- "Any worthwhile mercenary will know the value of a reliable, trained horse. Riding an animal that startles on the battlefield or loses speed quickly is a risk we will not take."
- ―Mario Auditore, while inspecting the horses in his army, 1454.[src]
- "The stable keeper gives me a short tour. He presents the different breeds - some bred stocky for labor, some wiry for travel, and of course, the unflinching steeds we will ride into combat."
- ―Mario Auditore surveying the horses of Monteriggioni.[src]
The common horse, or Rouncey, which was heavily laden with saddle bags, could usually be found in the Antico and Campagna Districts, with the guards riding them (possibly messengers) always pushing them into a quick gallop.
The standard horse, or Jennet, was mostly found in the Centro and Vaticano Districts, and they were usually ridden by civilians. Coincidentally, this horse was the fastest of the three breeds, despite being the weakest for combat.
The rarest type, the armored warhorse or Destrier, could be found in any of Rome's districts still occupied by the Borgia, or at stables after all of them had been renovated. Despite being the slowest type of horse, this armored breed was able to withstand more damage from enemy attacks without falling.
The horses has evolved to be a grass-eating inhabitants of semi-arid regions worldwide, including the steppes of Eurasia and the Great Plains of North America. By about 15,000 years ago, horse bones from this time period are found in Europe, Asia, and North America. Yet between 10,000 and 7,600 years ago, the horse became extinct in North America. The reasons for this extinction are not fully known. Humans began to domesticate horses around 4000 BC, and their domestication is believed to have been widespread by 3000 BC.
During the Third Crusade, stables were located directly outside the Assassin-controlled village of Masyaf, and horses residing there were often used by the Assassins to traverse the expanse of the Kingdom, allowing them to reach other cities for missions or assassinations.
A variety of horses could be found throughout the Kingdom as well, either in corrals or stables, or standing alone on the path with their rider nearby. During the height of the Crusades, horse-drawn carriages and warhorses were also common sights on the battlefield.
As such, guards stationed along the paths of the Kingdom were always wary of horsemen, particularly if they were riding hard, or acted as if they were being pursued. With this in mind, most Assassins made it a point to ride slowly when in the presence of alert guards.
By the Renaissance, though ridden horses still held their importance, horse-drawn carriages had grown significantly in popularity. Travel stations could also be found just outside of major cities, and offered citizens safe and easy carriage rides for a fee.
In the large city of Rome, horses were often used to travel between districts, and were ridden by citizens, guards, and Assassins alike, with the latter able to hijack horses from the former two.
Horses also remained essential for warfare. Mario Auditore, as ruler and protector of Monteriggioni, always held horses in high regard, noting that "some of them will die alongside us; others will actually be key to keeping us alive." As such, each of the Monteriggioni mercenaries was made to get to know his horse before riding out into battle.
Monteriggioni, like Masyaf before it, had stables conveniently located just outside the main gate. On one occasion, Mario's nephew Ezio had to chase down his uncle's favorite horse after it escaped from these stables and returned it to its keeper.
European colonizers, unknowingly, reintroduced the horse in North America. During the 18th century, horses were used to drive wagons or carriages for transporting shipments and people. In revolutionary America, peddlers also equipped horse-driven wagons to sell goods in the Frontier. By the mid-18th century, horse-driven carriages were used as a mobile transport system for people, especially for nobles.
Ptolemaic Egypt (1st Century BCE)
|Abyssal Steed||A mysterious horse wreathed in flames, spewing smoke and ashes, its eyes ablaze with reddish light.||Nightmare Pack DLC.|
|Aa Nekhtou||Named for her great strength, this horse is a veteran of many battles. Her unblemished coat is a testament to her martial skill.||Stables|
|Annapolis||“Ah yes, the Greek mare. Good condition. Well bred. You have the air of a fine horseman. You would like her, yes?”||Stables|
|Black Arrow||Steady, fast, and responsive to the lightest touch, this horse is an arrow in animal form.||Complete the quest Wild Ride.|
|Blazing Glory||A fiery steed, her temper is well known throughout Egypt. No rider can remain astride her for long, but you seem capable. Care to try her paces?||Stables|
|The False Camel||A hardy and powerful mount, known for long journeys through the desert.||Stables|
|Egyptian Mare||An unremarkable horse. Loyal, though.||Stables|
|Eternal Glory||Many legendary warriors have ridden this mare in battle. She is unmatched by other horses in experience and in age.||Stables|
|Eternal Maw||Carrier of souls. Your hooves trample the wheat, pound the sands, thunder through the halls of the Dead. Jackal-born, none can tame you but He.||Mount unsed in the afterlife realms in The Curse of the Pharaohs DLC. Available for purchase for use in Egypt from the stable in Set-Ma'at after completing The Curse of the Pharaohs main story.|
|Fangs||Outfitted with snakeskin saddle and tack, this tusk-toting horse stirs fear into the hearts of your enemies.||Desert Cobra Pack DLC.|
|Hammer of Ptah||Able to withstand righteous fury.||Complete The Killer Shadow.|
|Kaa||Originating from the ancient kingdom of Nubia, this stallion has a calm temperament, making him a solid ally in the face of danger.||Stables|
|Kku||Found covered in soot among the ruins of a burnt village. Washing him caused no change in the color of his coat.||Stables|
|Lucius||The seventh stallion foaled by a mare of magnificent pedigree. Rumor has it that Julius Caesar declined this gift horse after looking it in the mouth||Roman Centurion Pack DLC|
|Menes||He who endures. Snatches you from the fire when things get dangerous.||Stables|
|Meri Amun||His name translates to “Beloved of Amun.” Some believe this stallion was gifted with exceptional endurance and stamina by the god himself.||Stables|
|Midnight Sun||The ineffable beauty of an animal such as this offers the feeling of a waking dream.||First Civilisation Pack DLC.|
|Morning Mist||This stallion comes from the mountains. They say that on the morning he was born, a white mist descended from nowhere to enshroud his stable. I don’t believe a word of it.||Complete the quest My Brother for a Horse.|
|Mut Herti||Many claim this mare is blessed by the goddess Mut. Her riders have never fallen in battle.||Obtained through the Tribal Pack DLC.|
|Partner||Popular and always entertaining, Partner can teach other horses a thing or two. Sometimes gets moddy #PJSalt||Twitch Prime Pack DLC.|
|Pharaoh's Horse||Horse of kings and king among horses, this beast is considered one of the finest in all of Egypt.||Win all four tournaments at the hippodrome.|
|Roman Warhorse||Tall Andalusian horse with great stamina.||Complete all four elite tournaments at the Hippodrome.|
|Rusty||Found abandoned in a rickety cage on the bank of the Nile. He might have been imprisoned there for too long, as his legs are prone to cramping.||Stables|
|Soft Breeze||Mostly used for desert travel, she’s a solid mount, albeit lacking in combat experience.||Stables|
|Stranger||He wandered into town a few weeks back. No one knows where he came from.||Stables|
|Thunder||When Thunder gallops, people scatter. Her hoofbeats evoke the din of an entire herd.||Stables|
|True Friend||After his owner sickened and fell limp from the saddle, this stallion stood by for two days until a passing farmer stopped to help.||Stables|
|Unicorn||Unicorns are said to originate from faraway lands, though we’ve never been able to determine which. What we do know is that they are fabulous.||Purchased through the Helix Store or the Nomad's Bazaar|
Combat and movement
During the Third Crusade, horses were somewhat rare off of the battlefield, and Assassins were able to use the strength and speed granted by their mounts in order to gain an advantage over their enemies. Altaïr Ibn-La'Ahad, for instance, could wield his sword to combat opponents while on horseback, or flee from them if necessary.
However, while an Assassin's horse could outrun any pursuer and leap over most obstacles, a single sword strike could trip it and send its rider into the ground.
Though horses could easily plow through crowds, pulling the horse into a rear would normally startle nearby civilians, clearing a path in the process.
Ezio Auditore da Firenze was also equally skilled at riding and combat, though he could use a horse directly before or after free-running. He was able to stand on the saddle at any time, and jump from horseback onto a wall or beam. Inversely, he could also jump directly onto horseback from a nearby building, or from a parachute.
Unlike Altaïr, Ezio (as well as any opponent he faced) was able to use a variety of his weapons while on horseback, both long and short-ranged; however, this excluded any heavy or two-handed weapon, the Hidden Blade and daggers.
Though Ezio could not remain on horseback while wielding his Hidden Blade, he could perform assassinations from horseback. To do this, he would leap from the saddle to assassinate either an enemy on the ground or a mounted horseman, wherein he would subsequently steal their mount in the case of the latter. Conversely, he could also drag the rider of a horse to the ground, before using his Hidden Blade to assassinate them where they lay.
Upon dismounting a horse, depending on whether or not the steed had been stolen, it would either follow its rider or flee immediately. Additionally, if their rider was in battle next to them, horses would often kick out at attacking guards, causing them to fall.
- So far throughout the Assassin's Creed series, only three rideable horses have ever died. The first dies during the Fall of Monteriggioni, when it is hit by a collapsing tower damaged by cannon fire, and the second during the Siege of Viana, when it is struck by a cannonball. The third, used by Haytham Kenway, is shot in the rear by George Washington during the Braddock Expedition.
- Never once in full, physical gameplay can a rideable horse die, instead only tripping over and causing its rider to fall off. This can particularly be seen during the memory "Outgunned", as horses shot by the machine gun will not die; instead they will fall over and get up again.
- In the first memory of Altaïr within Assassin's Creed: Revelations, a horse is seen on the ground, dead, with arrows sticking out of it.
- Assassin's Creed
- In Assassin's Creed, horses taken from within the Kingdom have a tendency to abruptly change color when passing from one region to another.
- Richard I of England, Robert de Sablé and Altaïr are the only characters in the game to be seen riding horses.
- King Richard's horse resembles the destrier, albeit with less or no armor plates in it. While Robert's was a destrier, being equipped with some armor plates and chainmail.
- Though Assassin's Creed: Brotherhood is the first to allow horses inside cities, early gameplay videos show that riding horses inside of a city was originally intended to be possible in Assassin's Creed.
- In Assassin's Creed, the only horses shown inside a city are during the cutscene of Richard I exiting on horseback with his caravan from the Acre Citadel.
- Assassin's Creed II
- Horses are only used by guards in Assassin's Creed II during one mission, "Romagna Holiday", wherein they attack Leonardo da Vinci's carriage.
- In Assassin's Creed II, if Ezio's horse falls over after galloping through several groups of people, it is possible for him to lose health or even die.
- Assassin's Creed: Brotherhood
- Brotherhood is the first game where citizens are shown on horseback, though this leads to a minor anachronism: female citizens are depicted as straddling their horse rather than sitting side-saddle. This is historically inaccurate, as seeing a woman's legs spread apart would have been considered a most vulgar sight at the time.
- The stables at the Tiber Island Headquarters always feature a white horse and a destrier.
- For some reason, the amount of enemy guards riding destriers noticeably decrease if Ezio is riding that kind of horse.
- Apprentices called by Ezio sometimes finds a nearby horse and ride off after having assassinated their targets.
- Galloping is disabled throughout Rome, and is only possible in Viana, Monteriggioni, Colli Albani, and the Colosseo's Lair of Romulus.
- When the game is ported to the PC, the gallop option is reintroduced.
- Jumping from a horse onto a beam 20 times is a requirement for the completion of the Roman Thieves Guild challenges.
- The achievement "Grand Theft Dressage" can be unlocked by stealing five horses in a row, without touching the ground.
- Destriers cannot be found in any color but white, despite their image in the in-game manual showing a black-haired coat.
- A minor glitch may occur if Ezio is using his sword while on horseback. If he is knocked off while attacking, once he gets back to his feet, he still holds his sword with his arm raised above his head. It remains this way, even when supposedly attacking or countering, until the weapon is sheathed.
- Assassin's Creed: Revelations
- In Assassin's Creed: Revelations, the only times horses are encountered are during the carriage missions, the memories of Altaïr, and a cutscene in the memory "End of the Road". These horses are not rideable, however.
- Assassin's Creed III
- In Assassin's Creed III, full synchronization of the memory "Battle of Bunker Hill" requires Connor to air assassinate John Pitcairn, who is on horseback at the time.
- Jägers could mount horses like their elite Rennaisance counterparts, the Borgia Captains.
- Assassin's Creed IV: Black Flag and Assassin's Creed: Rogue
- Assassin's Creed IV: Black Flag and Assassin's Creed: Rogue are the only main games thus far where horses do not appear in any form.
- Assassin's Creed: Unity
- In Assassin's Creed: Unity, horses can be seen hitched to carriages in Versailles in the beginning of the game and later in front of the Café Théâtre. Just like Revelations, they cannot be ridden.
- Assassin's Creed: Syndicate
- Assassin's Creed: Syndicate is the first game in which rideable horses can be killed, dying to three to six shots to the body, or one shot to the head.
- The achievement "WHAT IS WRONG WITH YOU" can be earned by shooting five horses, causing the carriages they are pulling to flip over, potentially catapulting their drivers.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Assassin's Creed: Brotherhood
- ↑ 2.0 2.1 2.2 Assassin's Creed: Brotherhood user manual
- ↑ 3.0 3.1 3.2 Assassin's Creed: Project Legacy
- ↑ Assassin's Creed: Origins
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Assassin's Creed
- ↑ 6.0 6.1 Assassin's Creed II
- ↑ Assassin's Creed III
- ↑ Assassin's Creed: Unity