When swung with sufficient strength, heavy weapons were able to smash through attempts to parry with smaller weapons, and opponents caught under the full weight of the blow mostly collapsed or could even drop their weapons.
When it came to countering heavy weapons, the Assassin Ezio Auditore da Firenze could disarm his opponent with his fists. If he was equipped with the Hidden Gun or Poison Blade, Ezio would automatically counter with his Hidden Blade.
Should Ezio counter with a heavy weapon, it would always prove lethal to the target, except against Janissaries.
A Smash took a long time to build up, during which Ezio was vulnerable to interruption. However, when a fully charged Smash connected, it would break through enemy defenses to cause a large amount of damage. It could not be parried, and the victim would be disarmed, or possibly have their long weapon broken if they wielded one.
When in Rome, the Smash skill was no longer available to Ezio, and had instead been replaced by the ability to throw heavy weapons at enemies. This could be done to perform instant kills, up to the distance of around ten meters away.
Accompanying this, Ezio could pick up the heavy weapon after throwing it, though if he picked up a short or medium weapon from a deceased guard, his weapon would change over to that, and the Assassin would have to go to a blacksmith to re-equip the heavy weapon.
During his time in Rome, Ezio could purchase a heavy sheath from a tailor, which allowed him to equip heavy weapons as his primary one.
|Labrys (Bartolomeo's Axe)||3||2||5|
Constantinople and DerinkuyuEdit
|Bearded Axe||2||3||4||8,050||Sequence 2|
|French Bastard Sword||3||4||3||14,260||Sequence 4|
|Condottiero Axe||3||2||5||23,460||Sequence 6|
|Prussian Longsword*||3||5||5||30,015||Sequence 7|
|Broadsword||5||4||4||N/A||Complete all Mercenary Guild challenges|
|Almogavar Axe||5||5||5||N/A||Complete "The Champion, Part 1" memory|
* Derinkuyu only.
|Hessian Axe||2||1||4||£3650||Sequence 6|
|Naval Axe||4||4||2||Crafting only||Sequence 9|
|Boarding Axe||3||4||3||£7000||Sequence 9|
|French Naval Axe||2||3||3||£750||Sequence 6|
|Pirate Boarding Axe||5||4||2||N/A||DLC/Sequence 7|
|Gunstock War Club||3||4||2||£6500|
|Wooden War Club||2||3||3||£2650|
|Stonehead War Club||3||1||2||£3850|
|Obwandiyag's War Club||5||5||1||N/A||DLC|
|Iron Blade Club||4||5||1||Crafted item|
18th century French Colonial AmericaEdit
|Naval Axe||4||2||4||2||10620 écu|
|Boarding Axe||5||3||3||3||27040 écu|
|Obsidian Axe||5||2||4||2||16310 écu|
- The maximum amount of combo hits with a heavy weapon was three.
- Ezio could disarm a weapon from Brutes in the first attempt, whereas it could take several attempts to disarm Elite or Leader guards.
- Heavy weapons were the most common weapons used by mercenaries.
- Taunting was an effective method to disarm tougher guards such as Brutes or Papal Guards, as it made them attack faster and gave Ezio more chances to disarm them.
- Assassin recruits below the rank of Assassino could wield heavy weapons, and although these were described as axes in the recruit's training interface, they could manifest themselves as two-handed swords as well.
- In Brotherhood, although Ezio could no longer perform the Smash skill, enemy guards still could. They could not, however, perform the disarm move.
- Occasionally, whenever a heavy weapon was thrown at a guard that was in mid-air, through freerunning after pickpockets, it would stay in their head and they would stand still. From then on, the guard would appear dead and wouldn't attack Ezio, but when the Assassin removed his heavy weapon from the body, the weapon would fall to the ground and could be retrieved as usual.
- In Brotherhood, heavy weapons lacked the ability to counter-attack other heavy or long weapon users, except during an execution or counter-kill animation. Despite this, long weapons retained the ability to counter other long or heavy weapons.
- In Revelations, heavy weapons could be countered against with medium weapons.
- The Broadsword in Revelations, although listed as a heavy weapon, was wielded like a medium weapon. However the sound effects in kill animations were a mix of both medium and heavy weapon sounds.
- In Brotherhood and Revelations, heavy weapons no longer became lodged into enemies when counter-killing them, allowing Ezio to keep using them for the duration of the battle, unless they were thrown.
- A large mace could be seen being used by Fredrick the Red in Assassin's Creed: Bloodlines even though heavy weapons were not present in the game.
- In Revelations, Ezio could not perform a counter-steal while wielding a heavy weapon.