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Arm the People was a virtual representation of one of Arno Dorian's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description[]

Théroigne de Méricourt asked Arno to kill a Templar gunsmith and steal his blueprints for the Parisian militia.

Dialogue[]

  • Théroigne: Citizen, I could use your help.
  • Arno: How can I help, Théroigne?
  • Théroigne: Paris will never overthrow its chains with rifles like the ones it has. Its enemies are much better equipped.
  • Arno: Where are these guns coming from?
  • Théroigne: The local criminals have a mysterious new gunsmith, and very wealthy backers.
  • Arno: Seems suspicious.
  • Théroigne: Kill the gunsmith, and collect his blueprints for our own manufacturing.

Arno infiltrated the gunsmith's shop.

  • Criminal: My employers won't be pleased with these delays!
  • Gunsmith: We appreciate your patience, and that of your employers.
  • Criminal: I'm losing patience. I didn't come down to this stinking hole to wait around on supplies!
  • Gunsmith: We're doing our best. But Méricourt's people are proving resourceful.
  • Criminal: If you can't prevail with superior weapons, maybe you're not right for this task.
  • Gunsmith: I assure you, the next shipment will arrive this afternoon.

Arno killed the gunsmith and stole a weapon docket from him.

  • Arno: The blueprints aren't here. They must be at their armory.

Arno infiltrated the armory.

  • Guard 1: Méricourt's pretty tough. For a woman.
  • Guard 2: Don't matter how tough she is, we're gonna rule this city soon enough.
  • Guard 1: Heh heh. Well, we'll start with Théroigne de Méricourt.
  • Guard 3: Damn Méricourt robbing our carts again.
  • Guard 4: Once this new batch of rifles is ready, that'll be the last we hear of Méricourt.
  • Guard 5: How's it coming along?
  • Guard 6: They're doing well. Think they're getting the hang of these new designs.
  • Guard 7: Give me ten men and some of these new rifles, Méricourt will rue the day she was born.
  • Guard 8: Heh. Think you could take her with ten men?
  • Guard 9: New shipment almost ready?

Arno stole the blueprints and returned to Théroigne.

  • Théroigne: Well done, citizen! With better rifles, Paris' enemies will fall!
  • Arno: My pleasure.

Outcome[]

Arno killed the gunsmith and acquired blueprints for the production of better rifles for the Parisian militia.

References[]

Assassin's Creed: Unity memories
Main memories
Prologue
The Tragedy of Jacques de Molay
Sequence 1
Memories of Versailles - The Estates General - High Society
Sequence 2
Imprisoned - Rebirth
Sequence 3
Graduation - Confession - Fin de Siecle
Sequence 4
The Kingdom of Beggars - Le Roi Est Mort
Sequence 5
The Silversmith - La Halle aux Blés - The Prophet
Sequence 6
The Jacobin Club - Templar Ambush
Sequence 7
A Cautious Alliance - Meeting with Mirabeau - Confrontation - The Resistance
Sequence 8
The King's Correspondence - September Massacres
Sequence 9
Starving Times - Hoarders - The Escape
Sequence 10
A Dinner Engagement - The Execution
Sequence 11
Bottom of the Barrel - Rise of the Assassin - The Bastille
Sequence 12
The Supreme Being - The Fall of Robespierre - The Temple
Cooperative missions
Women's March - The Food Chain - The Austrian Conspiracy - Political Persecution - The Tournament - Heads Will Roll - Les Enragés - Danton's Sacrifice - Moving Mirabeau - Jacobin Raid - The Infernal Machine
Heists
Tithing Templars - Catacomb Raider - The Party Palace - Royals, Guns and Money - Smuggler's Paradise - Ancient History - It Belongs in a Museum
Paris stories
Tall, Dark Strangers - Flamel's Secret: The Monks - Flamel's Secret: Denis Molinier - Flamel's Secret: The Elixir of Life - Using the Ol' Noggins - Waxworks - Sewer Rat - À la Lanterne! - The Great Escapist - Critical Comedown - Scene Stealer - Devilishly Tricky - My Kingdom For Some Whores - De Sade's Reprieve - Sadistic Blackmail - The Cult of Baphomet - The Ritual of Baphomet - La Bande Noire - Iscariotte, the Giant - Headlining the Guillotine - A Fistful of Duelers - The League of the Crimson Rose - Return of the Crimson Rose - Crimson Sunset - Flying Boy - Carmalite Nuns - Stop the Presses! - Encyclopédie Diderot - Désirée Desired - Désirée Dismayed - Désirée Delighted - French Crown Jewels - Coat of Arms - Swiss Stash - Vicious Verses - Arm the People - "Escort" Mission - Cassini's Constellations - The Condorcet Method - A Romantic Stroll - Signaling Officer Murat - A Nice Chappe - Precious Correspondence - Constructing a "Close Shave" - Up in Arms - Marianne Returns Home - The Little Prince - Turtle, Snake, Bear, Paper, Scissors - Tapestry Thief - Cartouche's Memoirs
Café Théâtre missions
Explore the Café Théâtre - Auto-Da-Fé - Colette - Damsel in Seamstress - The Queen's Necklace - Foxy Renard
Social Club missions
Bridge Brigands - Marat's Missive - Let Them Eat Hay - Cat Food on a Hot Tin Roof - Hoarding Hostages - Café Procope - Roux's Remains - An Engaging Egyptologist - Artful Dodger - A Dramatic Exit - Breaking the Habit - Extortion Contortion - Chouan Riddles - Bara's Funeral - Retribution for a Rabble-Rouser - The Black Office - Betrayer of the Queen - Spiked Bourbon - Special Delivery - Smoky Yet Robust
Murder mysteries
Murder Foretold - Barber of Seville - The Body in the Brothel - Ancestral Vengeance - The Body Politic - Bones of Contention - The Assassination of Jean-Paul Marat - Hot Chocolate to Die For - The Hand of Science - The Decapitated Warden - The Death of Philibert Aspairt - The Red Ghost of the Tuileries - Cut the Middle Man - A Dash of Poison
Nostradamus Enigmas
Mercurius - Venus - Terra - Mars - Jupiter - Saturnus - Aries - Taurus - Gemini - Cancer - Virgo - Leo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces
DLC
American Prisoner - The Chemical Revolution - Killed by Science
Dead Kings
Sequence 13
Buried Words - The Book Thief - A Shadow from the Past - Raising the Dead - Under Lock and Key - A Crown of Thorns
Cooperative and heist missions
Last Rites - Holy High Rollers
Stories of Franciade
Last Will - A Royal Hide - The Unopened Rose - The Eyes of the King
Murder mysteries
Blind Justice - Equal Justice
Suger's Legacy
I - Nativitatis Et Mortis - II - Morbum - III - Diabolus - IV - Natura - V - Crux - VI - Noctis - VII - Dies
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