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Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus 1.28.

Description[]

Having assassinated the Dark Oracle, Altaïr fought his way out of Buffavento Castle.

Dialogue[]

Altaïr wrote another Codex entry.

  • Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?

Outcome[]

Altaïr escaped Buffavento Castle and returned to the resistance safehouse.

Behind the scenes[]

Altaïr's question on whether humanity may have attributed divine meaning to scrap metal unknowingly echoed Minerva's sentiments in 2012's Assassin's Creed III, where she confirmed to Desmond Miles that the Assassins and Templars had indeed wasted hundreds of years "squabbling over [the Isu's] refuse".

Gallery[]

References[]

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Intercept II - Intercept III - Assassination III - Delivery II
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