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The End of the Line was a memory of Clay Kaczmarek during his journey through the Animus Black Room.

Description[]

Clay explored his memories on creating his contingency plan and the end of his mission.

Dialogue[]

  • Juno: Your eyes are now open. Help Desmond Miles.
  • Clay: I will.
  • Juno: They must all suffer as we suffered.
  • Animus: DNA and memory scanned. Upload complete. Quarantining construct Clay Kaczmarek.
  • William: We are nothing.
  • Voicemail: Thursday, January 27, 2011. 2:00 PM
  • Harold: Hi Clay. It's your dad. Pick up the phone. I know we haven't talked in a long time. I'm fixing the back porch, it's hotter than hell out here, and I could use a hand. Call me. Let me know you're okay.

Second letter from Lucy to Clay[]

07/2012

Clay,

I've seen the security records from last night. You must want an explanation. I had hoped to tell you about it little by little, to get you on my side, but it's too late now.

William is using us. In this war. In this war against the Templars, he doesn't think about the lives he's hurting. We aren't people to him. How can we trust someone like that? Clay, you of all people should understand.

Abstergo cares about helping people. They understand the realities of the world, its limitations.

But I know that nothing I can say now will really change your mind.

I've deleted the security records. Vidic will never discover the breach. I promised to protect you, but I can't let you leave. William and the others must never know.

I'm sorry.

-Lucy

Trivia[]

  • When walking towards the first laser, behind the letter near to the bottom of the wall, there was a code in hexadecimal on the wall that read:
53686520 6F75606120 6861 766520
6C656420 442061 77617920
66 726F6D20 746865 207061 7468
  • This translated to "She would have led D away from the path", referencing Lucy's treachery towards Desmond.
  • The achievement "The Loop" was unlocked upon completion of the memory. Additionally, the achievement "Cross Styx without dying" could also be earned during the memory.

Gallery[]

References[]

Assassin's Creed: Revelations memories
Main memories
Sequence 1: A Sort of Homecoming
The Hangman - A Narrow Escape - A Journal of Some Kind - A Hard Ride - The Wounded Eagle
Sequence 2: The Crossroads of the World
A Warm Welcome - Upgrade and Explore - The Hookblade - The View from Galata - Advanced Tactics - On the Defense - On the Attack
Sequence 3: Lost and Found
The Prisoner - The Sentinel, Part 1 - Guild Contracts - Bomb Crafting - A Familiar Face - The Yerebatan Cistern - Quid Pro Quo - The Mentor's Keeper - Curse of the Romani - The Sentinel, Part 2
Sequence 4: The Uncivil War
The Prince's Banquet - An Uneasy Meeting - The Fourth Part of the World - Signs and Symbols, Part I - Galata Tower - The Mentor's Wake
Sequence 5: Heir to the Empire
The Janissaries - The Arsenal Gates - Arsenal Infiltration - Portrait of a Lady - Signs and Symbols, Part II - The Forum of the Ox - A New Regime
Sequence 6: Fortune's Disfavor
Into the Shadows - Honor, Lost and Won - Bearer of Mixed Tidings - A Little Errand - Signs and Symbols, Part III - The Maiden's Tower - The Mentor's Return - Setting Sail
Sequence 7: Underworld
The Hidden City - The Spy Who Shunned Me - The Renegade - Decommissioned - Last of the Palaiologi - Escape - Passing the Torch
Sequence 8: The End of an Era
Discovery - The Exchange - End of the Road
Sequence 9: Revelations
A Homecoming - Lost Legacy - The Message
Secret locations
Hagia Sophia's Secret - The Impaler's Tomb
Citizen recruitment
The Brawler - The Pupil - The Avenger - The Acrobat - The Beggars - The Pickpocket
Master Assassin missions
The Deacon (Part 1 - Part 2) - The Trickster (Part 1 - Part 2) - The Champion (Part 1 - Part 2) - The Guardian (Part 1 - Part 2) - The Vizier (Part 1 - Part 2) - The Thespian (Part 1 - Part 2)
Faction HQ missions
Unfortunate Son - Loose Lips
Book quests
The Polo Symbols: Hippodrome - The Polo Symbols: Galata - The Polo Symbols: Arsenal - The Polo Symbols: Forum of the Ox - The Polo Symbols: Aqueduct - The Polo Symbols: Church I - The Polo Symbols: Church II
Piri Reis missions
Thunder - Smoke Screen - Cherry - Datura - Caltrops - Smoke Decoy - Sticky Situations - Tripwire
Desmond's Journey
Doubts - Training - Escape - Metropolis - Regret
The Lost Archive
The End Is Only the Beginning - The Order - Abstergo - The Mole - Bleeding Effect - The Truth - The End of the Line
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