish it were otherwise.

Later, Edward met with Kidd again.

Overrun and Outnumbered 8

Kidd explaining the Assassin and Templar causes to Edward

  • Edward: Cheery bunch of mates you've got.
  • Kidd: You deserve scorn, Edward. Prancing about like one of us, bringing shame to our cause.
  • Edward: And what is that? Your cause?
  • Kidd: To be blunt... we kill people. Templars and their associates. Folks who'd like to control all the empires on Earth... claiming it's in the name of peace and order.
  • Edward: Sounds like Du Casse's dying words.
  • Kidd: You see? It's about power really. About lording over people. Robbing us of liberty.
  • Edward: That another message from one of your friends?
  • Kidd: Aye. I'll show you. I know you ain't exactly impressed by our Creed. So would the sight of money make you more friendly to our ways?
  • Edward: As ever.
  • Kidd: Then work these contracts around the West Indies for us, and we'll pay you. As simple as that. Now follow on. I have one last secret to share. 
  • Edward: How long have you been one of these Assassins, eh?
  • Kidd: A couple years, now. I met Ah Tabai in Spanish-Towne, and there was something about him I trusted. A sort of... wisdom.
  • Edward: Is all this his idea? His clan?
  • Kidd: No, sir. The Assassins and Templars have been at war for thousands of years, all over the world. The natives of this new world had a philosophy like our creed for as long as they've been here. And when Europeans arrived, our groups sort of... matched up. Cultures and religions and languages keep folks divided. But there's something in the Assassin's Creed that crosses all boundaries. A fondness for life and liberty.
  • Edward: Sounds a bit like Nassau, no?
  • Kidd: Close. But not quite. Here we are. Take that stone you discovered from the Mayan stele, and put it there.

Edward put the Mayan keystone into the door. 

  • Kidd: That's one. Couple dozen more and you're in.
  • Edward: And what will all this effort gain me?
  • Kidd: Respect, for a start. From the men and women you put in danger here. And if that ain't enough, there's a treasure behind that door. Something many centuries old. I reckon if you made the effort to find every last one of those, it'd be worth your while.
  • Edward: So, you sailing back to Nassau?
  • Kidd: When I have another contract there, aye. But this is my home for now.

Outcome[]

Edward saved the Assassins and his crew, but was sent away by Ah Tabai. However, Kidd introduced him to assassination contracts, which he could gain money from. Kidd then showed Edward a secret door, with the promise of treasure behind it.

Behind the scenes[]

Edward gets the blowpipe and the player can use both types of darts from this moment.

Although this memory introduces the assassination contracts, they are accessible since Edward's time in Havana, before he talked to any undefected Assassin on-screen.

The players are introduced to the point of solving the Mayan stelae riddles and collecting the stones from them. The stelae are introduced at the beginning of sequence.

Gallery[]

References[]

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
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