Assassin's Creed is a mobile game made by Gameloft, a sister company of Ubisoft, that was released in 2007, alongside the main game. The game featured Altaïr Ibn-La'Ahad in the Third Crusade as he tried to redeem his honor.
Altaïr was a member of the Assassin Order, a faction in opposition to the Knights Templar. Before the Third Crusade, Altaïr was the most skilled Assassin in the entire Order. He was demoted after he failed to assassinate Robert de Sable and led the Templars back to Masyaf. After his demotion, Altaïr's master and leader of the Assassins, Sinan, offered him a task. To regain his former reputation, Altaïr was ordered to kill seven high-ranked Templars scattered throughout the three cities of Acre, Masyaf, and Jerusalem. Sibrand, William of Montferrat and Garnier de Naplouse awaited him in Acre. Altaïr killed Vizier Abull Aswad and Tamir Bin Musa near Masyaf, and killed Maj Aldin, Tallal, and Robert de Sable in Jerusalem. With his reputation restored and his missions completed, Altaïr returned to his master Sinan, only to discover that Sinan was in fact secretly a Templar who had manipulated Altaïr to eliminate Sinan's former allies to consolidate more power for himself. With this revelation of Sinan's betrayal of the Creed, Altaïr was forced to confront and kill his former master. With Sinan dead, Altaïr obtained the treasure he had previously looted from Robert de Sable: the elusive Piece of Eden capable of altering the world's fate.
The game was composed of 8 levels in Acre, Masyaf, and Jerusalem. To traverse them, Altaïr had various abilities, including running, dashing, crouching, jumping, swinging on poles or chains, blending with scholars, and attacking with his different weapons. During the span of the game, Altaïr's health was indicated by a health bar at the top left of the screen, consisting of three sections at the beginning of the game but gradually expanding as the player discovers hidden memory blocks. Special to the gameplay in cold, snowy Masyaf is the temperature bar, a vertical bar on the right hand side of the screen. When the temperature bar hits bottom, Altaïr will die of freezing. To keep his temperature warm, Altaïr must approach the torches spread throughout several locations.
Similar to Assassin's Creed: Altaïr's Chronicles, the environment was a key feature of gameplay. The areas through which Altaïr traveled were filled with complex paths that he needed to precisely maneuver through, many of which were interspersed with interactive elements such as mechanisms or torches. This environment provided an engaging backdrop for the game while also allowing Altaïr to choose when and where he met most of his foes.
Throughout his journey, Altaïr had the ability to use five different weapons: his sword, a grappling hook, bombs, a crossbow, and a hidden blade. Each came with different advantages for dealing with enemies Altaïr encountered along his journey.
Altaïr had this weapon from the beginning of the game. When he confronted an enemy, he automatically drew his sword. He was also capable of blocking enemy attacks and dodging them by moving backwards. By pressing 8 when the enemy's health is low, Altaïr went behind the enemy's back, and then, by pressing 5, he killed him with the hidden blade. He could also use his sword to move mechanisms so that he could jump on platforms, or he could use it to drop flameholders on the walls and light torches.
Altaïr obtained this weapon after winning the confrontation against Garnier de Naplouse. It could be used to swing on hooks in the ceiling, to pull icicles and objects to ground level, or to catch an enemy and use him as a jumping platform.
The bomb was a very effective weapon, although its supply was limited and had to be refilled by walking into a weapon recharging point. While fighting guards, it was a lot easier to throw a bomb than to fight with the sword. Altaïr obtained the bombs just before his meeting with Tamir bin Musa.
Altaïr later obtained the crossbow just prior to his confrontation with Maj Aldim, which he could use to snipe enemies from afar, trigger the gear mechanisms, or shoot down flameholders to light torches. Like the bombs, its supply was limited and had to be refilled by walking into a weapon recharging point.
Altaïr used a hidden blade in the assassination of his targets. While not a selectable weapon like the others, the hidden blade allowed for quick situational or critical kills. The hidden blade could also be used as a counter-kill weapon when paired with the sword.
Differences from the main gameEdit
- Usage of bombs, the grappling hook, and the crossbow are not included in the main game.
- Altaïr does not use a short blade or throwing knives.
- Altaïr at one point is able to blend in with a crowd of civilians at a market stand who aren't scholars.
- There is an agile enemy unit not present in the main game who wields twin sabers and fights by repeating a single combat maneuver: leaping onto walls—during which he is untargetable—then jumping down onto the ground at Altaïr to plunge his swords at him. This unit can only be harmed immediately after his blades are stuck in the ground and before he pulls them out to leap back onto the wall. Though absent in the following games, they appear once again in Altaïr's segments of the mobile adaptation of Assassin's Creed: Revelations.
- Instead of Malik Al-Sayf successfully retrieving the Apple of Eden from Solomon's Temple, Robert de Sablé has it throughout the entire game until Altaïr kills him and takes it, giving it to Sinan right afterwards only to be betrayed.
- Masyaf is not a village home to the Assassin headquarters but rather described as a city with a secret Templar base. The missions of the canonical game set in Damascus are substituted with those in Masyaf instead, or technically, atop the mountains across from Masyaf.
- Masyaf is depicted as a freezing environment where Altaïr is ever at the risk of dying to hypothermia should he spend more than a couple of minutes away from a torch.
- The Apple of Eden is referred only as the Piece of Eden. Altaïr does not discover its existence until midway through the game where his enemies talk of a secret weapon; he does not know what it is until he takes it from Robert's corpse.
- Jubair al Hakim is absent from the game, with the number of Templars officially stated to be eight instead of nine. In place of where his level should be—in Masyaf—there is an extra mission for Tamir where Altaïr fails to find him.
- Several characters' names differ:
- Abu'l Nuqoud is called "Vizier Abull Aswad".
- Tamir's patronymic is given, with his name stated as "Tamir bin Musa".
- Majd Addin is called "Maj Aldim."
- Talal's name is spelled as "Tallal."
- Robert de Sablé's name is spelled Robert de Sable without the acute accent.
- Al Mualim is named "Sinan", reaffirming the idea that Al Mualim's character was based upon Rashid ad-Din Sinan.
- The order of assassinations differs:
- In the canonical game, they are Tamir, Garnier de Naplouse, Talal, Abu'l Nuqoud, William of Montferrat, Majd Addin, Jubair al Hakim, Sibrand, and Robert de Sablé, alternating between the three cities of Damascus, Acre, and Jerusalem.
- In the mobile game, Altaïr deals with all targets in a single city at once, going from Acre, to Masyaf, to Jerusalem. The order is Sibrand, William of Montferrat, and Garnier de Naplouse for Acre; Abull Aswad and Tamir for Masyaf; and Maj Aldim, Talal, and Robert de Sablé in Jerusalem.
- Whereas the main game is set entirely in autumn of 1191, the mobile version is proceeds from Acre in 1189, to Masyaf in 1190, and then to Jerusalem in 1191.
- The confrontation and deaths of all the targets are different:
- Sibrand is air assassinated by Altaïr while presiding over an execution at the gallows, similar to the official trailer for the main game.
- William of Montferrat is intercepted and air assassinated while galloping his horse with his lancers.
- Garnier de Naplouse is slain in a duel with Altaïr. He uses a grappling hook in the fight which Altaïr obtains for his own use after his death. He is capable of charging his attacks with energy and unleashing waves of destructive energy when he stabs the ground with his sword.
- Abull Aswad (Abu'l Nuqoud) is assassinated when the Assassin uses his grappling hook to dislodge an icicle above his head, causing it to plunge into his skull.
- Tamir is killed when Altaïr throws one of his bombs at him, causing him to explode in flames.
- Maj Aldim is a crossbowman who tries to avoid direct confrontation with Altaïr while firing his bolts from above, but he ultimately fails and is slain anyways. Like Garnier, he is capable of charging his weapon, firing bolts that disperse a wave of destructive energy upon impact. Altaïr acquires his crossbow after his death.
- Tallal is not an archer; he is assassinated when Altaïr drops a lamp onto the puddle of oil he and two other Templars are standing on, setting them all ablaze.
- Robert de Sable is killed in a fierce duel on horseback with Altaïr. He uses explosive bombs and twin swords.
- Sinan does not use the Apple of Eden in combat, but relies on his own special skill at stealth to blend in completely with the darkness. Altaïr kills him by staying near torches allowing him to see and attack him. His duel with Altaïr is set in Jerusalem rather than Masyaf, and he uses a greatsword rather than a short sword.
- Robert de Sable stops short of naming Sinan as the traitor, though he heavily suggests that the last of the conspirators is an Assassin. Altaïr fails to deduce that Sinan is a traitor from this and does not realize his master's treachery until he attacks him.
- Sinan's motivation for killing Altaïr is that Robert told him too much, and he believed this would compromise his schemes, even though Altaïr had until that point failed to piece the hints together. In the canonical game, by the time Altaïr returns to Al Mualim, it no longer mattered that he knew because his master had already openly launched his plan.
- All of the guards featured within the game appear as Crusaders even if their leaders are Saracens in the main game.
- Altaïr's assassination targets in this game are all dressed in Templar battle armor even if they are canonically Saracens.
- Robert de Sable's guards are all Knights Hospitalier owing to the fact all horsemen of chase sequences are Hospitallers.
- Rather than an elderly man, Sinan is depicted as a muscular man in black Templar armor and a black cloak that hides his entire face in darkness save a pair of red, glowing eyes.