- "I made some improvements to the Animus and I've also patched in a new VR Training program. Here you can show off all those flashy moves you've picked up from your ancestors."
- ―Rebecca Crane to Desmond Miles.[src]
The Animus Virtual Training Program was a simulation feature incorporated into the Animus 2.01 by Rebecca Crane. It served as a series of tutorial missions for Desmond Miles, in order to improve his skills in open combat, freerunning, and assassinations.
The simulation surroundings resembled the background of the Memory Corridor, and Desmond would always be in the form of his ancestor, Ezio Auditore da Firenze, as he entered into each challenge.
Missions[]
Free Run[]
These missions required the use of free-running skills to navigate obstacles and reach a goal.
Stealth Assassination[]
These missions required the elimination of targets without detection.
Locate[]
These missions required the collection of flags situated throughout the stage.
Mission | Gold Medal | Silver Medal | Bronze Medal |
Flag Hunt | 1.30 Minutes | 2.00 Minutes | 3.30 Minutes |
Flag Hunt 2 | 1.30 Minutes | 2.00 Minutes | 3.30 Minutes |
Flag Hunt 3 | 1.30 Minutes | 2.00 Minutes | 3.30 Minutes |
Combat[]
These missions involved either surviving waves of enemies or creating long execution streaks.
Trivia[]
- The Animus Virtual Training Program was reminiscent of the tutorial session from the original Assassin's Creed.
- Completing all the training challenges with a bronze medal or higher would unlock the Raiden Skin for Ezio. This could refer to the fact that Raiden was mostly trained in VR missions, as stated in Metal Gear Solid 2.
- Only in the Animus Virtual Training Program could the Poison Blade and Throwing knives be seen.
- In Assassin's Creed II: Discovery, an Animus Virtual Training Program was used to guide Desmond through the new features in the game. Like the Training Program in Brotherhood, it had challenges for Desmond to complete.
- Within the training missions, Ezio was not affected by armor or weapon customizations, and was always wearing the default Assassin White robes, with a set of the Seusenhofer armor; although he was affected by outfit customizations. He would always be equipped with the Common Sword, dagger, double Hidden Blades, the standard Codex additions to the Hidden Blade, and the crossbow.
- Enemies' weapons could be stolen to increase weapon statistics. However, Agile guards carried only the default dagger, possibly for balance reasons.
- A glitch could occur when countering with maces that launched Ezio out of the arena, into the surrounding area, where Ezio could free run until the end of the map was reached. Seemingly random anomalies could be seen here, such as floating stairs or a single pillar.
- Earning 3 gold medals would reward the "Perfectionist" achievement/trophy, which also unlocked 20 Uplay units.
- Rebecca Crane told Desmond that as he completed challenges, she would add new ones, however, she never did this at any time in Brotherhood.
- In trailers of Brotherhood, it was shown that the game previously contained a VR mission based around pursuit, as Ezio was seen running in a crowd of civilians, chasing after his golden target while using Eagle Vision. It was not explained why this was removed from the game.
- The challenges allowed one to compete online, via leaderboards.
- In the Combat category, different types of enemies were added at different waves or streak counts:
- Flawless Challenges
- 0-3, Basic Guards
- 3-13, Agile Guards
- 30-54, Seekers/Elite Guards
- 54-84, Brutes
- 84+, Papal Guards
- Killstreak Challenges
- 0-5, Basic Guards
- 5-8, Agile Guards
- 8-12, Seekers
- 12-15, Elite Guards
- 15-18, Brutes
- 18+, Papal Guards
Gallery[]
References[]
|