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Assassin's Creed II: Multiplayer is a multiplayer game based on Assassin's Creed II, released for the iPhone and iPod Touch. The game puts up to four players in an all-out deathmatch. The game is played from the top-down perspective, and features three different maps based on Assassin's Creed II.
Players are matched with other Assassins online and are given live players as assassination targets. Following this, the player wanders around the map until he or she finds the given target. Attempts to assassinate the wrong target reveal the player, but a successful kill garners points. The game contains several different power-ups, online leaderboards, a friends system, and other features.
The game requires an active wifi connection, since cellular data isn't compatible for the game. It is played from a top-down perspective. To move, the player taps a single time on a location in the screen; to run, the player can double tap the area. Running, however, risks exposure to other players in vicinity. The player has an interaction zone and can do actions to other individual within the range of the zone, such as assassinating and stunning. When the player runs, the interaction zone becomes slightly smaller. All the actions in the game are done with a simple tap.
However, players on the ground cannot kill players standing on a roof; but the player on the roof can assassinate another player on the ground, resulting in aerial kill (count of this kill can unlock an achievement).
The point of the game is to gather as many points as possible within the five-minutes time of the gameplay, while unlocking achievements and climbing up the world ranks along the way.
The game features three maps based on Assassin's Creed II:
Each map has its own uniqueness. The Venice Carnival offers small tents, located at the upper and lower edges of the map, in which players can hide and ambush other players. Still, this does not impact gameplay as heavily as the unique characterstics of the other two maps, therefore the Venice Carnival is often regarded as the arena where players battle with pure skill. The Slums of Venice has a tower in the middle of the field that gives an amazing view of the arena, like a View Point. If an enemy is within the range of view from this tower, he/she will also be marked temporarily. The Rome Cathedral features the big cathedral amidst the gaming field. A player who goes inside the cathedral is invisible from those looking at the cathedral from outside.
The Carnival and the Slums also feature water canals. Player can cross this to get to the place across quickly, however player can only exit the canals through dedicated exits and cannot move against the flow (unless the player has a Swimfin power up).
There are several different power ups featured in the game:
- Gun: Increases the interaction zone. This power up can stay active while the player can store another power up. This also enables a player to kill someone standing on the roof from the ground (without this power up, the valid possibility is the other way around).
- Eagle Vision: Reveals other players in vicinity.
- Swimfin: Lets player swim against the canal's current.
- Bomb: Detonates upon interaction from an enemy, resulting in an assassination.
- Smoke bomb: Disorients anyone who enters its cloud.
- Cloak: Makes the player completely invisible to other players.
- Multiplayer's gameplay resembles the online game mode Wanted in the multiplayer of Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III and Assassin's Creed IV: Black Flag.
- The spiritual successor to this game is Assassin's Creed: Multiplayer Rearmed.
- Unlike Multiplayer Rearmed, the players in this game take the role of Assassins instead of Templar initiates.