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Johan Grenier

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Johan Grenier is a character artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III. His areas of specialty are concept art, high-end real-time character development and design, all of which he has employed in creating artwork for the multiplayer element of the Assassin's Creed series.

RoleEdit

For Assassin's Creed III, Grenier worked mainly in the accurate creation of historical characters and clothing. From design to integration into the game engine, high definition texturing and modeling of certain characters, along with modeling high definition garments.

Games creditedEdit

  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experienceEdit

  • Ecole Emile Cohl (2004–2008) - Diploma in Art, with a specialization in Multimedia Art.
  • Character Artist - Assassin's Creed: Brotherhood (2009–2010) - Ubisoft
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2011) - Ubisoft

SpecialtiesEdit

  • Concept art
  • Illustration
  • 3D modelling
  • Texturing
  • Skinning
  • Character rigging
  • Paintings
  • Sculpture

TriviaEdit

  • Grenier is bilingual, being fluent in both French and English.

GalleryEdit

The following gallery contains Johan Grenier's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: BrotherhoodEdit

Assassin's Creed: RevelationsEdit

Assassin's Creed IIIEdit

Assassin's Creed IV: Black FlagEdit

ReferencesEdit

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