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Database

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AC2 Database Menu

Database menu of Animus 2.0

The Database refers to a collection of information that could be accessed by any person while within the Animus virtual machine, providing background information on people, locations and items seen while using the device.

IterationsEdit

Animus 2.01Edit

ACB Database menu

Database menu of Animus 2.01

The database incorporated into Animus 2.01 was created by Shaun Hastings. If Desmond Miles happened upon an object of interest while exploring Ezio Auditore da Firenze's memories, Shaun could flag the relevant database entry, allowing Desmond to find out more information about the entry's subject.[1][2]

Both Shaun and Rebecca Crane could add comments or details of their own, including mentions of Glyphs and other important items of interest in the database.[1][2]

Animus 2.0 Database Entries:

Animus 2.01 Database Entries:

Animus 2.03Edit

ACR Database Menu

Database menu of Animus 2.03

The database incorporated into Animus 2.03 was created by the virtual construct of Clay Kaczmarek, who took over Shaun's role when Desmond fell into a comatose state due to the events in the Colosseum. As with the previous version, database entries became available when Desmond encountered the object of interest they were about.[3]

ACR TLA Database Menu

Database menu of The Lost Archive

The Lost Archive, which contained some of Clay's own memories, could be accessed via the Animus Island's portals, and contained its own database. It kept track of the decipher fragments and letters, as well as transcripts of voice logs.[4]

The voice logs became available for viewing only after completing the first memory, and the logs for the decipher fragments and letters by gathering them.[4]

Animus 3.01Edit

AC3Database

Database menu of Animus 3.01

The database incorporated into Animus 3.01 was once more created by Shaun, who would frequently update entries with information learned while Desmond was exploring Ratonhnhaké:ton's memories.[5]

Information on the various tribes was provided by a friend of Shaun, who believed the data was for a presentation. The database also included a folder on animals, describing their behaviour and the various tactics that could be used to effectively hunt them.[5]

Animus ConsoleEdit

The database incorporated into the Animus console was created by Abstergo Entertainment employees. As Liberation was designed to cast the Templars in a more positive light, important information was frequently left out, misrepresented or outright false.[6]

To counteract this, the hacking collective known as Erudito actively worked to re-introduce the truth into the game, allowing the player to view the information from an unbiased perspective.[6]

Animus OmegaEdit

AC4 Database

Database menu of Animus Omega

The database incorporated into the Animus Omega consisted of drafts written by Abstergo Entertainment employees. As such, the material within them was subject to change, with people such as Melanie Lemay, Olivier Garneau and others frequently adding in remarks.[7]

InitiatesEdit

Following the 2012 phenomenon, the hacker group Initiates began compiling database entries covering information known by the Assassins and Templars.[8]

TriviaEdit

  • The various databases commonly held incorrect information on birth years. For example, Francesco de' Pazzi and Vieri de' Pazzi, who were father and son, were stated to have an age difference of 10 years.
  • Most of the files for the Animus 2.0 and 3.0 were obtained from Abstergo Industries, as they possessed better and larger archives, which Shaun frequently pointed out.

ReferencesEdit

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