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Assassin's Creed III

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"On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write history of this day, the future of our land depends on those who are truly free."
Connor Kenway, Assassin's Creed III Gameplay Trailer.
Assassin's Creed III
Assassin's Creed III Cover
Developer(s)
Ubisoft Montreal
Publisher
Ubisoft
US release
30 October 2012 (360, PS3)
20 November 2012 (PC)
TBA (Wii U)
EU release
31 October 2012 (360, PS3)
23 November 2012 (PC)
TBA (Wii U)
Genre:
Historic Action-Adventure
Game modes:
Single-Player, Multiplayer
ESRB rating:
RP (Rating Pending)
Platform(s):
Xbox 360, PS3, PC, Wii U
Media:
DVD, Blu-ray Disc, Digital Download

Assassin's Creed III is an upcoming game developed by Ubisoft. It is the fifth main title in the Assassin's Creed series, and is a direct sequel to Assassin's Creed: Revelations.[1] Ubisoft has claimed that the game will be bigger than its previous console installments,[2] and will complete the story of Desmond Miles.

The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor Kenway, who fought during the American Revolution.

Assassin's Creed III will be released on October 30 for the Xbox 360 and PS3 (October 31 in Europe), while the PC version will be released on November 20 for the United States and November 23 for the UK.[3][4] Details on the Wii U version's release are undetermined, as the console itself does not yet have a release date.

Development

With the game in development since January 2010, by its release date, Ubisoft will have worked on the title for almost three years.[5] In a statement made by Yves Guillemot, he shared that "what we have seen is just fabulous."[6]

The game runs on a new version of the Anvil game engine, which improves environmental effects. There will also be seasonal changes; the landscape is warm and open in the summer, but is covered in snow during winter, which subsequently affects gameplay.[7]

In winter, soldiers (and by extension, Connor) will move more slowly and stumble about in the snow, and lakes and rivers will freeze over, allowing Connor to access new areas. Another technical aspect of the engine is that it can depict up to two thousand troops engaged in battle, in contrast to previous games' one hundred, along with detailed close-ups.[7]

Gameplay

Navigation

ACIII-GI (4)

Connor free-running.

Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.[7]

Since there is going to be a lot more travel in the game, fast travel is making a return, but there is now a whole new system of unlocking it, which is integrated into the natural game progress.[7]

More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, leaping over wagons, or sliding under obstacles. Other freerunning elements also have you jumping through windows, to trees, then onto rooftops.[7]

Combat

ACIII-GI (3)

Connor in a fight with three British soldiers.

Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple takedowns," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blades.[7]

Context sensitive actions, such as using enemies as human shields, will also be included. The target locking system has been removed and replaced by automated enemy selection, effectively changing the combat dynamics.[7] In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonet.[8]

The combat system has been greatly improved, as there are thousands of new animations, few of which are carried over from previous installments. Simple defense and counter-attacks become more difficult, and combat is now focused on putting the player on the offensive, with attacks based on both speed and momentum.[7]

Memories

Desmond will use the new Animus 3.0, and will find himself reliving “significant events”. 100% synchronization in memories returns, though synchronization will be treated more like experience in an RPG leveling system, except with a finite amount available.[7]

Activities completed within missions have their own value. The more synchronized you become, the more you fill your sync bar, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning you need not have to replay an entire mission to achieve the 100% synchronization requirement.[7]

Other

ACIII-GI (15)

Connor hunting an elk.

Economy in the game will be different, as Connor can now hunt animals, and sell the resources gathered from them. The quality of the kill also increases the value of the resource. Along with this, a new property system will be implemented.[7]

The regenerative health system similar to the type featured in Assassin's Creed will return. In order to regain his health, Connor must escape from combat and rest.[7]

There will also be puzzles similar to the Glyphs, but they will not be given by Subject 16.[7]

Platforming missions, like the Assassin Tombs or Lairs of Romulus, are making a return, though it is unconfirmed in what way they will be implemented. As stated by Corey May, "People like those. We like those. It's not something we'd remove."[7]

Multiplayer

Ubisoft Annecy, who developed the multiplayer components for Brotherhood and Revelations, has been tasked with bringing multiplayer back with this installment, though they are staying tight-lipped about it and its features.[7]

So far, there will be a co-operative mode named Wolf Pack, where 2 to 4 players have to kill NPCs during a time limit, possessing 25 sequences. There is also the addition of Domination, a team mode, where Abstergo recruits will need to capture areas of the virtual map they are on, before protecting them from the opposite team.

Marketing

Following the official reveal, Ubisoft announced incentives for gamers that pre-order Assassin's Creed III from Amazon, GameStop and BestBuy, in the form of a free Steelbook casing that features artwork by renowned comic book artist Alex Ross.

For newcomers to the series, the Assassin's Creed Double Edition was released on the PlayStation Network, which brings together the first Assassin's Creed and Assassin's Creed II in a virtual compilation box.

There will also be four missions exclusive to the PS3, which will be available for download on the game's launch date.[9] The PS3 version will also include 60 minutes of exclusive additional gameplay, separate to the other four missions.[10] With Assassin's Creed III: Liberation set to be released for PlayStation Vita alongside Assassin's Creed III, linking the two titles will result in utilising cross-goods between them, unlocking Connor's tomahawk, an exclusive character skin, a multiplayer character and an upgrade in ammunition for Assassin's Creed III: Liberation.[11]

Criticisms

Connorstabbing

Connor assassinating a Redcoat with a bayonet.

Initially, the pre-release media for Assassin's Creed III came under heavy criticism by some fans and critics for its portrayal of Loyalist Redcoats. This was mainly because, in every trailer and image released since the reveal in March 2012, the victims of the game's protagonist Connor Kenway were almost exclusively of British allegiance; leading some to suggest that the game would be an America versus Britain story.

This claim was repeatedly contested by the game's developers, with lead writer Matt Turner denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.[12] Despite these assurances, criticisms for the decidedly one-sided portrayal of Loyalists continued.[13]

This biased representation went on until the release of the AnvilNext trailer on 2 August 2012. In the trailer, Connor was depicted killing several Continental soldiers, finally supporting the assurances made by the developers.[14]

Editions

Ubisoft has announced several collector's editions of Assassin's Creed III; with three available in Europe and Australia, one available worldwide,[15] and two available for North and Latin America.[16]

AC3 FREEDOM EDITION MOCK-UP
  • A retail copy of Assassin’s Creed III.
  • A steel book case, with cover art drawn by award-winning comic artist Alex Ross.
  • A collector's box.
  • A 24 centimeter high-quality figurine of Connor.
  • An exclusive lithograph.
  • George Washington's notebook.
  • An additional multiplayer character, the Sharpshooter.
  • Two exclusive single player missions, Lost Mayan Ruins and Ghost of War.[17]

AC3 JOIN OR DIE EDITION MOCK-UP
  • A retail copy of Assassin's Creed III.
  • A collector's box.
  • Connor's medallion.
  • George Washington's notebook.
  • An exclusive single player mission, Ghost of War.
  • An additional multiplayer character, the Sharpshooter.[17]

Special edition mockup UKtcm2150843
  • A retail copy of Assassin's Creed III.
  • Special packaging.
  • An exclusive single player mission, A Dangerous Secret.[17]

UW wp 01f option

AC3 1 UK
  • A retail copy of Assassin's Creed III.
  • George Washington's notebook(PDF File).
  • Three single-player missions
  • The Captain of the Aquila's uniform and traditional Colonial Assassin outfit.
  • Two additional multiplayer characters, the Sharpshooter and Redcoat.
  • Best audio tracks collection from previous Assassin's Creed games.[16]

AC3 LELG
  • A retail copy of Assassin's Creed III
  • A statue of Connor, with tomahawk and hidden blade.
  • Assassin's Creed-inspired colonial flag.
  • A metal belt buckle.[16]

Gallery

References


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