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Condottiero-warhammer-acII

A Prussian War Hammer

Blunt weapons, or bludgeoning weapons,[1] are a class of melee weapons designed to inflict damage through blunt force trauma rather than through piercing or slicing. They are characterized by a general lack of sharp edges–though flanged variants exist–serving to crush targets with such force that bones may even be fractured. Most commonly, weapons that fall under this category include medium weapons such as maces, clubs, and war hammers. Tools not intended for use as weapons but improvised in such a capacity can qualify as blunt weapons in practice if the end used to inflict injury is dull.

Throughout history, blunt weapons have been utilized in warfare, seeing service with city guards and field soldiers alike. They were also employed, to a lesser extent, by the members of the Assassin Brotherhood which generally preferred the sword as standard equipment instead. As with their bladed counterparts, swords, maces and war hammers were gradually phased out with the advent of firearm technology. Nevertheless, just as the case with shorter bladed weapons (i.e. knives), they persist as the standard equipment of many police and security officers in the form of batons.

Much like swords, blunt weapons possess long reach, great power, and a quick attack rate, though not as much as long weapons, heavy weapons, and short blades respectively, and are among the more balanced of melee weapons.

Description

As its name suggests, blunt weapons are, in the simplest terms, weapons that are blunt, lacking sharp edges with which injury can be inflicted through cutting or piercing—at least in hindsight. Technically, however, blunt weapons do not have to be entirely devoid of sharp points, a prominent example being the flanged mace.[2] Sophisticated blunt weapons, including the iron blade war club may even be bladed or possess keen edges to augment their deadliness.[3] As a result, they can perhaps more accurately be described as weapons designed for crushing rather than thrusting or slashing attacks.

History

As the most basic form of weaponry, blunt weapons have been universally utilized as weapons for the entirety of human history. The development of swords and spears led to clubs being superseded as the common weapon for warfare although more and more sophisticated variants of blunt weapons continued to be invented, such as maces and war hammers.[2][4][5][6] Both saw service with city guards and in the field of battle during the course of European and Middle Eastern history, and in the Siege of Masyaf in 1176, they were wielded by select units of the Saracen cavalry.[7]

Among the indigenous peoples of the Americas, such as the Kanien'kehá:ka, who did not smith swords, war clubs became the primary wartime weapon alongside hatchets called tomahawks.[3] Uniquely, the Mesoamericans invented a hybrid between the sword and the club, the macuahuitl, a flattened wooden club studded with obsidian blades all along its edges.[8]

While the Assassins and Templars more often serviced swords, blunt weapons still found favor among certain members of both factions, such as the Irish carpenter Liam O'Brien and the Ottoman bombardier Kadir.[3][5] The advance of firearm technology gradually rendered maces and war hammers obsolete, but the unconventional nature of the war between the Assassins and the Templars ensured that these weapons were phased out slower among their groups. Indeed, during the French Revolution, the Parisian Brotherhood armed themselves with a diverse range of equipment, including a variety of blunt weapons, such as long maces, morning stars, and heavy war maces, weapons that were no longer in standard use among contemporary soldiers of regular armies.[6]

From the Industrial Revolution onward, batons prevailed as the common blunt weapon still in use, figuring as part of the standard equipment of police and security guards throughout the world, including those in employ with the Metropolitan Police Service and Abstergo Industries.[3][9][10]

Weapon statistics

Ptolemaic Egypt (1st century BCE)

Heavy blunts

Name Rarity Quality (Max Level 40) Damage (Max Level 40) Attributes Availability
Bone-Cracker Rare 87 404 Adrenaline on Kill III

Adrenaline Regeneration I

Boredom Bane Common Adrenaline on Kill I Blacksmith, Loot
Bronze Bludgeon Common 84 401 Adrenaline on Kill II Blacksmith, Loot
Copper Mace Legendary 92 408 Adrenaline on Kill IIII

Combo Multiplier I

Health on Hit

Blacksmith, Loot
Diamond Exchange Common 85 404 Adrenaline on Kill II Blacksmith, Loot
Eye of Apep Legendary 91 409 Adrenaline on Kill II

Critical Hit Damage III

Poison on Hit

Desert Cobra Pack DLC
Eye of Ra Legendary 91 404 Adrenaline on Kill III

Adrenaline on Hurt II

On Fire

Helix Store, Nomad's Bazaar
Face-Breaker Rare 86 404 Adrenaline on Kill I

Adrenaline Regeneration II

Festus's Thunder Ball Common 85 401 Adrenaline on Kill III Blacksmith, Loot
Glowing Mace Legendary First Civilization Pack
Gruesome Mattock Rare Adrenaline on Kill II

Bleeding on Hit I

Blacksmith, Loot
Headache Remedy Legendary 93 412 Adrenaline on Kill III

Adrenaline on Hurt II

Sleep on Hit

Blacksmith, Loot
LOLCAT Legendary 91 404 Adrenaline on Kill IV

Critical Hit Rate I

Health on Hit

Wacky Items Pack
Mace Common Adrenaline on Kill I Blacksmith, Loot
Marcus's Thunder Ball Common Adrenaline on Kill III Blacksmith, Loot
Minoan Poppy Pin Common 85 408 Adrenaline on Kill I Blacksmith, Loot
No Borders Legendary 95 641 Adrenaline on Kill II

Adrenaline on Hurt III

Health for Damage

Nomad's Bazaar
Sharur Rare 88 408 Adrenaline on Kill III

Critical Hit Rate I

Skull Breaker Rare 86 404 Adrenaline on Kill III

Adrenaline Regeneration I

Tribal Pack DLC
Spade of all Trades Common 84 404 Adrenaline on Kill I Blacksmith, Loot
Sycamore Rare Adrenaline on Kill I

Critical Hit Rate II

Uplay
The Uab Block Common Adrenaline on Kill II Blacksmith, Loot

Scepters

Name Rarity Quality (Max Level 40) Damage (Max Level 40) Attributes Availability
Acacia Rod Rare 87 277

Combo Multiplier III

Critical Hit Rate I

Blacksmith, Loot, Nomad's Bazaar
Alexandria's Light Legendary 91 277

Combo Mutiplier II

Critical Hit Rate III

On Fire

Helix Store, Nomad's Bazaar
Apep's Staff Legendary 92 280

Combo Multiplier III

Adrenaline on Hurt III

Poison on Hit

Helix Store, Nomad's Bazaar
Bladed Scepter Rare

Combo Multiplier II

Bleeding on Hit I

Blacksmith, Loot
Bringer of Chaos Common Combo Multiplier II Blacksmith, Loot
Ceremonial Staff Legendary 92 284

Combo Multiplier IV

Adrenaline on Kill I

On Fire

Blacksmith, Loot
Cotton Swab Legendary 91 275 Combo Multiplier III

Adrenaline on Kill III

Health on Hit

Wacky Items Pack
Cypriot Gabbro Head Common 85 268 Combo Multiplier III Blacksmith, Loot
Hasanlu Skeptron Common 85 277 Combo Multiplier II Blacksmith, Loot
Nubian Scepter Legendary 92 284

Combo Multiplier II

Adrenaline Regeneration III

Sleep on Hit

Nomad's Bazaar
Peasant's Scepter Common 84 277 Combo Multiplier II Blacksmith, Loot
Pharaoh's Mace Common Combo Multiplier II Blacksmith, Loot
Raneb's Hammer Legendary

Combo Multiplier III

Adrenaline Regeneration I

Health for Critical

Blacksmith, Loot
Ritual Scepter Rare 86 277

Combo Multiplier II

Critical Hit Damage I

Tribal Pack DLC
Scepter of Amun Rare 88 277

Combo Multiplier II

Critical Hit Damage II

Scepter of Thaati Rare 86 277

Combo Multiplier I

Adrenaline Regeneration II

Monster Energy Promotion
Scorpion Sting Legendary 90 277

Combo Multiplier III

Adrenaline on Hurt II

Poison on Hit

Helix Store, Nomad's Bazaar
Siwan Scepter Common Combo Multiplier I Blacksmith, Loot
Staff of Shetep Legendary

Combo Multiplier II

Bleeding on Hit I

Health on Kill

Complete Bad Faith

Italian Renaissance (15th century)

Name Damage Speed Deflect Cost Availability
Mercenario War Hammer 1 1 3 1900ƒ Sequence 3
Maul 2 1 2 3600ƒ Sequence 4
Flanged Mace 3 3 3 10500ƒ Sequence 6
Cavalieri Mace 4 2 2 20800ƒ Sequence 7
Condottiero War Hammer 5 3 4 35000ƒ Collect 50 feathers

Italian Renaissance (16th century)

Name Damage Speed Deflect Cost Availability
Maul 2 1 2 N/A Sequence 3
Flanged Mace 3 3 3 N/A Sequence 3
Mercenario War Hammer 1 3 5 2750ƒ Sequence 4
Lucerne Hammer 2 2 2 6370ƒ Sequence 5
Condottiero Mace 3 5 3 11600ƒ Sequence 6
Condottiero War Hammer 5 3 4 17200ƒ Sequence 8
Cavalieri Mace 2 1 1 6400ƒ Renovate 5 blacksmiths

Ottoman Empire (16th century)

Name Damage Speed Deflect Cost Availability
Prussian War Hammer 1 3 3 2290 Akce Sequence 2
Mercenario War Hammer 2 1 1 7360 Akce Sequence 4
Condottiero Mace 2 2 2 10120 Akce Sequence 4
Sledgehammer 3 4 1 13340 Akce Sequence 5
Byzantine Mace 3 5 3 18055 Akce Sequence 7
Ottoman Mace 4 4 2 N/A Complete all Thieves Guild challenges

American Revolution

Name Damage Speed Combo Cost Availability
Gunstock War Club 3 4 2 £6500 Sequence 6
Wooden War Club 3 3 3 £2650 Sequence 6
Stonehead War Club 3 1 2 £3850 Sequence 9
Obwandiyag's War Club 5 5 1 N/A Sequence 7
Iron Blade War Club 4 5 1 N/A Craft at Homestead

French Revolution

One-Handed

Name Level Damage Parry Speed Range Cost Modifiers Requirements
Warhammer * * 2 2 4 2 250₣ Additional Damage: +25% N/A
The drumstick * * 1 2 4 2 N/A Additional Damage: +25% Dead KingsEqual Justice
A sculpted human bone * * 3 2 4 2 N/A Additional Damage: +25% Dead KingsThe Unopened Rose
Mace * * * 3 3 4 2 1,000₣ Additional Damage: +25% N/A
The Rose Scepter * * * 3 4 4 2 N/A Additional Damage: +25% Dead KingsThe Unopened Rose
Morningstar * * * * 4 4 4 2 5,000₣ Additional Damage: +25% N/A
War Mace * * * * * 6 6 4 2 25,000₣ Additional Damage: +25% N/A

Long

Name Level Damage Parry Speed Range Cost Modifiers Requirements
Cogneur * * 2 2 3 4 N/A Additional Damage: +25% Murder Mystery – Ancestral Vengeance
L'étoile polaire * * * 3 3 3 4 N/A Additional Damage: +25% Murder Mystery – Bones of Contention
Spiked staff * * * * 4 4 3 4 5,000₣ Additional Damage: +25% N/A
Ceremonial long mace * * * * * 6 6 3 4 25,000₣ Additional Damage: +25% N/A

Heavy

Name Level Damage Parry Speed Range Cost Modifiers Requirements
Wooden Hammer * 1 1 1 1 N/A Additional Damage: +25% N/A
Heavy Morningstar * * * 3 3 1 1 1,000₣ Additional Damage: +25% N/A
Spiked Battle Club * * * * 4 4 1 1 5,000₣ Additional Damage: +25% N/A
Heavy War Mace * * * * * 6 6 1 1 25,000₣ Additional Damage: +25% N/A

Trivia

  • In Assassin's Creed: Brotherhood, Ezio can perform pistol executions with blunt weapons though they use the same animations and sounds as swords did.
  • Picking up brooms or rakes as weapons in Assassin's Creed: Brotherhood allows them to function as blunt weapons and perform certain executions. Killing a guard with a broom grants the Spring Cleaning achievement.
  • In Assassin's Creed: Unity, blunt weapons are classified as "non-lethal" and can never be used to kill an enemy, at most knocking one unconscious. This is in spite of the fact that certain techniques the player character Arno Dorian uses with blunt weapons very clearly crushes an enemy's spine, skull, or chest while some blunt weapons are actually covered in sharp spikes.
    • Rifles in Assassin's Creed: Unity are also classified as "non-lethal" because when used in melee combat, they function as blunt weapons.

Appearances

References