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Raising the Dead was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description[]

Having found the two patens, Arno met with Léon to study them along with the third.

Dialogue[]

ACU Raising the Dead 2

Arno discussing the patens with Margot and Léon

Arno entered Léon's room.

  • Arno: Léon?

Léon leapt out from behind a chest, and tossed the third paten towards Arno.

  • Léon: Engarde! A chakram from India.
  • Arno: What a sly thief. I've commandeered the other two.

Arno and Léon looked at the three patens.

  • Léon: So what happens now?
  • Arno: I don't know, you tell me.

Madame Margot entered with a candle.

  • Margot: A little light in the darkness.
  • Léon: Go away! We're busy.
  • Arno: Wait...

Arno put the three patens together, and they showed an image through the light.

  • Arno: Look.
  • Léon: It's a map of the caverns!
  • Arno: I'll find out where it leads. You stay here.
  • Léon: But-

Arno left.

  • Léon: Ahh, (shit.)
  • Margot: Léon!

Arno returned to the Basilica of Saint-Denis. Entering the crypts, he found the front chamber of the temple. He then watched captain Rose and his men standing by a large door, as one of them attempted to unlock it.

  • Rose: Are you or are you not an expert lock pick?!

As the lock pick touched the door, an electrical force killed him.

ACU Raising the Dead 3

The lockpick choosing a lock

  • Rose: Go on. Choose one.
  • Raider 1: The Commandant told us to wait.

Rose shot the raider through the head.

  • Rose: Anyone else prefer to wait?

Rose left, as his men continued working on the door. Arno then descended into a room underneath the chamber. He touched a floating light image of ghost, which showed a series of luminescent ink symbols on the wall.

  • Arno: Done.

Arno then activated four stone slabs in the correct order, lighting braziers by the wall. This caused the ghostly image to appear in the chamber above and scare away several of the raiders.

  • Raider 3: The ghost of the king!
  • Raider 4: Flee if you value your lives!

Returning to the chamber, Arno descended into another room below it, which contained several braziers. There, he touched another ghostly image.

  • Arno: There.

Lighting the first brazier, Arno saw a luminescent ink writing on the wall saying: IN NOMINE PATRIS ET FILI ET SPIRITUS SANCTI. This was Latin for: In the name of the Father, the Son, and the Holy Spirit. Using this as a clue, Arno lit the braziers in the order of the sign of the cross. This caused the ghostly image to appear in the chamber above once more, scaring away more raiders.

  • Raider 5: The ghost of the king!
  • Raider 6: Run!
  • Arno: The ghost! What sort of device is this? Like the map on the plates, it is made out of light.

Returning to the chamber, Arno then descended into the final room below it, which contained four pillars and pressure plates. He touched another ghostly image.

  • Arno: Got it.

Arno lit a brazier in the middle of the room, and luminescent ink symbols appeared on the walls. Using the slabs, he adjusted the pillars to the same height as the symbols. This activated a ghostly image above that scared away the remaining raiders.

  • Raider 7: It's real! The ghost!
  • Raider 8: I quit!

Using the pillars, Arno climbed back into the chamber. Making his way to the door, Arno saw the ghostly image projecting a beam of light at the correct keyhole.

  • Arno: There. The lock. Now for the golden key.

Outcome[]

Using the patens, Arno found the temple. After a series of puzzles, he was able to determine the correct keyhole to the door of the inner temple chamber.

References[]

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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