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Journey to the New World was a virtual representation of one of Haytham Kenway's genetic memories, relived by Desmond Miles in 2012 through the Animus 3.0.

Description[]

Haytham Kenway boarded the Providence, which would bring him from London to Boston.

Memory Animus Feedback System[]

  • Climb to the highest point on the ship.
  • Go to the upper deck.
  • Defeat the crewmen in a fist fight.
  • Return to your cabin to end the day.
  • Investigate the crew.
  • Investigate the noise on the lower deck.
  • Help defeat the rioters.
  • Stop Mills from sabotaging the mast.
  • Defeat Mills on the lower deck.

Dialogue[]

Journey to the New World 2

Haytham in his cabin

The crew above decks were singing a song amidst the journey. Haytham was working in his cabin, noting down his examinations of the amulet he took at the opera house.

  • Haytham: Some fresh air might do me good...

Haytham entered one of the cabins.

  • Haytham: Have a moment to talk?
  • Rupert: Ah, a fellow Londoner! Good to see I'm not the only man of means aboard. Rupert Martin, pleased to meet you.
  • Haytham: Haytham Kenway. Pleasure.
  • Rupert: Seems we picked an excellent time to leave the city.
  • Haytham: Oh?
  • Rupert: You didn't hear about the murder at the opera house?
  • Haytham: No. What happened?
  • Rupert: They're still trying to sort it out. And I suspect they'll be at it for a good while.
  • Haytham: Any word on the motive?
  • Rupert: They've ruled out robbery. So perhaps it was a business arrangement gone sour. Or something more personal... more lurid. Who knows. But I am glad to be away from it. The city grows more dangerous by the day.

Haytham then entered the infirmary, and spoke to the ship doctor, who was tending to a sailor.

  • Haytham: Good morning, Doctor.
  • Doctor: To you as well.
  • Haytham: A question, if I may. Do you serve aboard the ship? Or are you simply taking passage?
  • Doctor: A bit of both, actually. I've been commissioned by the Royal Navy to study maritime illness. I'll be observing the crew during the journey. We have found that sailors fare far better on the open seas than the rest of us. I hope to discover why that is.
  • Haytham: Well, I hope you are successful in your endeavors.
  • Doctor: As do I. Thank you for the kind words.

Haytham then made his way to the upper deck, where he met the ship's captain, Samuel Smythe.

  • Haytham: Captain.
  • Smythe: Mister Kenway.
  • Haytham: I just wanted to thank you again for taking me aboard, and apologize for any inconvenience it may have caused.
  • Smythe: Inconvenience would be an understatement.
  • Haytham: I'm sorry, I don't follow.
  • Smythe: My ship was held in port for two days that we might accommodate you. I lost several contracts as a result.
  • Haytham: I had no idea...
  • Smythe: Of course not. You nobles are all the same...

Haytham then walked up to a group of sailors.

  • Mills: ...and then all will be well.
  • Graves: You sure 'bout that?
  • Mills: Of course! Have I ever led you astray?
  • Graves: Nah... But it don't sit right wit' the others.
  • Mills: Have faith, my friend. You'll see.
  • Graves: Well, well. Seems our esteemed guest has deigned grace us wit' 'is presence! You might want to head back to your quarters. Top deck's no place for Tender Parnells.
  • Haytham: So I thought. And yet, here you are.
  • Graves: Fancy yourself a joker, eh? Let's see how funny you find this.
  • Mills: That's enough, Graves.
  • Graves: Stay outta this!
Journey to the New World 4

Graves challenging Haytham to a brawl

Haytham and Graves engaged in hand-to-hand combat, with Haytham emerging victorious.

  • Quill: Listen ta this, Hector—thinks he can swagger on up 'ere and declare himself king 'o the castle.
  • Mills: Please fellas—call this off. If the captain sees us—
  • Quill: —Ta hell with the captain! And ta hell with you, Mills! Whose side you on, anyway?

Haytham and Quill then fought as well, with Haytham once again proving the winner.

  • Graves: I'm ready to go again if you are.
  • Haytham: This is unwise.
  • Graves: Why's that? Ya think I'm afraid of ya?
  • Haytham: No. But you should be.

Haytham beat Graves to the ground.

  • Haytham: Do you yield?
  • Graves: Never.

Graves then pulled out a knife.

  • Graves: How do you like these odds?

Haytham managed to disarm Graves, but the captain arrived.

  • Smythe: What's the meaning of this?
  • Haytham: Captain.
  • Smythe: Explain yourself at once, Mister Kenway!
  • Haytham: These fou—
  • Mills: We were simply passing the time with a bit of sport, Captain.
  • Smythe: How about you pass the time by doing your god-damned jobs instead?! I wasn't aware I was paying you to loll about! A word, please—Mister Kenway?
Journey to the New World 9

Haytham warning Smythe

Haytham went to follow Smythe, but slowed to a stop.

  • Haytham: Oh, I nearly forgot.

Haytham span around and threw the knife between Graves' feet.

  • Haytham: There's your knife back.

Haytham then followed the captain into his quarters.

  • Smythe: I don't care for you, Mister Kenway. I've had nothing but trouble since you came aboard.
  • Haytham: Your problems have nothing to do with me.
  • Smythe: I beg your pardon?!
  • Haytham: You're a poor leader, ill-tempered and cruel. And it's clear your crew has no respect for you.
  • Smythe: Look—I don't want to argue. In fact, I need a favor...
  • Haytham: Oh? This is rich...
  • Smythe: I suspect some of the men intend to mutiny.
  • Haytham: Really, what a surprise.
  • Smythe: As I cannot trust any of them, I am compelled to turn to you.
  • Haytham: And why should I help you?
  • Smythe: Because if they do intend to betray, I'm the only hope you have of reaching America alive. Well? What will it be?
  • Haytham: If what you say is true, what other choice do I have?
  • Smythe: Thank y–
  • Haytham: But let me be clear, should you ever dare to insult or threaten me again, I'll not hesitate to cut off your head myself. Are we understood? Excellent! Good day.

Haytham proceeded to speak to the helmsman.

  • Helmsman: Hello, sir.
  • Haytham: Do you expect we'll have a pleasant crossing?
  • Helmsman It is a quiet time of year—though rogue storms and troubled waters are not unheard of. But no need to fret. At worst they'll prove an inconvenience. I'm more concerned about pirates and rogue privateers.
  • Haytham: Have you encountered them before?
  • Helmsman: Aye. But the Providence is a strong ship—and her crew well trained. They will surely keep us safe.
Journey to the New World 10

Smythe asking Haytham to investigate the crew

Several days passed without any sign of the mutiny. Haytham sat in his cabin, looking at the amulet, when Smythe walked by.

  • Smythe: Mister Kenway.
  • Haytham: Captain.
  • Smythe: Whatever they're up to—I believe it's coming to a head.
  • Haytham: Then I'd best get to work.

Haytham went to interrogate the crew members, and overheard some of them talking. 

  • Sailor 1: He's cut our rations again. Claims we're not "provisioned" for such luxuries.
  • Sailor 2: It's not right that he should feast on lamb and wine, whilst we're stuck with tinned fish and biscuits...
  • Sailor 1: Someone needs to have words with him...
  • Sailor 2: Mills tried. Captain turned him away. 
  • Sailor 1: Then he must try again, with more force, if need be!
  • Sailor 3: He's a shifty fella. Won't hardly take his hat off! Keeps his face hidden too, so we he can't see him watching -
  • Sailor 4: Quiet! Here he comes. Make like you're working!
  • Sailor 5: You're not having second thoughts, are you?
  • Sailor 6: I know it needs to be done, but...
  • Sailor 5: But what?
  • Sailor 6: I have a wife and two daughters. What if it goes wrong?
  • Sailor 5: There's no one aboard doesn't agree with us. The longer we wait, the longer we go without.

Haytham approached Graves.

  • Graves: You lookin' for another fight, that it? Go away.

Haytham continued his search.

  • Quill: I ain't got nothing to say to you.

Haytham spoke to Mills.

  • Mills: Quite the basting you gave Graves and Quill.
  • Haytham: Wasn't by choice.
  • Mills: Aye. Blockheads, the both of them. Where are my manners. Louis Mills. Pleased to meet you.
  • Haytham: Haytham Kenway. So, should I be watching my back?
  • Mills: I think the boys learned their lesson. They're normally not so nasty. Honest, it's just the past few crossings have been a bit... rough.
  • Haytham: Oh?
  • Mills: Captain's trying to cut costs. Reduced rations, lower wages, more dangerous cargo... It's put the crew on edge.
  • Haytham: Is there cause for concern, then?
  • Mills: Not if I can help it. But the Captain needs to think about the way he treats his men...

Haytham continued to another sailor.

  • Haytham: You there. I have some questions for you.
  • Sailor 5: That's nice. But I ain't got time to gossip. Probably wouldn't have anything useful to share anyway. You want information? Try the cook—or the doctor—everyone's always chatting them up.

Haytham approached the doctor and talked to him again. 

  • Haytham: A word, doctor. If you have a moment.
  • Doctor: Why, have you taken ill?
  • Haytham: No, nothing like that. I was wondering if you had heard any rumblings of trouble on board.
  • Doctor: What sort of trouble?
  • Haytham: Unusual complaints or grievances. Men taking issue with the Captain or his—
  • Doctor: You sound just like James. Like I've told him, I've been much too busy with my research to hear anything not work-related.
  • Haytham: And where might I find James?
  • Doctor: The galley's your best bet. Now, if you'll excuse me...

Haytham approached the cook.

  • Cook: Won't be serving for another couple hours. Some biscuits in the barrel if you're desperate.
  • Haytham: Actually I've come with a question.
Journey to the New World 13

Haytham talking with the cook

  • Cook: What's that?
  • Haytham: Have any of the men been acting strange recently? Said anything that struck you as out of the ordinary?
  • Cook: The boys cry about the rations, as if there's anything I can do about it. But beyond that I ain't heard much. My advice? Go find James. His ears are always open.
  • Haytham: And where might I find him?
  • Cook: Right behind you, actually. He's the one sitting on the barrel.

Haytham turned around and spoke with James.

  • Haytham: Are you James?
  • James: Aye.
  • Haytham: Haytham Kenway. Pleased to meet you.
  • James: I know who you are.
  • Haytham: I was hoping you could answer some questions.
  • James: I figured as much... But not here. Follow me.

James and Haytham went to the upper deck.

  • James: So what do you want to know?
  • Haytham: Have you seen or heard anything out of the ordinary since we left port? Anything that gives cause for concern?
  • James: Some of the men have been gathering at night on the upper deck. I've only caught bits of their conversations – so I couldn't say for certain what they're up to. But I suspect it bodes ill...
  • Haytham: Is it a mutiny they're planning?
  • James: All I know is they've little love for the captain. Mills has been trying to talk 'em down, but... there's only so much one man can do.
  • Haytham: Thank you for the information.
  • James: I only wish to see us reach the colonies alive.

Haytham went to talk to the captain.

  • Smythe: You must expose whatever they're plotting.
  • Haytham: Your crew is a tight-lipped bunch, but I'll see what I can do...
  • Smythe: Well, hurry up!
Journey to the New World 15

Haytham discovering the trail of barrels

Haytham then talked to the helmsman again.

  • Helmsman: Evening, sir.
  • Haytham: How are things?
  • Helmsman: Calm and quiet – just the way I like it. What brings you topside?
  • Haytham: Thought I'd wander a bit. Stretch my legs. That's all.
  • Helmsman: Take care where you tread. The deck hides all manner of danger in the dark...

A splashing sound was then heard.

  • Haytham: What was that? Someone's throwing cargo overboard... But why?

Haytham then went to the lower deck again, where he discovered some marked barrels. He then went back to his cabin for some sleep.

  • Haytham: Curious. Most curious.

A few days passed before Haytham and the captain met again.

  • Smythe: Any news?
  • Haytham: Each night it's the same. I scout one area and they drop the painted barrels from another. I'm going to need to recruit an extra pair of eyes. Maybe James or Mills.
  • Smythe: Why are they doing this?
  • Haytham: Near as I can tell, the barrels serve as markers. They're leaving a trail. I fear it is only a matter of time before whoever's following it–
  • Lookout: Ship sighted aft! She's making ready to fire!
  • Smythe: Beat to quarters, men! Ready the– Brace! Everybody down! A warning shot. It seems they don't mean to sink us, but board us instead. Man the cannons! Make ready to fight!

Smythe turned to Haytham.

  • Smythe: I want you below decks.
  • Haytham: Why? Let me help you secure the ship.
  • Smythe: Do you know how to rig a sail? To load a cannon? To wage war at sea? I didn't think so. Now return to your cabin – or do I need to have you escorted?
Journey to the New World 18

Haytham dueling Mills

Haytham went below deck, where he was confronted by Mills.

  • Smythe: Secure the hatch!
  • Mills: Haytham.
  • Haytham: Have you been topside? A ship's appeared and means to board us. But it's strange... There's no sign of mutiny aboard... It doesn't even make sense.
  • Mills: Ah, but it does.
  • Haytham: What do you mean?
  • Mills: Did you think you could escape from London so easily after what you did at the opera? That we wouldn't notice? That we wouldn't follow?
  • Haytham: Ahhh... So THAT'S what this is about...
  • Mills: Surrender and I will see that you are treated with honor.
  • Haytham: If you wish to treat me with honor, give me a sword.
  • Mills: Are you sure this is how you want to play it?

The two men then engaged in a swordfight, and Haytham managed to defeat his opponent, striking a fatal blow. After that, Haytham ventured topside again.

  • Smythe: I told you to stay below decks!
  • Haytham: I did as you asked, only Mills was there waiting for me. He's the one that drew that ship here. There was no mutiny—only him.
  • Smythe: What do they want?
  • Haytham: Me.
  • Smythe: Then they can have you!
  • Haytham: Is that so?
  • Smythe: They'll catch us anyway... There's nothing to be done.
  • Haytham: I can think of something...
Journey to the New World 20

Aquila pursuing the Providence through the storm

Haytham looked over to dark clouds that had formed in the sky above the sea, some distance away.

  • Smythe: You wish us to sail INTO the storm?!
  • Haytham: It's our only chance.
  • Smythe: I won't do it.
  • Haytham: Then I will.
  • Smythe: Alright, alright.

Smythe sailed the Providence into the storm.

  • Smythe: We need those ropes secured! I told you this was madness!
  • Haytham: Calm yourself. I'll fix your sail for you.

Haytham went and secured the ropes.

  • Smythe: We need more speed! Loose the sails! Haytham – you take the foremast. James – the main mast with you!
  • James: Aye, aye!

Lightning then destroyed the main mast, causing James to hang for his life.

  • James: Hurry! I can't hold on much longer!
    The rope's too wet, I'm slipping!

Before James could fall, Haytham quickly freeran over the fallen beam and leapt through the air to tackle him to a lower platform. James: Thank you! Thank you! Haytham watched as the pursuing ship, the Aquila, supposedly sank. Again, several days passed before he and the captain met again.

  • Smythe: Make ready for our arrival, men!
  • Haytham: Arrival? I see no land... only this interminable fog.
  • Smythe: The gulls tell us all we need to know. Climb into the crow's nest and you'll see.

Haytham climbed to the crow's nest of the vessel and caught his first glimpse of America.

Outcome[]

Despite a rough journey, Haytham safely reached Boston, allowing him to start his search for the First Civilization storehouse.

Behind the scenes[]

The song sung by sailors in the beginning is 'Haul on the bowline', a popular sea shanty.

The memory spanned 72 days.

Despite the countdown timer, there is no impact on the story if players do not rescue James in the allotted time. Instead, the game will mark the optional objective as failed and James will continue to dangle from the rope until rescued.

References[]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses - The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse - The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender - Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses - One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation
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