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- "Basically, I think the Assassins and Templars are both wrong."
Monroe field of expertise at Abstergo were the "Ascendance Events"; various bloodlines crossing through centuries, being in contact with Pieces of Eden, until they all met at some point as if the generations where guided toward that moment by an unidentified force.
Monroe had a very traumatic chilhood, which later made him unfit to use the Animus, his abused psyche being too instable to safely use the device.
After being forbidden by Dr. Victoria Bibeau to look into the memories of his abusive father to exorcize his demons, Monroe became erratic and stole an Animus. Hiding from Abstergo, he then posed as the IT guy in various schools discreetly offering Animus sessions to teenagers, in fact looking into their DNA for Assassin/Templar descendants for mysterious reasons. By 2016, he had found several subjects: Natalya, Sean, Grace and her brother David.
That same year, Monroe found two new subjects, Owen and his friend Javier, and through them discovered clues about the Trident of Eden. Telling them about the Assassin/Templar millenary feud, Monroe convinced the group of teenagers to work with him, to find the artifact and according to him to hide it from both the Assassins and Templars. Relieving the memories of their ancestors from the draft riots of 1863 under the guidance of Monroe, the teenagers discovered that a piece of the trident was last seen in possession of Ulysses S. Grant.
However the use of the Animus didn't go unnoticed and a Templar strike team captured the teenagers with only Owen and Javier escaping thanks to the Bleeding Effect while Monroe disappeared with the Animus core. While Grace and Sean decided to trust the Templars, Owen and Javier worked with the Assassins, but as both the factions converged to Grant's house in Mount McGregor, they discovered that Monroe already took the Dagger of Eden and left.
Once Monroe made it as far as he could and recuperated, he berated himself for being so careless and vowed to rescue the teenagers from the Templars. To that end, he used a burner phone he purchased to call a contact of his.
Personality and characteristicsEdit
Monroe has an eidetic memory. He is also a competent programmer who was able to modify his stolen Animus to allow multiple users to share their session while reliving their ancestors' memories (on the condition that each had an ancestor in the same area at the same moment). Monroe's Animus also gives a user more freedom in the simulation with less risks of desynchronization on the condition that they had more than one ancestor – such as a parent and their child – both in the same location during the relived event.