Assassin's Creed Wiki
Assassin's Creed Wiki
m (Unlinking "Abstergo recruits"; cosmetic changes)
mNo edit summary
Tag: sourceedit
(28 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Era|AC|AC2|ACB|PL|ACR|AC3}}
+
{{Era|ACAC|AC|AC2|AC2D|ACB|ACR|AC3|AC3L|AC4|PL|TF|TC|FC|Film}}
 
{{WP-REAL|Genetic memory (psychology)}}
 
{{WP-REAL|Genetic memory (psychology)}}
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|[[Warren Vidic]].|Assassin's Creed}}
+
{{Quote|Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.|Warren Vidic, a leading figure in genetic memory, 2012.|Assassin's Creed}}
[[File:AC1_Animus_1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory.]]
+
[[File:AC1 Animus 1.28.png|thumb|250px|The Animus, a machine used to decode genetic memory]]
'''Genetic memory''' was, theoretically, the memories of one's ancestors that were passed down into subsequent generations through DNA. It enabled instinctive skills in animals, and acted as an archive of history in [[Humanity|humans]].
+
'''Genetic memory''' is the collection of memories of one's ancestors that are passed down into subsequent generations through DNA. It enables instinctive skills in animals, and acted as an archive of history in [[humans]].
   
The corporation [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information.
+
The corporation [[Abstergo Industries]] developed the [[Animus]] virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the [[Animus#Data Dump Scanner|Data Dump Scanner]].
   
 
==Animus Project==
After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the [[Data Dump Scanner]].
 
 
== Animus Project ==
 
 
{{Main|Animus Project}}
 
{{Main|Animus Project}}
  +
[[File:AC2 Clay Desmond Memory Match.png|250px|thumb|left|Animus comparing two subjects for matching memory data]]
Genetic memory and the Animus gave Abstergo the opportunity to discover previously unknown details of history, as well as gather information about [[Assassins|their enemies]] and the [[Pieces of Eden]].<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref>
+
Genetic memory and the Animus gave Abstergo the opportunity to discover previously unknown details of history, as well as gather information about their enemies and the [[Pieces of Eden]].<ref name="AC">''[[Assassin's Creed]]''</ref><ref name="AC2">''[[Assassin's Creed II]]''</ref>
   
This eventually led to the creation of the Animus Project, headed by Dr. Warren Vidic.<ref name="AC"/> This project involved "acquiring" several subjects with historically famous ancestors, particularly those of notable Assassins or [[Templars]], and analyzing their genetic memories.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
+
This eventually led to the creation of the Animus Project, headed by Dr. [[Warren Vidic]].<ref name="AC"/> The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable [[Assassins]] or [[Templars]], and analyzing their genetic memories.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.<ref name="AC"/>
   
 
==Limitations==
Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.<ref name="AC"/> Other subjects who only possessed limited or few noteworthy memories were instead "farmed", with their genetic memories extracted and placed up for review by several Abstergo recruits in Abstergo's [[Project Legacy]].<ref name="Project Legacy">''[[Assassin's Creed: Project Legacy]]''</ref>
 
 
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor's body.|[[Lucy Stillman]] during Desmond Miles' early use of the Animus, 2012.|Assassin's Creed}}
  +
[[File:AC1 Animus Wall.png|thumb|250px|An Animus Wall, representing user's inability to sync with the memory]]
 
Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.<ref name="AC"/>
   
  +
However, in regards to this method, [[William Miles]] revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.<ref name="AC3">''[[Assassin's Creed III]]''</ref>
== Limitations ==
 
{{Quote|Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor's body.|[[Lucy Stillman]] during Desmond Miles' early use of the Animus.|Assassin's Creed}}
 
 
[[File:AssassinsCreed Vidic Animus.png|thumb|left|250px|Warren looking over Subject 17 in the Animus.]]
 
Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.<ref name="AC"/>
 
   
 
Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.<ref name="AC"/><ref name="Brotherhood"/>
 
Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their [[synchronization]] with their ancestor.<ref name="AC"/><ref name="Brotherhood"/>
   
Additionally, based on one memory that [[Desmond Miles]] witnessed with his ancestor, [[Altaïr Ibn-La'Ahad]], genetic memory of one individual appeared to stop upon the conception of the next ancestor, from which the viewer was descended. On the occasion where Altaïr and [[Maria Thorpe]] conceived [[Sef Ibn-La'Ahad|their second son]], Desmond's ancestral focus shifted from Altaïr's to the child's.<ref name="AC2"/>
+
Additionally, genetic memory of one individual stopped upon the conception of the next ancestor, from which the viewer was descended. On the occasion where [[Altaïr Ibn-La'Ahad]] and [[Maria Thorpe]] conceived [[Sef Ibn-La'Ahad|their second son]], Desmond's ancestral memories shifted from Altaïr to the child.<ref name="AC2"/>
   
 
Memory within memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus' mother and father.<ref name="Brotherhood"/>
 
Memory within memory patterns could also be exhibited, given certain conditions. [[Subject 15]], for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus' mother and father.<ref name="Brotherhood"/>
   
A similar case occurred when Desmond viewed the later memories of [[Ezio Auditore da Firenze|Ezio Auditore]]. At one point where he attempted to relive the [[siege of Viana]], at the time, Ezio himself was recalling the [[Fall of Monteriggioni|siege of Monteriggioni]], thus forcing Desmond back into that memory.<ref name="Brotherhood"/>
+
A similar case occurred when Desmond viewed the later memories of [[Ezio Auditore da Firenze|Ezio Auditore]]. At one point where he attempted to relive the [[Siege of Viana]], at the time, Ezio himself was recalling the [[Siege of Monteriggioni]], thus forcing Desmond back into that memory.<ref name="Brotherhood"/>
   
  +
Synchronizing memories from the 20th century proved challenging for [[Abstergo Entertainment]], as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people enter when driving in real life, rendering progression more difficult.<ref>''[[Assassin's Creed IV: Black Flag]]'' - [[Abstergo Entertainment files]]</ref>
== References ==
 
  +
  +
==Memory extraction==
  +
{{Main|Memory extraction}}
  +
By the early 21st century, Abstergo had found a way to extract memories from the genetic memory of certain individuals and to let other subjects relive those memories using the Data Dump Scanner software.
  +
  +
Memory extraction served as the basis for Abstergo's [[Project Legacy]], which focused on obtaining information on the Assassins and the Pieces of Eden though extracted memories,<ref>''[[Assassin's Creed: Project Legacy]]''</ref> and the [[Animi Training Program]], which used extracted memories as a means to train Abstergo's agents.<ref name="Brotherhood"/> Extracted memories were also later inserted into the privatized Animi sold by Abstergo Entertainment.<ref name="AC3"/><ref>''[[Assassin's Creed III: Liberation]]''</ref>
  +
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
 
{{AC}}
 
{{AC}}
  +
{{ACU}}
  +
{{ACS}}
 
{{ACFC}}
 
{{ACFC}}
  +
[[Category:Genetic memory| ]]
 
 
[[Category:Genetic skills]]
 
[[Category:Genetic skills]]
[[Category:Assassin's Creed Gameplay]]
 
[[Category:Assassin's Creed II Gameplay]]
 
[[Category:Assassin's Creed: Brotherhood Gameplay]]
 
[[Category:Assassin's Creed: Revelations Gameplay]]
 
[[Category:Assassin's Creed III Gameplay]]
 

Revision as of 15:05, 29 August 2015


"Our DNA functions as an archive. It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors."
―Warren Vidic, a leading figure in genetic memory, 2012.[src]
AC1 Animus 1

The Animus, a machine used to decode genetic memory

Genetic memory is the collection of memories of one's ancestors that are passed down into subsequent generations through DNA. It enables instinctive skills in animals, and acted as an archive of history in humans.

The corporation Abstergo Industries developed the Animus virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the Data Dump Scanner.

Animus Project

Main article: Animus Project
AC2 Clay Desmond Memory Match

Animus comparing two subjects for matching memory data

Genetic memory and the Animus gave Abstergo the opportunity to discover previously unknown details of history, as well as gather information about their enemies and the Pieces of Eden.[1][2]

This eventually led to the creation of the Animus Project, headed by Dr. Warren Vidic.[1] The project involved acquiring several human subjects with historically relevant ancestors, particularly those of notable Assassins or Templars, and analyzing their genetic memories.[3] Animus Subjects 1 through 17 were placed into the Animus for extensive review, where large sections of their genetic memories were analyzed.[1]

Limitations

"Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor's body."
Lucy Stillman during Desmond Miles' early use of the Animus, 2012.[src]
AC1 Animus Wall

An Animus Wall, representing user's inability to sync with the memory

Genetic memories could be obtained from both willing or unwilling subjects. Should one not co-operate in entering an Animus and reliving a memory, a coma could simply be induced on the subject and the memories extracted from their dormant mind.[1]

However, in regards to this method, William Miles revealed that by being uncooperative and refusing to move, it would make reviewing memories hard enough so that it would take weeks to try and force such information out of an individual.[4]

Even when done voluntarily, initially reliving genetic memories could prove difficult, as most participants subconsciously rejected the foreign memories. Traumatic genetic memories were also difficult to access, at least until the subject had greatly increased their synchronization with their ancestor.[1][3]

Additionally, genetic memory of one individual stopped upon the conception of the next ancestor, from which the viewer was descended. On the occasion where Altaïr Ibn-La'Ahad and Maria Thorpe conceived their second son, Desmond's ancestral memories shifted from Altaïr to the child.[2]

Memory within memory patterns could also be exhibited, given certain conditions. Subject 15, for example, relived genetic memories while she was pregnant. During this time, the memories decoded by the Animus competed for priority, as the machine attempted to read the memories of both the fetus' mother and father.[3]

A similar case occurred when Desmond viewed the later memories of Ezio Auditore. At one point where he attempted to relive the Siege of Viana, at the time, Ezio himself was recalling the Siege of Monteriggioni, thus forcing Desmond back into that memory.[3]

Synchronizing memories from the 20th century proved challenging for Abstergo Entertainment, as reliving someone driving for lengthy periods of time led to researchers experiencing the same semi-catatonic state people enter when driving in real life, rendering progression more difficult.[5]

Memory extraction

Main article: Memory extraction

By the early 21st century, Abstergo had found a way to extract memories from the genetic memory of certain individuals and to let other subjects relive those memories using the Data Dump Scanner software.

Memory extraction served as the basis for Abstergo's Project Legacy, which focused on obtaining information on the Assassins and the Pieces of Eden though extracted memories,[6] and the Animi Training Program, which used extracted memories as a means to train Abstergo's agents.[3] Extracted memories were also later inserted into the privatized Animi sold by Abstergo Entertainment.[4][7]

References