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This article is about the memory. You may be looking for the fort itself.

Fort Wolcott was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description[]

After collecting a trinket for Peg Leg, Connor received the location of the first treasure map piece.

Dialogue[]

Connor and Robert Faulkner approached the cliff-side of the fort by rowboat.

  • Faulkner: Fort doesn't look as abandoned as it should. Looks occupied as can be.
  • Connor: I will need something to draw their attention, then. Once you lose sight of me, wait for ten minutes then bombard the fort. I will slip out under cover of the shelling.
  • Faulkner: Aye aye, sir. Sounds a trifle dangerous but I'm sure you're up to it. I doubt they let convicted pirates like ol' Lucky Lem out of his cell much, so if his little scroll is anywhere – it's there.

Connor climbed the cliff-side of the fort. As he did, he heard a captain giving orders.

  • Captain: Form ranks! Present arms! Position one! Position two! Move!

After killing the guard positioned at the edge of the fort, Connor observed the number of soldiers in the courtyard.

  • Connor: I will have to circle around to avoid the courtyard.

Connor used his tomahawk to zipline and bust through a window into a corridor. A soldier arrived to investigate, but gave up after being unable to find the source of the commotion.

ACIII-Wolcott 4

Connor assassinating a guard

  • Soldier: Ah, it's probably a gull or a rat... the only intruders we get here anyway. Preposterous. Send me across the ocean to play sentry on some meaningless isle. This is my last tour for a certainty. When I see the Captain I'll look him directly in the eyes and say "Sir! I am going home. I have had enough of these nonsense assignments".

Connor killed the stationed guard and came upon three more talking.

  • Guard 1: Who would ever attack this fort, I ask you? Nobody. No reason to. They sent us here cause the captain did something wrong.
  • Guard 2: Like what?
  • Guard 1: Buggered if I know.
  • Guard 3: I wager he buggered something...
  • Guard 1: Come off it. And keep watch.
  • Guard 2: Yah yah.

Connor killed the guards and moved on, hearing another group of guards running to a meeting.

  • Guard 1: Double time! We'll get the whip if we're late for the captain's address!
  • Guard 2: I'm hurryin'! I'm hurryin'!
ACIII-Wolcott 5

Connor sneaking past the British troops in the meeting hall

As Connor approached the meeting hall, he overhead the captain badgering his soldiers.

  • Captain: Not a day passes without me overhearing you lot complaining of this assignment. "The fort is meaningless", "command is punishing the Captain for what happened in Poland". I have had enough! We are here – under orders, I need not remind you – to hold Fort Wolcott against the rebels at all costs. And that is all that need concern you. You are not trained to comment on strategy nor are you aware of rebel movements. So put a stop to it! The next man I hear questioning the validity of our post will receive 10 lashes and 7 days in the old dungeon– without rations. Is that clear?
  • Soldier 1: Yes sir!
  • Soldier 2: Yes sir!
  • Captain: Check the dirt-sheet for duties and details for the coming week. B Company will be in drills and without rum rations until they PROPERLY execute formations two and three. Such sloppy marching will not be tolerated.
  • Soldier 3: Yes sir!
  • Soldier 4: Yes sir!

Connor used the hanging chandeliers to sneak through the meeting hall unnoticed. He continued through the fort until he spotted another guard.

  • Guard: That lurcher is out of his head. Who would do that to a man? That's why you don't let soldiers get bored.

Connor killed the guard and moved on to the prison, spotting another group of guards.

  • Guard 1: Jackanape deserved everything he got. Won't tolerate such behavior. Let that be a lesson to the rest of you.
  • Guard 2: He didn't mean anything by what he said.
  • Guard 1: You getting soft?
  • Guard 2: I just don't think it's right.
ACIII-Wolcott 6

Connor retrieving Lucky Lem's map

Connor killed the guards and lifted a loose piece of flooring which contained the first piece of the map.

  • Connor: "It lies under the eagle's bed,"

After taking the parchment, Connor was spotted by two guards.

  • Guard: Let's see what you got, rebel.

At that moment, Richard Clutterbuck commanded the Aquila to fire upon Fort Wolcott.

  • Richard: Fire!

In the explosion, one guard was killed, leaving Connor to contend with the other. After killing the guard, Connor noticed the fort was beginning to collapse. As he made his way out of the fort, he heard soldiers shouting.

  • Soldier 1: We're under attack!!
  • Soldier 2: Captain's dead! Cut down by cannon shot!
  • Soldier 3: Rouse B Company! To the battlements!

Connor made his way over the battlements, where a soldier was hit by a heated shot and burned to death screaming.

  • Soldier 4: Move to the west wall!
  • Soldier 5: Bloody hell, where'd they come from?!
  • Soldier 6: To the armory!
ACIII-Wolcott 10

The Aquila shelling the fort

  • Solider 7: Who's in command?!
  • Soldier 6: Form up! Form up!

While attempting to escape, Connor landed in a room full of guards. After killing them, more guards attempted to break through a blocked door.

  • Guard: Rebel! Bring him down!

Before they could fight Connor, another explosion sent them off their feet. Connor used this opportunity to successfully escape the fort.

  • Connor: I need to get to the Aquila.

Connor took a Leap of Faith into the ocean. He proceeded to swim back to the Aquila.

  • Faulkner: You're late, captain.
  • Connor: Those occupying the fort were less than thrilled by my presence.
  • Faulkner: And?
  • Connor: And what?
  • Faulkner: The damned scroll, ya muckworm! Was it there?
  • Connor: That it was, Mister Faulkner.

Outcome[]

Connor recovered the first piece of the treasure map.

Trivia[]

  • In the introductory cutscene involving a zipline, Connor used the short weapon in the manner similar to the Hookblade. However, if the equipped weapon was not a tomahawk, the animation appeared odd, with the blade sticking to the side of the rope, rather than being hooked on it.

Gallery[]

References[]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses - The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse - The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender - Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses - One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation
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