At Level 1, all recruits began with no profile sets, abilities, perks or streak bonuses, and could only be able to play the "Wanted" game mode. By accomplishing various things in a virtual session, the recruits would earn experience points.
When a recruit earned enough experience, they would "level up", progressing forward in the program. Following this, they would unlock features that allowed them to customize their Animi Avatars and increase their efficiency in subsequent virtual sessions. Each time they levelled up, they would require more experience to level up once more, until they reached the threshold of Level 50.
Below is a list of the experience points that would be required to reach certain levels, along with the rewards that leveling up in the Animi Training Program brought.
|Level||Exp. Required||Difference||Unlock||Unlock Type||Description of Unlock|
|1||0||N/A||N/A||N/A||You start here. You have no Abilities, Perks, Kill Streaks, or Loss Streaks.|
|2||1550||1550||Disguise/ Profile Set 1||Ability / Profile Set||Change into a random character for 15 seconds.|
|3||3250||1700||Sprint Boost||Ability||Run faster for 5 seconds.|
|4||5200||1950||Extra Precision||Loss Streak||Compass is more precise at identifying targets.|
|5||7500||2300||Alliance / Profile Set 2||Game Mode / Profile Set||New 2-vs-2-vs-2 team game mode. Also, you can save up to 2 class builds.|
|6||10200||2700||Smoke Bomb||Ability||Stun enemies with smoke for 4 seconds.|
|7||13450||3250||Streak Bonus +100||Kill Streak||Earn 100 bonus points executing 3 kills without dying.|
|8||17300||3850||Hidden Gun||Ability||Kill your target by shooting them (after aiming at them).|
|9||21800||4500||Reset Cooldowns||Loss Streak||Instantly re-enable your abilities when you die or lose a contract.|
|10||27050||5250||Ability Slot 2||Ability Slot||You may now have 2 different abilities equipped at the same time.|
|11||33300||6250||Firecrackers||Ability||Blind players nearby and scare the crowd so they cower in fear (players have no reaction).|
|12||40700||7400||Advanced Wanted/ Extra Color 1||Game Mode / Persona||"Hardcore" version of Wanted. Also, you have another color scheme for each character.|
|13||49250||8550||Streak Bonus +300||Kill Streak||Earn 300 bonus points for executing 3 "Incognito" or "Silent" kills without dying.|
|14||59050||9800||Morph||Ability||Change up to 4 civilians nearest to you into duplicates of you.|
|15||69550||10500||The Blacksmith / Profile Set 3||Persona / Profile Set||New character to play as. Also, you may save up to 3 class builds.|
|16||80050||10500||Throwing Knives||Ability||Injure your target, slowing them down and causing them to fall while climbing.|
|17||91050||11000||Score x2||Loss Streak||Earn double points for your next kill.|
|18||102050||11000||Streak Bonus +250||Kill Streak||Earn 250 bonus points for executing 5 kills without dying.|
|19||113500||11450||Templar Vision||Ability||"Eagle Vision" that reveals the nature of everyone around you for 3 seconds. Targets are BLUE. Pursuers are RED. Other players are WHITE.|
|20||125050||11550||Enhanced Autobash||Perk||Increases the number of civilians you can run into before stumbling.|
|21||137000||11950||Charge||Ability||Charge forward, knocking civilians aside and automatically killing your target or stunning your pursuer.|
|22||149400||12400||Wall Runner||Perk||Run slightly higher up a wall when you first start climbing.|
|23||161000||11600||Advanced Gear||Persona||You can slightly change the appearance of your Personas. Does not affect gameplay.|
|24||173550||12550||Decoy||Ability||Make a targeted civilian change into a duplicate of you and start running.|
|25||186050||12500||The Thief / Profile Set 4||Persona / Profile Set||New character to play as. Also, you may save up to 4 class builds.|
|26||198500||12450||Mute||Ability||Mute all players around you, preventing them from using abilities, killing or stunning you.|
|27||211550||13050||Resistance||Perk||Reduces the time you will be stunned on the ground.|
|28||224600||13050||Boost Cooldowns||Loss Streak||Divide your abilities' cooldown times by 3 until your next kill.|
|29||238000||13400||Poison||Ability||Perform an invisible kill move to administer poison to your target, who will then die in 5 seconds. You will earn an extra 200 points for the kill.|
|30||251550||13550||Blender/ Perk Slot 2||Perk / Perk Slot||While blending, automatically changes a civilian in the group into a duplicate of you. Also, you may now use up to 2 Perks at the same time.|
|31||265550||14000||Streak Bonus +750/ Profile Set 5||Kill Streak / Profile Set||Earn 750 bonus points for executing 5 "Incognito" or "Silent" kills without dying. Also, you can now save up to 5 class builds.|
|32||279600||14050||Long Lasting Disguise||Ability||Enhance your Disguise ability to last for 5 more seconds.|
|33||294000||14400||Fast Getaway||Perk||During a CHASE, the time required for you to escape is reduced by 25%.|
|34||308550||14550||Long Lasting Sprint Boost||Ability||Enhance your Sprint Boost ability to last for 1.5 more seconds.|
|35||323400||14850||The Footpad / Extra Color 2||Persona||New character to play as. Also, you have another color scheme for each character.|
|36||338600||15200||Strong Smoke Bomb||Ability||Enhances your Smoke Bomb ability to explode with more range.|
|37||353550||14950||Deadly Gun||Ability||Enhances your Hidden Gun ability by increasing likelihood of hitting your target without spending time to aim.|
|38||369500||15950||Chase Expert||Perk||Increases your speed by 15% during a CHASE.|
|39||386450||16950||Strong Firecrackers||Ability||Enhances your Firecrackers ability to affect a larger area.|
|40||404600||18150||Overall Cooldowns / Superior Gear||Perk / Persona||Reduce the cooldown time on your abilities by 10 seconds. Also, you can slightly change the appearance of your Personas. Does not affect gameplay.|
|41||423550||18950||Power Morph||Ability||Enhances your Morph ability to affect 2 more civilians.|
|42||443600||20050||Silent Hunt||Perk||Causes your detection meter to decrease less than usual, giving you more time to be in high profile without starting a CHASE.|
|43||464700||21100||Long Lasting Throwing Knives||Ability||Enhances your Throwing Knives ability to slow your target for longer.|
|44||486750||22050||Strong Templar Vision||Ability||Enhances your Templar Vision ability by allowing you to see 10 meters farther.|
|45||510000||23250||The Mercenary||Persona||New character to play as.|
|46||533600||23600||Strong Charge||Ability||Enhances your Charge ability so you can run slightly farther and faster.|
|47||558950||25350||Long Lasting Decoy||Ability||Enhances your Decoy ability by keeping your decoy running for 5 more seconds.|
|48||586200||27250||Strong Mute||Ability||Enhances your Mute ability by increasing area of effect.|
|49||615750||29550||Fast Acting Poison||Ability||Offers an optional alternative of your Poison ability. This version kills your target in 3 seconds (was 5), but you will earn 150 bonus points (instead of 200).|
|50||650000||34250||Extra Color 3 / Elite Gear||Persona||You have another color scheme for each character. Also, you can slightly change the appearance of your Personas. Does not affect gameplay.|
- Excluded from this table are Loss Streak Slot 1, Kill Streak Slot 1, and Perk Slot 1, because it is redundant to include them since they are unlocked when you unlock your first item in that category.
This chart shows how the required experience to next level grows in contrast to the previous level. For example, the experience difference between Level 2 and Level 3 is 1700, which is +150 from Level 1 to Level 2 (1550). The difference between Level 3 and Level 4 is 1950, which is +250 from Level 2 to Level 3 (1700).
As you can see, the growth rate climbs at a steady, comfortable rate all the way up until Level 16, which requires exactly the same amount of experience as Level 15. After that, the rate becomes unpredictable. There are even some Levels that require LESS experience than the previous level! The best example is Level 23, which requires -800 experience than Level 22 did, meaning you will reach Level 23 faster than it took you to reach Level 22.
Towards the final Levels, the experience rate starts to rise rapidly. If the growth-rate was more predictable, it would be possible to calculate what Level you would be if they went beyond Level 50, by looking at your lifetime points earnings in your Statistics menu. Because of the unusual rate-of-growth in experience difference, it is difficult to calculate what Level you would be after achieving Level 50.
- 698.9583333333333... - Average Rate of Growth from Levels 2 to 50.
- 716.3265306122449... - Average Rate of Growth from Levels 1 to 50 (this includes the +1550 from Level 1 to Level 2).