The simulation depicted a thriving city that had a large building, presumably a mosque, at its center, as well as an accompanying minaret. Traffic circled this mosque continuously, necessitating wide roads and open spaces, making hiding difficult. Though most residences were structurally sound, a part of town had fallen into disrepair. In the distance, one could glimpse the city's massive fortification walls.
Antioch, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during dusk or the day.