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Delirium was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment in 2013 through the Animus Omega.

Description[]

After suffering the loss of Mary Read, Edward tried to drown his sorrows, which resulted in a disturbing dream.

Dialogue[]

A drunken Edward fell off his stool in a tavern.

  • Barkeeper: More?
  • Edward: Bring a bottle.
  • Barkeeper: I'd see some Colour first.

Edward fished in his pocket and angrily slammed a handful of reales on the countertop. The bartender took it and left to get him another drink.

  • Roberts: Will this do?

Bartholomew Roberts walked up from behind and placed the Crystall Skull on the counter.

  • Roberts: In all your years out here, you could never achieve what I have done in one-fifth the time. Because you are a good man, Edward. See? Goodness is your disease...
  • Edward: That's my prize, Roberts. Give it here!
  • Roberts: Remember my creed, boy? A short life and a merry one. That is all. The world owes us nothing more than this. So take what you will, and then die before you live to see yourself made a fool.
  • Edward: Give it here!
  • Roberts: That's right, boy! Take it!
  • Edward: I'll sweeten you, maggot! I'll cut you down!

Edward swung his bottle at Roberts only to fall, and found himself on a beach, amongst his former comrades.

Delirium 13

Roberts taunting Edward

  • Roberts: Calm... little puppy. And slink back to your kennel. You haven't the mettle for my brand of madness.
  • Edward: Roberts!
  • Hornigold: Welcome aboard, Kenway! It's prizes, plunder and adventure ahead. Are you game?
  • Edward: Outta my way, Ben.
  • Thatch: Raise a glass to freedom, lads! Here's to gentlemen of fortune and women of leisure!
  • Mary: To a world full of rogues better than all the kings and queens that kick us about!
  • Roberts: As gentlemen of fortune we enjoy plenty and satisfaction, pleasure and ease, liberty and power... What man with a sensible mind would choose the former life? For I have dipped my hands in muddied waters, and withdrawing them find 'tis better to be a commander than a common man!

Edward found himself underwater, among the bodies of sailors from the ship battle above. When he reached the surface, he found himself in Havana.

  • Rogers: Aesop once wrote of an eagle, soaring high above a shepherd's field, that swooped down on powerful wings to seize a grazing lamb and carry it off to her nest. Flying close by, a jackdaw saw the deed, and it filled his head with the idea that he too was just as strong and capable. So with a great flapping and rustling of feathers, the jackdaw came down swiftly and clutched at the coat of a large ram. But when he tried to fly away, he found he could not lift the animal, for his size and strength were not up to the task. And even as the jackdaw struggled, the ram hardly noticed he was there. Nearby, just across the field, the shepherd saw the fluttering bird and was quite amused. Running up, he captured the jackdaw and clipped its wings. That evening he gave the jackdaw to his children as a gift. "What an odd little bird this is, father!" they laughed and shouted. "What do you call him?" "This is a jackdaw," the father said. "But if you should ask him, he would claim to be an eagle."

Edward assassinated three phantoms of Roberts, and found himself aboard the Jackdaw with his wife, Caroline.

Delirium 8

Edward with Caroline aboard the Jackdaw

  • Caroline: No more than two years! You promised me-
  • Edward: You left! When I needed you the most.
  • Caroline: But you had me! What keeps you wandering? Do I not make you happy?
  • Edward: I'm so close, Caroline! Please! Just let me do this!

Mary appeared in Caroline's place.

  • Mary: Is everything you do out of spite, Edward?
  • Edward: It's not spite that's driving me Mary. It's courage!
  • Mary: Courage for what, man? There's no one left in your life to care!
  • Edward: God damn you all! I can handle this!
  • Mary: You lout! Always tearing down when you could be building things up. Or building yourself up, if nothing else!
  • Edward: Just leave me be!
  • Mary: Change course, Edward! Change your bloody course before it's too late!

Edward crashed the ship into a rocky island, ending the dream. Adéwalé woke Edward up on the beach.

Delirium 12

Adéwalé leaving to join the Assassins

  • Adéwalé: Captain Kenway. You look like a bowl of plum duff.
  • Edward: Christ. I've got a head for ten.
  • Adéwalé: On your feet.
  • Edward: You put me on a spot, Adé. After you leaving me with Roberts, I should have hard feelings about seeing you here. But mostly, I'm bloody glad.
  • Adéwalé: Me too, breddah. And you'll be chuffed to know your Jackdaw is still in one piece.
  • Edward: Shall we set sail for- You're leaving?
  • Adéwalé: Aye, Edward. For I've another calling elsewhere.
  • Edward: Adé, listen...
  • Adéwalé: When your heart and your head are ready, visit the Assassins. I think you'll understand then...

Outcome[]

Edward started to gain a new outlook on life, and made plans to set sail for Tulum.

Behind the scenes[]

Adéwalé leaves the Jackdaw at the end of memory. His place at the helm is empty then.

Synchronizing the memory releases the player to free roam after a longer time in three consecutive memories and a modern day passage.

It is noteworthy that Edward, a fresh prison breaker, could go to the tavern in nearby Kingston and stagger around the town drunk and defenseless, and the British soldiers did not catch him.

Gallery[]

References[]

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
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