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Eavesdropping was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description[]

While gathering information about Tamir, Altaïr spotted three merchants discussing Tamir near the madrasah at the east end of the Poor District of Damascus.

Dialogue[]

Altaïr took a seat on a nearby bench and listened to the three men's conversation.

  • Merchant 1: He's called another meeting.
  • Merchant 2: What is it this time? Another warning? Another execution?
  • Merchant 3: No. He has work for us to do.
  • Merchant 1: Which means we won't be paid.
  • Merchant 2: He's abandoned the ways of the merchant guild... does as he pleases now.
  • Merchant 1: He treats us as though we were his servants.
  • Merchant 3: And the guard does nothing to stop it.
  • Merchant 2: Enough. We must go. If we're late, he'll be angry, and we'll suffer for it.
  • Merchant 1: Perhaps one day, someone will have the courage to stand up to him.
  • Merchant 2: Perhaps... but until that day arrives, we should do as told.

Outcome[]

Altaïr learned that Tamir is calling a meeting with the merchant guild at the Souk Al-Silaah.

Trivia[]

  • This memory is only present in the console versions of Assassin's Creed and is replaced by Informer Escort in the PC version.
  • In Assassin's Creed: The Secret Crusade, the conversation between the three merchants is the first lead in Altaïr's investigation on Tamir rather than the second, and he finds them closer to—or at—the Souk Al-Silaah. The dialogue is identical to that in the game up until the line "Does as he pleases now," where the book then retracts the rest of the conversation into merely describing it as covering a great deal of content, alongside the explicit mention of the words "the biggest ever". This suggests that their discussion deviates from that in the game beginning at the point the book omits the rest of it. In addition, unlike in the game where the merchants end their talk on their own accord, in the novel, they are interrupted by the threatening gaze of a nearby herald whom Altaïr interrogates immediately afterwards, despite him being located quite far from the merchants in-game.

References[]

Assassin's Creed memories
Memory Block 1
Solomon's Temple
Acquisition - Failure - Guardian - Glory
Memory Block 2
Masyaf
Eavesdropping - Pickpocketing - Interrogation - Knowledge
Damascus
Pickpocketing - Eavesdropping - Informer Escort - Interrogation - Eavesdropping II - Eavesdropping III - Rooftop Race - Pickpocketing II - Knowledge - Assassination
Memory Block 3
Acre
Flag Collection - Interrogation - Pickpocketing - Archer Assassination - Eavesdropping - Stealth Assassination - Knowledge - Assassination
Jerusalem
Stealth Assassination - Interrogation - Pickpocketing - Informer Escort - Flag Collection - Eavesdropping - Knowledge - Assassination
Memory Block 4
Damascus
Interrogation - Eavesdropping - Pickpocketing - Stealth Assassination - Merchant Stand Destruction - Flag Collection - Knowledge - Assassination
Acre
Flag Collection - Merchant Stand Destruction - Interrogation - Stealth Assassination - Archer Assassination - Pickpocketing - Knowledge - Assassination
Jerusalem
Interrogation - Stealth Assassination - Pickpocketing - Informer Escort - Archer Assassination - Eavesdropping - Knowledge - Assassination
Memory Block 5
Acre
Eavesdropping - Pickpocketing - Rooftop Race - Interrogation - Informer Escort - Stealth Assassination - Pickpocketing II - Knowledge - Assassination
Damascus
Rooftop Race - Eavesdropping - Interrogation - Stealth Assassination - Merchant Stand Destruction - Pickpocketing - Knowledge - Assassination
Memory Block 6
Jerusalem
Eavesdropping - Pickpocketing - Interrogation - Stealth Assassination - Archer Assassination - Rooftop Race - Knowledge - Assassination - Assassination II
Memory Block 7
Paradise
Assassination
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