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Assassin's Creed: Recollection/Cards

< Assassin's Creed: Recollection

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RenaissanceEdit

GoldenEdit

ACR Young Farmer
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

ACR Secluded Village
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Plentiful Crop
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Horse Merchant
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

ACR Capable Carpenter
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Merchant Ship
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

ACR Nothing Ventured, Nothing Gained
  • Cost: 1
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Opponent gets +4.

ACR Juno
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Pay 30: You win the game.

ACR City Stables
  • Cost: 2
  • Bonus: +X
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: X is the number of Sites you control.

ACR Peaceful Retreat
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Your Agents regain their lost Health.

ACR Tactical Upheaval
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.

ACR Evasive Maneuvers
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent is SAFE.

ACR Power to the People
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Site's influence becomes 0.

ACR Zealous Banker
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/6
  • Affiliation: Templars (Uncommon)
  • Lore: Trader - (No Ability)

ACR Jacopo de&#039; Pazzi
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.

ACR Honest Worker
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Citizen - Regain up to /3.

ACR Poor Villager
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

ACR Coastal Watchtower
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Firenze, San Giovanni District
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or Site changes Faction (Assassin or Templar).

ACR Sudden Exhaustion
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Target Agent's Power becomes 0.

ACR Family Heirloom
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.

ACR Pilfer Supplies
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Regain all your Gold.

ACR Acclaimed Clothier
  • Cost: 4
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

ACR Follower of Romulus
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Mercenary Band
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Assassins (Common)
  • Lore: Mercenary - (No Ability)

ACR Borgia Mine
  • Cost: 4
  • Bonus: +2
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

ACR Venezia, San Polo District
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).

ACR Mob Justice
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Neutralize target Site or launching Site.

ACR Ercole Massimo
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 5/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

ACR Emilio Barbarigo
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

ACR Ezio Auditore da Firenze
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Fierce: You cannot launch any Templar Memory.

ACR Federico Auditore
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

ACR Bartolomeo D&#039;Alviano
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

ACR Pantasilea Baglioni
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health)

ACR Merchants Guild
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: When you get +1, score 1 in this Region.

ACR San Gimignano
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 8
  • Affiliation: Assassins (Rare)
  • Lore: Your Score in all Regions becomes 0.

ACR History Glitch
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Scores in all Region become 0.

ACR Rich Merchant
  • Cost: 6
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/5
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

ACR Market Street
  • Cost: 6
  • Bonus: +2
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Lair of Romulus
  • Cost: 6
  • Bonus: -1
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

ACR Forgotten Temple
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.

ACR Monteriggioni
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: All Actions are Surprises.

ACR Condottiero Tactics
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or launching Agent. Draw a Memory.

ACR Old Peasant
  • Cost: 8
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 6/4
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

ACR Forli
  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 6
  • Affiliation: Assassins (Rare)
  • Lore: (No Ability)

ACR False Hopes
  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Your Score in target Region becomes Opponent's Score.

ACR The Spaniard
  • Cost: 10
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Each Day, players draw an extra Memory and get +1.

ACR Animus Reboot
  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Erase all Agents and Sites. Your score on each Region becomes 0.

OrderEdit

ACR Teodor Viscardi
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.

ACR Royal Intervention
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.

ACR Militia Pikeman
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

ACR Dante Moro
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.

ACR Gruesome Gallows
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR By Order of the King
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.

ACR Faux Pas
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.

ACR Militia Patrolman
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Soldier - (No Ability)

ACR Arquebusier
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

ACR Octavian de Valois
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Rare)
  • Lore: Noble - Opponents gets +2/

ACR Torre Grossa
  • Cost: 2
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: (No Ability)

ACR Militia Training
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Target Agent gets +1/+1

ACR Untimely End
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Neutralize target launching Agent.

ACR Forced Inheritance
  • Cost: 2
  • Bonus: +3
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - (No Ability)

ACR Egidio Troche
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Pay 2: Target Agent gets +1/+1.

ACR Militia Regulars
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

ACR Donate Mancini
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

ACR Vieri de&#039; Pazzi
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning)

ACR Beautiful Heiress
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Noble - Your other Nobles have +1/+0.

ACR Charles de la Motte
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.

ACR Borgia Tower
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: When one of your Agents campaigns on this Region, it gets +1/+1.

ACR Radical Demotion
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Neutralize target launching Assassin Memory.

ACR Militia Captain
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

ACR Carlo Grimaldi
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.

ACR Knight Templar
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Target Agent gets +2/+2.

ACR Marco Barbarigo
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Official - Neutralize target launching Memory. Sacrifice Marco Barbarigo.

ACR Agostino Barbarigo
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/1
  • Affiliation: Assassins (Common)
  • Lore: Noble - (No Ability)

ACR Palazzo Senatorio
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.

ACR Templar Sanctum
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Templar Agents have +2/+0.

ACR Court Order
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Neutralize target launching Memory.

ACR Pantheon
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.

ACR Militia Horseman
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

ACR Francesco de&#039; Pazzi
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

ACR Francesco Troche
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/5
  • Affiliation: Templars (Common)
  • Lore: Noblet - (No Ability)

ACR Borgia Battlements
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Castel Sant&#039; Angelo
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: When you get an Agent in your HQ, score 2 in this Region.

ACR Under Arrest
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Erase target Agent or launching Agent.

ACR Militia Brute
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

ACR Uberto Alberti
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/3
  • Affiliation: Templars (Rare)
  • Lore: Herald - When Uberto Alberti scores, erase another target Agent.

ACR Militia Barracks
  • Cost: 6
  • Bonus: +1
  • Type: Neutral Site
  • Power: 4
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Preemptive Strike
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target launching Memory. Draw a Memory.

ACR Giovanni Mocenigo
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Noble - Recover: Each Day, score 1 in each Region.

ACR Tax Collector&#039;s Office
  • Cost: 7
  • Bonus: +5
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

ACR Just Cause
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Your Nobles and Soldiers get +2/+2.

ACR Royal Decree
  • Cost: 7
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Neutralize all Sites.

ACR Cesare Borgia
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Noble - Cesare Borgia resolves as a Surprise.

ACR Lucrezia Borgia
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.

ACR Il Carnefice
  • Cost: 16
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 10/10
  • Affiliation: Templars (Rare)
  • Lore: Official - (Can only be blocked by an Agent with Official or Cunning)

FaithEdit

ACR Benevolent Midwife
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.

ACR Basilica di San Pietro
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.

ACR Judgment Day
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.

ACR Heathen Follower
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.

ACR Roman Temple Ruins
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Ruins - (No Ability)

ACR Papal Bull
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects)

ACR Holy Calling
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Choose an Agent in the Archive. Put it in your Hand.

ACR Divine Intervention
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).

ACR Sacred Vision
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.

ACR Obedient Priest
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Templars (Common)
  • Lore: Priest - Target Agent regains its lost Health.

ACR Brother Ristoro
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Quiet Chapel
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: (No Ability)

ACR Novella Catacombs
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: If a player has no Memory in his Sequence, his Opponent wins the game.

ACR Seeking Sanctuary
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Site or launching Site gets +2.

ACR Bitter Repentance
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Agent gets -2/-0.

ACR Answered Prayers
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory from Opponent's Hand. He discards it.

ACR Papal Guard
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/5
  • Affiliation: Templars (Common)
  • Lore: Knight - (No Ability)

ACR Devout Citizens
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.

ACR Mysterious Stranger
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).

ACR Frari
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: All Media Agents have -2/-0.

ACR Abbazia di San Mercuriale
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.

ACR Village Chapel
  • Cost: 3
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Benvenuto
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory in the Archive. Put it in your Hand.

ACR Pious Captain
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Common)
  • Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health)

ACR Pious Warden
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).

ACR Venetian Church
  • Cost: 4
  • Bonus: +3
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Church - (No Ability)

ACR Basilica di San Marco
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When one of your Agents is neutralized, score 1 in this Region.

ACR Basilica di Santa Maria Del Fiore
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).

ACR Roma, Vaticano District
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Agents cannot campaign in this Region.

ACR Buried Cathedral
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.

ACR Ritual Sacrifice
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.

ACR Borgia Cardinal
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - On each Region, players score points equal to their Site's Influence.

ACR Juan Borgia the Elder
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/4
  • Affiliation: Templars (Uncommon)
  • Lore: Priest - Recover: You regain Gold twice as slow.

ACR Faithful Monk
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Pagan High Priest
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Rare)
  • Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.

ACR Basilica di Santa Maria Novella
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.

ACR Crypt Della Visitazione
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: When Opponent discards a Memory, score 1 in each Region.

ACR Papal Influence
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Score 5 in target Region.

ACR Pontifical High Mass
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: All your Sites get +2.

ACR Let He Who Is Without Sin
  • Cost: 5
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).

ACR Ancestral Discovery
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.

ACR Cappella Sistina
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: Church - If you control this Region, Opponent cannot score in it.

ACR Silvia Barbarigo
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/4
  • Affiliation: Templars (Rare)
  • Lore: Knight - Silvio Barbarigo is always SAFE.

ACR Doomsday
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards all his Memories.

ACR Wrath of the Righteous
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Agents.

ACR Pompous Preacher
  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 6/4
  • Affiliation: Templars (Common)
  • Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health)

ACR Roman Church
  • Cost: 8
  • Bonus: +1
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Rodrigo Borgia, Pope
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Priest - Recover: You regain Gold twice as fast.

ScholarEdit

Acr knowledge has a price
  • Cost: 0
  • Bonus: +3
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Opponent draws a Memory.

Acr Daring Experiment
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.

Acr engineer&#039;s workroom
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.

Acr great library
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

Acr scientific method
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.

Acr knowledge is power
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Draw a Memory.

ACR Engineer Warrior
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Engineer - (No Ability)

Acr ilario lombardi
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

Acr devoted scholar
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Draw a Memory. Discard a Memory.

Acr prestigious college
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

Acr slow study
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Put target Site or launching Site in its Controller's Hand.

Acr laboratory research
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Draw 2 Memories. Discard a Memory.

Acr learned hermeticist
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Templars (Uncommon)
  • Lore: Physician - Put target Site or launching Site in its Controller's Hand.

Acr Maria Auditore
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Assassins (Rare)
  • Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.

Acr Claudia Auditore
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 3: Draw a Memory.

Acr Amerigo Vespucci
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.

Acr achitect&#039;s sanctum
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.

Acr palazzo library
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.

Acr converted chapel
  • Cost: 3
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Church - (No Ability)

Acr bitter sweet
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Put target Agent in its Controller's Hand.

Acr hasty move
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)

Acr quick study
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.

Acr pick your poison
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.

Acr master architect
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.

Acr doctor
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.

Acr malfatto
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Rare)
  • Lore: Physician - Pay 3: Put target Agent you control in your Hand.

Acr master engineer
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When a Site is replaced, the new Site gets +2.

Acr gaspar de la croix
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Rare)
  • Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.

Acr salai
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Draw a Memory.

Acr nicolaus copernicus
  • Cost: 2/4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.

Acr petruccio auditore
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

Acr benefactor&#039;s villa
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Faith Agents and Sites rest twice as slow.

Acr scholar&#039;s den
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: Draw a Memory.

Acr private study
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Each Day, Opponent loses 1 in this Region.

Acr field study
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Draw a Memory for each Site you control.

Acr ill-intentioned gift
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Put all Media Agents and Sites in their Controller's Hand.

Acr doctor&#039;s order
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Put target Agent or launching Agent on top of its Controller's Sequence.

Acr behind closed doors
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.

Acr scientific espionage
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Neutralize target launching Action. Put it in your Hand.

Acr academy of physic
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Pay 3: Put target Site you control in your Hand.

Acr leonardo&#039;s workshop
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: When you draw a Memory, score 1 in this Region.

Acr lassitude
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Each Agent's Power becomes 0.

Acr field researcher
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/6
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

Acr in-depth analysis
  • Cost: 6
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Draw 3 Memories.

Acr military workshop
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.

Acr impending pandemic
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put all Agents and Sites in their Controller's Hand.

Acr auguste oberlin
  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/6
  • Affiliation: Templars (Common)
  • Lore: Engineer - (No Ability)

Acr leonardo da vinci
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Scientist - Cunning: Draw 2 Memories.

MediaEdit

ACR Dama Rossa
  • Cost: 0
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Rare)
  • Lore: Courtesan - (No Ability)

ACR Political Patronage
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Gain 3.

ACR Calling All Stand-Ins
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.

ACR Persistent Panhandler
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

ACR Rare Art Merchant
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Assassins (Common)
  • Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.

ACR Main Piazza
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Militant Militia
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

ACR Caterina Sforza
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.

ACR Duccio de Luca
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - (No Ability)

ACR A Call to Action
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.

ACR Clothes Make the Man
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.

ACR Tactless Theatrics
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent gets -0/-2.

ACR Shameless Theatrics
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.

ACR Cahin
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.

ACR Niccolo Machiavelli
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Assassins (Rare)
  • Lore: Fierce: Discard a Memory.

ACR Carnival Performers
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - (No Ability)

ACR Palazzo Della Signoria
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Players cannot launch Sites in this Region.

ACR For the Cause
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.

ACR Role Reversal
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Target Site's Influence becomes 0.

ACR Magnetic Personality
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.

ACR Baseless Accusations
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or launching Agent gets -0/-4.

ACR Silvestro Sabbatini
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Your other Militants get +1/+1.

ACR Micheletto Corella
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - When Micheletto Corella scores, score 2 in the Region.

ACR Raving Drunkard
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Neutralize target Assassin Site.

ACR Francesco Vecellio
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - Neutralize target Templar Agent.

ACR Cristina Vespucci
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Target Agent gets +3/+0.

ACR Legionnaire Thespian
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - Target Agent or launching Agent gets -0/-2.

ACR Ardent Actor
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

ACR Skilled Minstrel
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Skilled Minstrel scores, another target Agent gets -0/-2.

ACR Art Gallery
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: When one of your Agents campaigns on this Region, score 2 on it.

ACR Grand Theatre
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

ACR High-Stakes Negotiations
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Neutralize target Assassin Agent or Site.

ACR Motivational Speech
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: All your Agents get +1/+1.

ACR Exit Stage Right
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Replace target Agent with a random Agent from its Controller's Sequence.

ACR Mass Movement
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Templar Agent or Site.

ACR Experienced City Guide
  • Cost: 5
  • Bonus: -1
  • Type: Neutral Agent
  • Power: 6/2
  • Affiliation: Templars (Common)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

ACR Pietro Rossi
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.

ACR Il Colosseo
  • Cost: 5
  • Bonus: +2
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: (No Ability)

ACR Easy Come, Easy Go
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Each Site's Influence becomes 0.

ACR Auxiliary Ego
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.

ACR Copycat
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.

ACR Patrizio
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/4
  • Affiliation: Templars (Common)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

ACR Caha
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Militant - Your other Militants have +2/+2.

ACR Ospedale Degli Innocenti
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Wanted Posters
  • Cost: 7
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: All Agents get -0/-4.

ACR Man of the People
  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.

ACR Lorenzo de&#039; Medici
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.

ACR Carnevale
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put a 2/2 virtual Militant in each free slot of your HQ.

CrimeEdit

ACR Paola
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.

ACR Coy Courtesan
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - (No Ability)

ACR Beguiling Courtesans
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

ACR Ruthless Robbers
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - (No Ability)

ACR Hidden Refuge
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Discreet Calling
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.

ACR Low-Profile Assassination
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.

ACR Ugo
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

ACR Fiora Cavazza
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.

ACR Treacherous Cutthroat
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

ACR Rosa in Fiore
  • Cost: 2
  • Bonus: +3
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: (No Ability)

ACR Easy Target
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Neutralize target Agent or launching Agent with Power 3 or less.

ACR Forced Charity
  • Cost: 2
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw a Memory.

ACR Nimble Thrust
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent gets -1/-1.

ACR Cento Occhi Footpad
  • Cost: 3
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Uncommon)
  • Lore: Thief - (No Ability)

ACR Lanz
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.

ACR Teodora Contanto
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.

ACR Madonna Solari
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.

ACR Rosa
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - When Rosa is blocked, it gets -2/-0.

ACR Assassin Servitore
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - (No Ability)

ACR Claudia Auditore, Assassin
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 3: Target Agent gets -1/-1.

ACR Thieves Guild
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.

ACR Villa Auditore
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Order Agents cannot campaign in this Region.

ACR Smuggler&#039;s Warehouse
  • Cost: 3
  • Bonus: -1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Uncommon)
  • Lore: (No Ability)

ACR Against All Odds
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Neutralize target launching Templar Memory.

ACR Vicious Sneak Attack
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or launching Agent gets -3/-3.

ACR Antonio de Magianis
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.

ACR Corrupt Herald
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Assassins (Common)
  • Lore: Herald - When Corrupt Herald scores, Opponent gets -1.

ACR Assassin Guerriero
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

ACR La Volpe
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Your other Thieves have +2/+0.

ACR Underground Passage
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Opponent gets -1.

ACR No Rest for the Wicked
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or launching Agent.

ACR Femme Fatale
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.

ACR Brilliant Burglary
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Opponent loses all his Gold and gets -1.

ACR Mario Auditore
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Mercenary - Neutralize target Agent or launching Agent.

ACR Giovanni Auditore
  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Mercenary - Neutralize target Site or launching Site.

ACR Fabio Orsini
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Mercenary - All other Agents get -1/-1.

ACR Assassins Guild
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).

ACR Secret Catacombs
  • Cost: 6
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.

ACR Change of Plans
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Move target Opponent Agent to your HQ, if there is an empty slot.

ACR Controlled Arson
  • Cost: 6
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or Site.

ACR High-Profile Assassination
  • Cost: 7
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target Agent or launching Agent. Opponent gets -2.

ACR Collateral Damage
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Opponent gets -4.

ACR Lia de Russo
  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Rare)
  • Lore: Thief - Recover: When you launch this Memory, gain 4.

ACR Avaricious Banker
  • Cost: 10
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 7/4
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

ACR Ezio Auditore, Assassin
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Neutralize target Agent or Site.

ACR Strategic Assault
  • Cost: 12
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Opponent Sites.

ACR Target Practice
  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Opponent Agents.

RevelationsEdit

GoldenEdit

ACR Byzantine Market
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Opponent gets +1.

ACR Fishing Village
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects)

ACR Narrow Escape
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise: Target Agent or Site gets DEFENDER.

ACR Templar Captain
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - When Templar Captain scores, get +2.

ACR Masked Merchant
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Merchant&#039;s Warehouse
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Den Defense
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: (This Memory resolves instantly)

ACR For the People
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.

ACR Imperial Gardener
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Trader - When a Memory goes to the Archive, erase it instead.

ACR Maffeo Polo
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Opponent Memories have Defender.

ACR Master Smith
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Constantinople, Galata District
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: Launching Memories cannot be neutralized.

ACR Cappadocian Market
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: Memories that are not Golden cost +1 to launch.

ACR Byzantine Cistern
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Each Day, Players regain all their Gold.

ACR Slave Trade
  • Cost: 3
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Militia Intimidation
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: The next Memory you launch has Surprise. Draw a Memory.

ACR Ottoman Merchants
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Assassin Recruits
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.

ACR Harbor of Julian
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Memories cannot score more than 2 at a time.

ACR Sly Smuggler
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.

ACR Diligent Commoner
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 6/3
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

ACR Abandoned Warehouse
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: Defender: Opponent Score in this Region becomes 0.

ACR Forum of the Ox
  • Cost: 10
  • Bonus: +2
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Defender: When you launch this Memory, regain all your Gold.

ACR Incite Revolt
  • Cost: 11
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarder, put it in your Hand instead and get +2.

OrderEdit

<tabberTemplar Recruit>=
ACR Templar Recruit
  • Cost: 0
  • Bonus: -1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Noble - (No Ability)
|-|Tarik Barleti=
ACR Tarik Barleti
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning)
|-|Militia Camp=
ACR Militia Camp
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Score 2 in this Region.
|-|Weapons Cache=
ACR Weapons Cache
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Players score 1 in each Region.

</tabber>

ACR The Plan
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise: Target Agent gets Unblockable.

ACR On the Attack
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Score 3 in target Region.

ACR A Deadly Message
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Neutralize target launching Site.

ACR Mentor&#039;s Wake
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.

ACR Ottoman Elite
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Dominant: (Scores normally and Opponent loses as many points)

ACR Selim
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Your Nobles have Surprise.

ACR Mountain Fortress
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: Dominant: (Scores normally and Opponent loses as many points)

ACR Masyaf
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power:0
  • Affiliation: Assassins (Rare)
  • Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.

ACR Varangian Guard
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

ACR Ahmet
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.

ACR City Wall
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

ACR Harbor of Theodosius
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Nobles are always Safe.

ACR Suleimancard
  • Cost: 5
  • Bonus: N/A
  • Type: Agent Surprise
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Noble - Surprise: Neutralize target launching Action or Agent.

ACR Guard Duty
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Erase target launching Memory.

ACR Byzantine Brute
  • Cost: 6
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Rare)
  • Lore: Soldier - Erase target Agent or launching Agent.

ACR Ottoman Janissary
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Templars (Rare)
  • Lore: Soldier - Erase target Site or launching Site.

ACR Constantinople, Imperial District
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: Dominant: Score 3 in this Region.

ACR Topkapi Palacecard
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Erase target Agent or Site.

ACR Janissary Justice
  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.

ACR Manuel Palaiologos
  • Cost: 15
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: noble - Dominant, Official: Opponent Score in each Region becomes 0.

FaithEdit

ACR Holy Day
  • Cost: 0
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.

ACR Leap of Faith
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.

ACR Byzantine Cemetery
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points)

ACR Sanctuary&#039;s Heart
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Common)
  • Lore: Sanctuary - Dominant: Score 1 in this Region.

ACR Cappadocian Shrine
  • Cost: 1
  • Bonus: -1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

ACR Gather the Faithful
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Sites get +1.

ACR Source of All Life
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.

ACR Bitter Farewell
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Players discard their Memory with the highest cost (at random if tied).

ACR Renovate Temple
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a site in the Archive. Put it in your Hand.

ACR Into the Light
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Site you launch has Surprise.

ACR Feed the Poor
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Choose a Memory from Opponent Hand. Erase it.

ACR Cyril of Rhodes
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.

ACR Underground Refuge
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).

ACR Forgotten Asylum
  • Cost: 3
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Surprise: (This Memory resolves instantly)

ACR Ancient Roman Temple
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Losing Faith
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.

ACR Funeral Pyre
  • Cost: 4
  • Bonus: +3
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw a Memory.

ACR Byzantine Church
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.

ACR Underground Temple
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.

ACR Yerebatan Cistern
  • Cost: 5
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Ruins - Surprise: Neutralize target launching Action or Site.

ACR Hagia Sophia
  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Dominant, Deceptive

ACR Mountain Village
  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 6
  • Affiliation: Assassins (Uncommon)
  • Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Byzantine Ruins
  • Cost: 10
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Ruins - Surprise: Neutralize target launching Memory.

ACR Sacred Vault
  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards his Memories that cost 10 or less. If Sacred Vault is discarded, put it in the center Region instead.

ScholarEdit

ACR Sofia&#039;s Office
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: Haven - If another Sofia's Office is in your Sequence, put one in your Hand. Randomize.

ACR Ancient Map
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Draw a Memory.

ACR Ottoman Gunman
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Common)
  • Lore: Engineer - Pay 2: Your Sites get +1.

ACR Lighthouse
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Common)
  • Lore: Defender: Score 1 in this Region.

ACR Sofia&#039;s Home
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Deceptive: (Scores in both other Regions (instead of its Region))

ACR Sharing Secrets
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Opponent loses 3 in each Region.

ACR The Discovery
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).

ACR Secret Door
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Action you launch has Surprise.

ACR Temple Repository
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Piri Reis
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.

ACR Mosque&#039;s Yard
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Agents with power 5 or above cannot campaign.

ACR Assassin Library
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))

ACR Ottoman Bombman
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.

ACR Kadir
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When one of your Sites is replaced, draw a Memory.

ACR Learned Widow
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/5
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning, Recover

ACR Topkapi Palace Gardens
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.

ACR Hidden Vault
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Uncommon)
  • Lore: If Hidden Vault replaces a Site, it is replaced instead.

ACR With Great Power
  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.

ACR Cappadocia, Underground City
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: Deceptive: Players win if their control 2 Regions instead of 2.

ACR Byzantine Gunman
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/6
  • Affiliation: Templars (Common)
  • Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

ACR Great Vault
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Defender: Opponent Score in this Region becomes 5.

ACR Ancient Library
  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: When Ancient Library scores, score as much in other Regions.

ACR Grand Bazaar
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Haven - Each day, draw an extra Memory.

ACR The Mentor&#039;s Return
  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.

MediaEdit

ACR Belligerent Ottoman Militia
  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

ACR LysistrataCard
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - Dominant: (Scores normally and Opponent loses as many points)

ACR Street Thespian
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))

ACR Selling Dreems
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.

ACR A Hard Ride
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Sites do not score next Day.

ACR Brothers in Arms
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Agents get +1/+0.

ACR Templar Delegate
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Militant - Dominant (scores normally and Opponent loses as many points)

ACR City Official
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.

ACR Georgios KostasCard
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.

ACR Abbas Sofian
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Artist - If a Site has 0, neutralize it.

ACR Uneasy Alliance
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Target Agent or Site gets Dominant.

ACR Advanced Training
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Target Agent gets +2/+0.

ACR Incognito
  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or Site gets Deceptive.

ACR DarimCard
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))

ACR Altaïr, Learned
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.

ACR Rich Poet
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Artist - Target Site or launching Site gets -2.

ACR Sofia Sartor
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Sites do not score each Day.

ACR Passing the Torch
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Sites get -2.

ACR Shahkulu
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.

ACR Zealous Crusader
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points)

ACR Bearer of Mixed Tidings
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Draw a Memory for each Agent you control.

ACR Al Mualim
  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Rare)
  • Lore: Deceptive, Dominant

ACR Hippodrome of Constantinople
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize Sites in both other Regions.

ACR Odai Dunqas
  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Rare)
  • Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.

CrimeEdit

ACR Romani Pickpocket
  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Pay 1: Score 1 in target Region.

ACR Vali Cel Tradat
  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

ACR Romani Camp
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Common)
  • Lore: Haven - Deceptive: Score 1 in this Region.

ACR Ruthless Kidnapping
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Target Agent gets Threat.

ACR Splinter Bomb
  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Players do not draw their daily Memory next day.

ACR Smoke Signal
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Agent you launch has Surpise.

ACR Vantage Point
  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: If Opponent has more than 2, he gets -1.

ACR Corrupt Byzantine Militia
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Thief - (No Ability)

ACR Turkish Assassin
  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent Surprise
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Surprise: (This Memory resolves instantly)

ACR Damat Ali Pasha
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Thief - Threat: When a Thief scores, it gets +1/+1.

ACR DilaraCard
  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.

ACR Altaïr, Assassin
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Thief - When you get a Thief in your HQ, draw a Memory.

ACR Yusuf Tazim
  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.

ACR Underground Maze
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Thieves have Unblockable.

ACR Caltrop Bomb
  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Agent gets -2/-2.

ACR Secret Headquarters
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target Site (before Influence Contest).

ACR Mark Target
  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or Site.

ACR Assassin Den
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Common)
  • Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))

ACR Tightrope Walking
  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target player's Income becomes 10.

ACR Assassin Stronghold
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site Surprise
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Surprise: Neutralize all Agents in this Region.

ACR Military Brutality
  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put a random Thief from the Archive in each free slot of your HQ.

ACR Maria Thorpe
  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Rare)
  • Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.

ACR Master Assassin
  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/6
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))

ACR Ezio Auditore, Mentor
  • Cost: 15
  • Bonus: N/A
  • Type: Neutral Agent Surprise
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Surprise, Threat: Your Memories have Surprise.

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