The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations and Assassin's Creed III, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
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| Characters
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| Assassins
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| Templars
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| Others
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| Multiplayer
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| Factions
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| Locations
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| Terms and gameplay
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| Weapons
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| DLC
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| Characters
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| Assassins
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| Templars
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| Others
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| Multiplayer
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| Factions
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| Locations
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| Terms and gameplay
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| Weapons
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| DLC
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| Characters
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| Assassins
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| Templars
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| Homestead Residents
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| Others
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| Animi Avatars
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| Factions
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| Locations
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| Events
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| Terms and Gameplay
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| Weapons
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| DLC
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