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The Prisoner was a virtual representation of one of Ezio Auditore da Firenze's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description[]

Ezio Auditore was looking to recruit new apprentices into the Assassin Order when he found a civilian, who, after stealing some fruit from a vendor, had been imprisoned inside a wooden cage by the Golden Horn.

Dialogue[]

After the Assassins managed to successfully recapture their den, Ezio returned to Yusuf.

  • Ezio: How did we do?
  • Yusuf: We have won today and recovered our den. But we lost a few friends in this fight.
  • Ezio: So much death for so little gain.
  • Yusuf: You have some experience recruiting new Assassins, do you not?
  • Ezio: More than a little.
  • Yusuf: The people here are quite sick of these Templar attacks. Can you turn on your charms and find us a few more recruits?
  • Ezio: Sì. (Yes.) But THIS den will not do for training. Not this soon.
  • Yusuf: A good point. Speak with one of my men in Galata after you have finished. He can help you begin their training.

Ezio headed out in search for willing citizens and was called over by a civilian locked up near to the docks.

Prisoner 6

Ezio persuading the civilian

  • Civilian: Are you a compassionate man, efendim (sir)? Can you help me? That I stole fruit from a vendor, I will not deny. But only because my hunger has trumped my honesty. Bring me the key to these chains, and I will repay you tenfold.
  • Ezio: Wait right here.
  • Civilian: Obviously...

Ezio came back to the civilian with the key.

  • Civilian: You humble me, efendim (sir). I will return to the merchant I robbed and show him the same kindness.
  • Ezio: After you have cleared your conscience, amico (friend), consider joining our cause. To be an honest man, one needs honest work.
  • Civilian: I would be honored. Sagolun. (Thank you).

Outcome[]

Ezio gained his first apprentice in Constantinople.

Trivia[]

  • If Ottomans were to attack the guard, it would count against synchronization.

Gallery[]

References[]

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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