Renaissance [ ]
Golden [ ]
Cost: 0
Bonus: +1
Type: Neutral Agent
Power: 0/2
Affiliation: Assassins (Common)
Lore: Peasant - (No Ability)
Cost: 0
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/4
Affiliation: Templars (Common)
Lore: Trader - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 1
Bonus: +2
Type: Neutral Site
Power: 0
Affiliation: Templars (Uncommon)
Lore: (No Ability)
Cost: 1
Bonus: +4
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Opponent gets +4.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Rare)
Lore: Pay 30: You win the game.
Cost: 2
Bonus: +X
Type: Neutral Site
Power: 1
Affiliation: Templars (Common)
Lore: X is the number of Sites you control.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - Your Agents regain their lost Health.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise - Target Agent is SAFE.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Target Site's influence becomes 0.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/6
Affiliation: Templars (Uncommon)
Lore: Trader - (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Rare)
Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Common)
Lore: Citizen - Regain up to /3.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/3
Affiliation: Assassins (Common)
Lore: Peasant - (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Site
Power: 2
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Target Agent or Site changes Faction (Assassin or Templar).
Cost: 3
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise - Target Agent's Power becomes 0.
Cost: 3
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Rare)
Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.
Cost: 3
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise - Regain all your Gold.
Cost: 4
Bonus: +2
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Common)
Lore: Trader - (No Ability)
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 2/4
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 4/1
Affiliation: Assassins (Common)
Lore: Mercenary - (No Ability)
Cost: 4
Bonus: +2
Type: Neutral Site
Power: 2
Affiliation: Templars (Uncommon)
Lore: (No Ability)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Neutralize target Site or launching Site.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 5/1
Affiliation: Templars (Uncommon)
Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 3/2
Affiliation: Templars (Uncommon)
Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Assassins (Rare)
Lore: Noble - Fierce: You cannot launch any Templar Memory.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 3/3
Affiliation: Assassins (Uncommon)
Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 4/2
Affiliation: Assassins (Uncommon)
Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 2/5
Affiliation: Assassins (Uncommon)
Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health)
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Rare)
Lore: When you get +1, score 1 in this Region.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 8
Affiliation: Assassins (Rare)
Lore: Your Score in all Regions becomes 0.
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Scores in all Region become 0.
Cost: 6
Bonus: +1
Type: Neutral Agent
Power: 3/5
Affiliation: Templars (Common)
Lore: Trader - (No Ability)
Cost: 6
Bonus: +2
Type: Neutral Site
Power: 3
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 6
Bonus: -1
Type: Neutral Site
Power: 5
Affiliation: Templars (Uncommon)
Lore: (No Ability)
Cost: 6
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.
Cost: 6
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Rare)
Lore: All Actions are Surprises.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Neutralize target Agent or launching Agent. Draw a Memory.
Cost: 8
Bonus: +1
Type: Neutral Agent
Power: 6/4
Affiliation: Assassins (Common)
Lore: Peasant - (No Ability)
Cost: 8
Bonus: N/A
Type: Neutral Site
Power: 6
Affiliation: Assassins (Rare)
Lore: (No Ability)
Cost: 9
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Your Score in target Region becomes Opponent's Score.
Cost: 10
Bonus: +2
Type: Neutral Agent
Power: 5/5
Affiliation: Templars (Rare)
Lore: Each Day, players draw an extra Memory and get +1.
Cost: 12
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Erase all Agents and Sites. Your score on each Region becomes 0.
Order [ ]
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Templars (Common)
Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Soldier - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/2
Affiliation: Templars (Uncommon)
Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 1
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.
Cost: 1
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Uncommon)
Lore: Soldier - (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Templars (Common)
Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 4/2
Affiliation: Templars (Rare)
Lore: Noble - Opponents gets +2/
Cost: 2
Bonus: +2
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - Target Agent gets +1/+1
Cost: 2
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - Neutralize target launching Agent.
Cost: 2
Bonus: +3
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Citizen - Pay 2: Target Agent gets +1/+1.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Common)
Lore: Soldier - (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Common)
Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Uncommon)
Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Common)
Lore: Noble - Your other Nobles have +1/+0.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Rare)
Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.
Cost: 3
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: When one of your Agents campaigns on this Region, it gets +1/+1.
Cost: 3
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Neutralize target launching Assassin Memory.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Templars (Common)
Lore: Soldier - (No Ability)
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Uncommon)
Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Noble - Target Agent gets +2/+2.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Rare)
Lore: Official - Neutralize target launching Memory. Sacrifice Marco Barbarigo.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 5/1
Affiliation: Assassins (Common)
Lore: Noble - (No Ability)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 0
Affiliation: Templars (Rare)
Lore: Templar Agents have +2/+0.
Cost: 4
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise - Neutralize target launching Memory.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 4/2
Affiliation: Templars (Common)
Lore: Soldier - (No Ability)
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Templars (Common)
Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 3/5
Affiliation: Templars (Common)
Lore: Noblet - (No Ability)
Cost: 5
Bonus: +1
Type: Neutral Site
Power: 3
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: When you get an Agent in your HQ, score 2 in this Region.
Cost: 5
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Erase target Agent or launching Agent.
Cost: 6
Bonus: N/A
Type: Neutral Agent
Power: 4/4
Affiliation: Templars (Common)
Lore: Soldier - (No Ability)
Cost: 6
Bonus: N/A
Type: Neutral Agent
Power: 4/3
Affiliation: Templars (Rare)
Lore: Herald - When Uberto Alberti scores, erase another target Agent.
Cost: 6
Bonus: +1
Type: Neutral Site
Power: 4
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 6
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Rare)
Lore: Neutralize target launching Memory. Draw a Memory.
Cost: 7
Bonus: N/A
Type: Neutral Agent
Power: 0/5
Affiliation: Assassins (Uncommon)
Lore: Noble - Recover: Each Day, score 1 in each Region.
Cost: 7
Bonus: +5
Type: Neutral Site
Power: 2
Affiliation: Templars (Uncommon)
Lore: (No Ability)
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Your Nobles and Soldiers get +2/+2.
Cost: 7
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Neutralize all Sites.
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Templars (Rare)
Lore: Noble - Cesare Borgia resolves as a Surprise.
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Templars (Rare)
Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.
Cost: 16
Bonus: N/A
Type: Neutral Agent
Power: 10/10
Affiliation: Templars (Rare)
Lore: Official - (Can only be blocked by an Agent with Official or Cunning)
Faith [ ]
Cost: 0
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Templars (Uncommon)
Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Ruins - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects)
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Choose an Agent in the Archive. Put it in your Hand.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/2
Affiliation: Templars (Common)
Lore: Priest - Target Agent regains its lost Health.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: If a player has no Memory in his Sequence, his Opponent wins the game.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Target Site or launching Site gets +2.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Target Agent gets -2/-0.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Choose a Memory from Opponent's Hand. He discards it.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/5
Affiliation: Templars (Common)
Lore: Knight - (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Uncommon)
Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Uncommon)
Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: All Media Agents have -2/-0.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.
Cost: 3
Bonus: +2
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Choose a Memory in the Archive. Put it in your Hand.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Templars (Common)
Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health)
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Assassins (Uncommon)
Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).
Cost: 4
Bonus: +3
Type: Neutral Site
Power: 1
Affiliation: Templars (Common)
Lore: Church - (No Ability)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Uncommon)
Lore: Church - When one of your Agents is neutralized, score 1 in this Region.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: Agents cannot campaign in this Region.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 2/4
Affiliation: Templars (Uncommon)
Lore: Herald - On each Region, players score points equal to their Site's Influence.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 5/4
Affiliation: Templars (Uncommon)
Lore: Priest - Recover: You regain Gold twice as slow.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 4/2
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Assassins (Rare)
Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.
Cost: 5
Bonus: +1
Type: Neutral Site
Power: 3
Affiliation: Templars (Uncommon)
Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.
Cost: 5
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: When Opponent discards a Memory, score 1 in each Region.
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Score 5 in target Region.
Cost: 5
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: All your Sites get +2.
Cost: 5
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).
Cost: 5
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.
Cost: 6
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Templars (Rare)
Lore: Church - If you control this Region, Opponent cannot score in it.
Cost: 7
Bonus: N/A
Type: Neutral Agent
Power: 3/4
Affiliation: Templars (Rare)
Lore: Knight - Silvio Barbarigo is always SAFE.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Opponent discards all his Memories.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Neutralize all Agents.
Cost: 8
Bonus: N/A
Type: Neutral Agent
Power: 6/4
Affiliation: Templars (Common)
Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health)
Cost: 8
Bonus: +1
Type: Neutral Site
Power: 5
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Templars (Rare)
Lore: Priest - Recover: You regain Gold twice as fast.
Scholar [ ]
Cost: 0
Bonus: +3
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Opponent draws a Memory.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.
Cost: 1
Bonus: N/A
Type: Neutral Site
Power: 0
Affiliation: Templars (Rare)
Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 1
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Draw a Memory.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 2/1
Affiliation: Templars (Common)
Lore: Engineer - (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Assassins (Uncommon)
Lore: Scientist - Draw a Memory. Discard a Memory.
Cost: 2
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Put target Site or launching Site in its Controller's Hand.
Cost: 2
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Draw 2 Memories. Discard a Memory.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/2
Affiliation: Templars (Uncommon)
Lore: Physician - Put target Site or launching Site in its Controller's Hand.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/2
Affiliation: Assassins (Rare)
Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/3
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Pay 3: Draw a Memory.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/5
Affiliation: Assassins (Uncommon)
Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.
Cost: 3
Bonus: +2
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Church - (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - Put target Agent in its Controller's Hand.
Cost: 3
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)
Cost: 3
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 0/3
Affiliation: Templars (Rare)
Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Common)
Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/3
Affiliation: Templars (Rare)
Lore: Physician - Pay 3: Put target Agent you control in your Hand.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Rare)
Lore: Engineer - When a Site is replaced, the new Site gets +2.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Rare)
Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Common)
Lore: Scientist - Draw a Memory.
Cost: 2/4
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Assassins (Uncommon)
Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Assassins (Common)
Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Faith Agents and Sites rest twice as slow.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Common)
Lore: Draw a Memory.
Cost: 4
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Each Day, Opponent loses 1 in this Region.
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Draw a Memory for each Site you control.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Put all Media Agents and Sites in their Controller's Hand.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Put target Agent or launching Agent on top of its Controller's Sequence.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Rare)
Lore: Surprise - Neutralize target launching Action. Put it in your Hand.
Cost: 5
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Pay 3: Put target Site you control in your Hand.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: When you draw a Memory, score 1 in this Region.
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Each Agent's Power becomes 0.
Cost: 6
Bonus: N/A
Type: Neutral Agent
Power: 3/6
Affiliation: Assassins (Common)
Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
Cost: 6
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Draw 3 Memories.
Cost: 7
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Put all Agents and Sites in their Controller's Hand.
Cost: 8
Bonus: N/A
Type: Neutral Agent
Power: 5/6
Affiliation: Templars (Common)
Lore: Engineer - (No Ability)
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Assassins (Rare)
Lore: Scientist - Cunning: Draw 2 Memories.
Media [ ]
Cost: 0
Bonus: +2
Type: Neutral Agent
Power: 0/1
Affiliation: Templars (Rare)
Lore: Courtesan - (No Ability)
Cost: 0
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Rare)
Lore: Surprise - Gain 3.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/2
Affiliation: Assassins (Common)
Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Common)
Lore: Militant - (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Rare)
Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Common)
Lore: Artist - (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.
Cost: 2
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise - Target Agent gets -0/-2.
Cost: 2
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 4/4
Affiliation: Assassins (Rare)
Lore: Fierce: Discard a Memory.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 3/2
Affiliation: Assassins (Common)
Lore: Artist - (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 0
Affiliation: Templars (Rare)
Lore: Players cannot launch Sites in this Region.
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.
Cost: 3
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise - Target Site's Influence becomes 0.
Cost: 3
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.
Cost: 3
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Target Agent or launching Agent gets -0/-4.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Uncommon)
Lore: Militant - Your other Militants get +1/+1.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/3
Affiliation: Templars (Uncommon)
Lore: Militant - When Micheletto Corella scores, score 2 in the Region.
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Uncommon)
Lore: Citizen - Neutralize target Assassin Site.
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Common)
Lore: Artist - Neutralize target Templar Agent.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 0/4
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Target Agent gets +3/+0.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Common)
Lore: Artist - Target Agent or launching Agent gets -0/-2.
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 4/1
Affiliation: Assassins (Common)
Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Herald - When Skilled Minstrel scores, another target Agent gets -0/-2.
Cost: 4
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: When one of your Agents campaigns on this Region, score 2 on it.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Templars (Uncommon)
Lore: (No Ability)
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Neutralize target Assassin Agent or Site.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: All your Agents get +1/+1.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Replace target Agent with a random Agent from its Controller's Sequence.
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Neutralize target Templar Agent or Site.
Cost: 5
Bonus: -1
Type: Neutral Agent
Power: 6/2
Affiliation: Templars (Common)
Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 3/2
Affiliation: Assassins (Rare)
Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.
Cost: 5
Bonus: +2
Type: Neutral Site
Power: 3
Affiliation: Templars (Rare)
Lore: (No Ability)
Cost: 5
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Each Site's Influence becomes 0.
Cost: 6
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.
Cost: 6
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Rare)
Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.
Cost: 7
Bonus: N/A
Type: Neutral Agent
Power: 5/4
Affiliation: Templars (Common)
Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)
Cost: 7
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Rare)
Lore: Militant - Your other Militants have +2/+2.
Cost: 7
Bonus: N/A
Type: Neutral Site
Power: 5
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 7
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: All Agents get -0/-4.
Cost: 9
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Assassins (Rare)
Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.
Cost: 10
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Put a 2/2 virtual Militant in each free slot of your HQ.
Crime [ ]
Cost: 0
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.
Cost: 1
Bonus: +2
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Courtesan - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/3
Affiliation: Assassins (Common)
Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Common)
Lore: Thief - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.
Cost: 1
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 1/2
Affiliation: Assassins (Common)
Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 0/4
Affiliation: Assassins (Common)
Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Common)
Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
Cost: 2
Bonus: +3
Type: Neutral Site
Power: 0
Affiliation: Assassins (Rare)
Lore: (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Neutralize target Agent or launching Agent with Power 3 or less.
Cost: 2
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Draw a Memory.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise - Target Agent gets -1/-1.
Cost: 3
Bonus: +2
Type: Neutral Agent
Power: 2/1
Affiliation: Templars (Uncommon)
Lore: Thief - (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Rare)
Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 0/4
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/4
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 4/2
Affiliation: Assassins (Common)
Lore: Thief - When Rosa is blocked, it gets -2/-0.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Common)
Lore: Thief - (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/3
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Pay 3: Target Agent gets -1/-1.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 0
Affiliation: Assassins (Rare)
Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Order Agents cannot campaign in this Region.
Cost: 3
Bonus: -1
Type: Neutral Site
Power: 3
Affiliation: Assassins (Uncommon)
Lore: (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise - Neutralize target launching Templar Memory.
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Target Agent or launching Agent gets -3/-3.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/3
Affiliation: Assassins (Common)
Lore: Herald - When Corrupt Herald scores, Opponent gets -1.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Assassins (Common)
Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Rare)
Lore: Thief - Your other Thieves have +2/+0.
Cost: 4
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Opponent gets -1.
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Neutralize target Agent or launching Agent.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Opponent loses all his Gold and gets -1.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Rare)
Lore: Mercenary - Neutralize target Agent or launching Agent.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Mercenary - Neutralize target Site or launching Site.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Assassins (Uncommon)
Lore: Mercenary - All other Agents get -1/-1.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Uncommon)
Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).
Cost: 6
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Assassins (Rare)
Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.
Cost: 6
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Move target Opponent Agent to your HQ, if there is an empty slot.
Cost: 6
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Neutralize target Agent or Site.
Cost: 7
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Neutralize target Agent or launching Agent. Opponent gets -2.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Opponent gets -4.
Cost: 8
Bonus: N/A
Type: Neutral Agent
Power: 4/4
Affiliation: Templars (Rare)
Lore: Thief - Recover: When you launch this Memory, gain 4.
Cost: 10
Bonus: +2
Type: Neutral Agent
Power: 7/4
Affiliation: Templars (Common)
Lore: Trader - (No Ability)
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Assassins (Rare)
Lore: Thief - Neutralize target Agent or Site.
Cost: 12
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Neutralize all Opponent Sites.
Cost: 12
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Neutralize all Opponent Agents.
Revelations [ ]
Golden [ ]
Cost: 0
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Templars (Common)
Lore: Opponent gets +1.
Cost: 0
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Templars (Uncommon)
Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects)
Cost: 0
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise: Target Agent or Site gets DEFENDER.
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Herald - When Templar Captain scores, get +2.
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 1
Bonus: +2
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise: (This Memory resolves instantly)
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Rare)
Lore: Trader - When a Memory goes to the Archive, erase it instead.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Rare)
Lore: Opponent Memories have Defender.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Common)
Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 2
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Rare)
Lore: Launching Memories cannot be neutralized.
Cost: 2
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: Memories that are not Golden cost +1 to launch.
Cost: 2
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Each Day, Players regain all their Gold.
Cost: 3
Bonus: +4
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: The next Memory you launch has Surprise. Draw a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Templars (Common)
Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: Memories cannot score more than 2 at a time.
Cost: 6
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.
Cost: 7
Bonus: N/A
Type: Neutral Agent
Power: 6/3
Affiliation: Assassins (Common)
Lore: Peasant - (No Ability)
Cost: 7
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Rare)
Lore: Defender: Opponent Score in this Region becomes 0.
Cost: 10
Bonus: +2
Type: Neutral Site
Power: 5
Affiliation: Assassins (Rare)
Lore: Defender: When you launch this Memory, regain all your Gold.
Cost: 11
Bonus: +4
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarder, put it in your Hand instead and get +2.
Order [ ]
Cost: 0
Bonus: -1
Type: Neutral Agent
Power: 2/1
Affiliation: Templars (Common)
Lore: Noble - (No Ability)
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Common)
Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning)
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Templars (Uncommon)
Lore: Score 2 in this Region.
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Players score 1 in each Region.
Cost: 1
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise: Target Agent gets Unblockable.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Score 3 in target Region.
Cost: 2
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise: Neutralize target launching Site.
Cost: 2
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Uncommon)
Lore: Noble - Dominant: (Scores normally and Opponent loses as many points)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Rare)
Lore: Noble - Your Nobles have Surprise.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Common)
Lore: Dominant: (Scores normally and Opponent loses as many points)
Cost: 3
Bonus: N/A
Type: Neutral Site
Power:0
Affiliation: Assassins (Rare)
Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 4/1
Affiliation: Templars (Common)
Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Rare)
Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Nobles are always Safe.
Cost: 5
Bonus: N/A
Type: Agent Surprise
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Noble - Surprise: Neutralize target launching Action or Agent.
Cost: 5
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise: Erase target launching Memory.
Cost: 6
Bonus: +1
Type: Neutral Agent
Power: 2/3
Affiliation: Templars (Rare)
Lore: Soldier - Erase target Agent or launching Agent.
Cost: 6
Bonus: N/A
Type: Neutral Agent
Power: 3/2
Affiliation: Templars (Rare)
Lore: Soldier - Erase target Site or launching Site.
Cost: 7
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Templars (Uncommon)
Lore: Dominant: Score 3 in this Region.
Cost: 10
Bonus: N/A
Type: Neutral Site
Power: 5
Affiliation: Templars (Rare)
Lore: Erase target Agent or Site.
Cost: 11
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.
Cost: 15
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Templars (Rare)
Lore: noble - Dominant, Official: Opponent Score in each Region becomes 0.
Faith [ ]
Cost: 0
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.
Cost: 1
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Common)
Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points)
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Templars (Common)
Lore: Sanctuary - Dominant: Score 1 in this Region.
Cost: 1
Bonus: -1
Type: Neutral Site
Power: 2
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Sites get +1.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Players discard their Memory with the highest cost (at random if tied).
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Choose a site in the Archive. Put it in your Hand.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: The next Site you launch has Surprise.
Cost: 2
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Choose a Memory from Opponent Hand. Erase it.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Rare)
Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.
Cost: 3
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).
Cost: 3
Bonus: N/A
Type: Site Surprise
Power: 2
Affiliation: Assassins (Common)
Lore: Ruins - Surprise: (This Memory resolves instantly)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Common)
Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.
Cost: 4
Bonus: +3
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Draw a Memory.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Rare)
Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.
Cost: 5
Bonus: N/A
Type: Site Surprise
Power: 2
Affiliation: Assassins (Uncommon)
Lore: Ruins - Surprise: Neutralize target launching Action or Site.
Cost: 8
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Templars (Rare)
Lore: Sanctuary - Dominant, Deceptive
Cost: 8
Bonus: N/A
Type: Neutral Site
Power: 6
Affiliation: Assassins (Uncommon)
Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 10
Bonus: N/A
Type: Site Surprise
Power: 5
Affiliation: Assassins (Rare)
Lore: Ruins - Surprise: Neutralize target launching Memory.
Cost: 11
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Rare)
Lore: Opponent discards his Memories that cost 10 or less. If Sacred Vault is discarded, put it in the center Region instead.
Scholar [ ]
Cost: 0
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Assassins (Rare)
Lore: Haven - If another Sofia's Office is in your Sequence, put one in your Hand. Randomize.
Cost: 0
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise: Draw a Memory.
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Templars (Common)
Lore: Engineer - Pay 2: Your Sites get +1.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Templars (Common)
Lore: Defender: Score 1 in this Region.
Cost: 1
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Opponent loses 3 in each Region.
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: The next Action you launch has Surprise.
Cost: 2
Bonus: +1
Type: Neutral Site
Power: 2
Affiliation: Templars (Uncommon)
Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Uncommon)
Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: Sanctuary - Agents with power 5 or above cannot campaign.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Uncommon)
Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Uncommon)
Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Rare)
Lore: Engineer - When one of your Sites is replaced, draw a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 1/5
Affiliation: Assassins (Common)
Lore: Scientist - Cunning, Recover
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Uncommon)
Lore: If Hidden Vault replaces a Site, it is replaced instead.
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Rare)
Lore: Deceptive: Players win if their control 2 Regions instead of 2.
Cost: 6
Bonus: N/A
Type: Neutral Agent
Power: 3/6
Affiliation: Templars (Common)
Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)
Cost: 6
Bonus: N/A
Type: Neutral Site
Power: 5
Affiliation: Templars (Rare)
Lore: Defender: Opponent Score in this Region becomes 5.
Cost: 7
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Rare)
Lore: When Ancient Library scores, score as much in other Regions.
Cost: 10
Bonus: N/A
Type: Neutral Site
Power: 5
Affiliation: Templars (Rare)
Lore: Haven - Each day, draw an extra Memory.
Cost: 11
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.
Media [ ]
Cost: 0
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - (No Ability)
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - Dominant: (Scores normally and Opponent loses as many points)
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Common)
Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Sites do not score next Day.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Agents get +1/+0.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Templars (Common)
Lore: Militant - Dominant (scores normally and Opponent loses as many points)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Rare)
Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Rare)
Lore: Artist - If a Site has 0, neutralize it.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Target Agent or Site gets Dominant.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise: Target Agent gets +2/+0.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Target Agent or Site gets Deceptive.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Rare)
Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Artist - Target Site or launching Site gets -2.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Assassins (Rare)
Lore: Artist - Sites do not score each Day.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Sites get -2.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 4/2
Affiliation: Templars (Uncommon)
Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points)
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Draw a Memory for each Agent you control.
Cost: 9
Bonus: N/A
Type: Neutral Agent
Power: 4/4
Affiliation: Templars (Rare)
Lore: Deceptive, Dominant
Cost: 10
Bonus: N/A
Type: Neutral Site
Power: 5
Affiliation: Assassins (Rare)
Lore: Neutralize Sites in both other Regions.
Cost: 11
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Templars (Rare)
Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.
Crime [ ]
Cost: 0
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Thief - Pay 1: Score 1 in target Region.
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Assassins (Common)
Lore: Haven - Deceptive: Score 1 in this Region.
Cost: 1
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise: Target Agent gets Threat.
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Players do not draw their daily Memory next day.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: The next Agent you launch has Surpise.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: If Opponent has more than 2, he gets -1.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Common)
Lore: Thief - (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent Surprise
Power: 2/1
Affiliation: Assassins (Common)
Lore: Thief - Surprise: (This Memory resolves instantly)
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Rare)
Lore: Thief - Threat: When a Thief scores, it gets +1/+1.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/3
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Rare)
Lore: Thief - When you get a Thief in your HQ, draw a Memory.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Rare)
Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Thieves have Unblockable.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Agent gets -2/-2.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Rare)
Lore: Neutralize target Site (before Influence Contest).
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Neutralize target Agent or Site.
Cost: 6
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Common)
Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 6
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Target player's Income becomes 10.
Cost: 10
Bonus: N/A
Type: Neutral Site Surprise
Power: 5
Affiliation: Assassins (Rare)
Lore: Surprise: Neutralize all Agents in this Region.
Cost: 10
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Put a random Thief from the Archive in each free slot of your HQ.
Cost: 11
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Assassins (Rare)
Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.
Cost: 12
Bonus: N/A
Type: Neutral Agent
Power: 5/6
Affiliation: Assassins (Uncommon)
Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 15
Bonus: N/A
Type: Neutral Agent Surprise
Power: 5/5
Affiliation: Assassins (Rare)
Lore: Thief - Surprise, Threat: Your Memories have Surprise.