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For intentional glitches put in by developer Ubisoft, see Glitches.
Bug2
Swimming under streets in Assassin's Creed II with no way to reach the surface
Vatsa1708Added by Vatsa1708

Bugs are unintentional flaws that cause game elements to behave in unexpected ways, and also occur throughout the games of the Assassin's Creed series.

Contents

Ragdoll physicsEdit

The physics engine in Assassin's Creed experienced quite a few glitches, most notably those in the ragdoll physics. Ragdoll physics were the physics of a falling body, in which the body parts fell realistically and were affected by forces, as opposed to using a set animation. Occasionally, the physics system had some difficulty – the glitch could have been as minor as a sword or other object strangely jutting out of the body or as major as a body flying through the air, each body part (head, feet, hands) many feet from each other.

Assassin's Creed: Altaïr's ChroniclesEdit

Assassin's Creed: Altaïr's Chronicles, released for the Nintendo DS, Symbian and iPhone, suffered from a number of glitches, most of them centered around the combat animations. In the game, if an enemy was on the ground, Altaïr could stab them, instantly killing him. However, if the Assassin was facing another direction or was offset from the fallen enemy, the animation still occurred away from the newly dead. This also occurred if Altaïr was in the middle of a crowd of guards and began making a series of combination strikes.

Assassin's CreedEdit

Main article: Assassin's Creed bugs

Assassin's Creed was first released for Xbox 360 and PS3 and later for PC. The bugs it faced were mostly centered on the A.I. of the NPCs and interactions with the environment. A.I. would occasionally freeze, and the buildings occasionally had irregular interactions with Altaïr. Most could be solved by exiting to the main menu and reloading the game.

Bugs listEdit

Assassin's Creed: BloodlinesEdit

Assassin's Creed: Bloodlines was released for the PlayStation Portable.

BugsEdit

No boundariesEdit

Memory walls in Bloodlines, meant to keep the player from accessing areas not part of the memory, could be bypassed by sprinting toward the wall and grabbing at a guard on the other side.[1]

Unseen killerEdit

On occasion, Altaïr spawned as an invisible man or a guard. Reloading the game fixed the problem. [2]

Mountain trap (take II)Edit

During the assault on Castle Buffavento, Altaïr was able to fight his way through a mountain wall, very similar to the end of the first console game. Exiting and reloading the game fixed the problem. [3]

End of the lineEdit

At the final level, if Altaïr died in the archives before he faced Armand Bouchart, the game would freeze. Exiting and reloading the game would fix the problem. However, this will still reoccur.

Assassins Creed IIEdit

Main article: Assassin's Creed II bugs

Assassin's Creed II was released for Xbox 360 and PS3 and later for PC. Its bugs were many and varied, though most of them occurred when interacting with the environment.

Bugs listEdit

Assassin's Creed II: DiscoveryEdit

Assassins-Creed-II-Discovery-1.0.0-02

Assassin's Creed II: Discovery, released for the iPhone and Nintendo DS, had a number of glitches in its combat system. Most of them were in the mismatching of combat animations. A popular one was commonly seen during fights with guards and is illustrated in the image on the right.

Some other glitches were that when some guards (mainly archers) were on rooftops and multiple guards were pushing them closer to the roof edge. This resulted in the guard falling. For archers, they would no longer appear on the map and would instantly change to their falling animation, meaning that due to them being pushed off, they were killed as they started to fall. This is known to happen on the Nintendo DS version mainly.

Another glitch was that a guard never attacked Ezio and instead just ran left and right from one side of a wall to the other. The glitch can be fixed by either running into them or hitting, pulling them down from ledges or any combat move performed on them.

Assassin's Creed: BrotherhoodEdit

Main article: Assassin's Creed: Brotherhood Bugs

Assassin's Creed: Brotherhood was released for the Xbox 360, PC and PS3. It shared many of its bugs with its predecessor, Assassin's Creed II.

Bugs listEdit

Assassin's Creed: RevelationsEdit

Main article: Assassin's Creed: Revelations Bugs

Assassin's Creed: Revelations was released for the Xbox 360, PC and PS3. It shared many of its bugs with its predecessor, Assassin's Creed: Brotherhood.

Bugs listEdit

Assassin's Creed: Project LegacyEdit

Assassin's Creed: Project Legacy has a few glitches related to its money and skills acquisition system.

Unlimited Skill PointsEdit

The player could gain unlimited skill points by having applied earned skill points without clicking the confirmation button. By selecting stats and returning to the skill points menu, more points could be applied.

ReferencesEdit

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